尝试在Lua中启动音频总线。

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【以下的问题经过翻译处理】 我正在尝试学习如何在Lua中开始使用音频总线。我已经通过wwise和音频编辑器设置了所有需要的内容,并且通过flowgraph让一切都正常工作。但我在Lua中设置它时遇到了问题。如果我取消注释顶部的那行,编辑器就会崩溃。我想我漏了什么或者在一些简单的事情上出错了,因为我以前从未尝试过进行此设置。我是否靠近正确结果?

以下是我拥有的要点:

speechtest = {
Properties = {
testMessage = "测试脚本属性功能",
}
}
function speechtest:OnActivate()
-- 设置音频总线
--self.audioTriggerComponentRequestBusHandler = AudioTriggerComponentRequestBusHandler();
self.audioBusId = self.audioTriggerComponentRequestBusHandler:GetCurrentBusId();
self.audioTriggerComponentRequestBusSender = AudioTriggerComponentRequestBusSender(self.audioBusId);
self.audioTriggerComponentNotificationBusSender = AudioTriggerComponentNotificationBusSender(self.audioBusId);
end

profile picture
EXPERT
asked 6 months ago8 views
1 Answer
0

【以下的回答经过翻译处理】 我用之前添加的代码运行成功了。代码如下

AudioTriggerComponentRequestBus.Event.ExecuteTrigger(self.entityId, "Button3");

出于某种原因,我不得不删除lua组件重新添加并重新加载lua,然后它就开始工作了。

profile picture
EXPERT
answered 6 months ago

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