How can I include the missing windows header file?

0

Hi

I am trying to build a project with command

lmbr_waf.bat build_win_x64_profile -p game

...but I get erros on missing windows.h file.

** AssetCommon.cpp c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/PlatformIncl.h(69) : fatal error C1083: Cannot open include file: 'windows.h': No such file or dir ectory AssetDatabase.cpp c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/PlatformIncl.h(69) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory**

Build failed

...followed by details in red.

I located the file,

C:\Amazon\Lumberyard\1.6.0.0\dev\Code\SDKs\boost\boost\predef\os

...but how do I proceed from here?

How can I include the file that it can be found during the build?

Thanks

asked 7 years ago653 views
77 Answers
0
Accepted Answer

So you guys were indeed on the right track.

Reinstalling Visual Studio and making sure that MFC is installed should fix the problem... only not just that simple.

I had to use the Visual Studio Cleanup Tools from Microsoft. That apparently got rid of any messes made from the previous installations. Then reinstall.

Only then did this guy I marked in yellow show up, and allowed me to install it, even though MFC was selected during the VS2013 installation.

REMOVEDUPLOAD

And guess what? Hooray! The builds for windows and android were both successful! No errors! Great!

Now I have some new problems to go fix.

  1. Project Configuration crashes faithfully every time I try to run it, so that means I likely have to reinstall Lumberyard.

REMOVEDUPLOAD

  1. My Visual Studio 2010 is missing some important components, and won't run until I repair it. I hope after I fix those, I don't see an error - aarrrggggg.

However, at least I know what I need to do now - even though it's a long process.

Thanks a lot guys for your patiently offering your helpful suggestions. Although more than one of you touched on the problem, I did have to find the correct way to uninstall VS, and install MFC, but at least I think I'll take @REDACTEDUSER

Completely uninstall Visual Studio (there is a cleanup tool for VS2015/13/12 & 10 (After using the tools, I had to uninstall from Control Panel Programs also)). Reinstall from earlier versions up. Apparently, there seem to be a need to reinstall Lumberyard.

Thanks.

answered 7 years ago
0

Can you post entire log?

answered 7 years ago
0

One way to fix without modifying include directories, go into the VS 2013 setup, select the option to install "Microsoft Foundation Classes" for C++. This should fix the error.

answered 7 years ago
0

@REDACTEDUSER

Sure thanks.

C:\Amazon\Lumberyard\1.6.0.0\dev>lmbr_waf.bat build_win_x64_profile -p game [WAF] Executing 'build_win_x64_profile' in 'c:\Amazon\Lumberyard\1.6.0.0\dev\Bin Temp\win_x64_profile' [WARNING] Incredibuild disabled by build option [ 17/777] qxx (win_x64|profile): Code\Framework\AzCore\AzCore\Asset\AssetCommon. cpp -> BinTemp\win_x64_profile\Code\Framework\AzCore\AzCore\Asset\AssetCommon.cp p.1.obj [ 18/777] qxx (win_x64|profile): Code\Framework\AzCore\AzCore\Asset\AssetDatabas e.cpp -> BinTemp\win_x64_profile\Code\Framework\AzCore\AzCore\Asset\AssetDatabas e.cpp.1.obj AssetCommon.cpp c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/PlatformIncl.h(69) : fatal error C1083: Cannot open include file: 'windows.h': No such file or dir ectory AssetDatabase.cpp c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/PlatformIncl.h(69) : fatal error C1083: Cannot open include file: 'windows.h': No such file or dir ectory Build failed <+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++> Compilation failed - File: 'AssetCommon.cpp.1.obj', Module: 'AzCore', Configurat ion: 'win_x64|profile', error code 2 Input Files: 'c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\A zCore\Asset\AssetCommon.cpp' Output Files: 'c:\Amazon\Lumberyard\1.6.0.0\dev\BinTemp\win_x64_profile \Code\Framework\AzCore\AzCore\Asset\AssetCommon.cpp.1.obj' Command: 'C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\B IN\amd64\CL.exe /FS /bigobj /nologo /WX /MP /Gy /GF /Gm- /fp:fast /Zc:wchar_t /Z c:forScope /Gd /wd4530 /Ox /Ob2 /Ot /Oi /Oy- /GS- /showIncludes /MD /W4 /Z7 /Fdc :\Amazon\Lumberyard\1.6.0.0\dev\BinTemp\win_x64_profile\Code\Framework\AzCore\Az Core\1.vc120.pdb /GR- /Ic:\Amazon\Lumberyard\1.6.0.0\dev\BinTemp\win_x64_profile \Code\Framework\AzCore\AzCore /Ic:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework
AzCore\AzCore /Ic:\Amazon\Lumberyard\1.6.0.0\dev\Code\SDKs\boost /Ic:\Amazon\Lum beryard\1.6.0.0\dev\Code\CryEngine\CryCommon /Ic:\Amazon\Lumberyard\1.6.0.0\dev
BinTemp\win_x64_profile\Code\Framework\AzCore /Ic:\Amazon\Lumberyard\1.6.0.0\dev \Code\Framework\AzCore /Ic:\Amazon\Lumberyard\1.6.0.0\dev\BinTemp\win_x64_profil e\Code\SDKs\rapidjson\include /Ic:\Amazon\Lumberyard\1.6.0.0\dev\Code\SDKs\rapid json\include /Ic:\Amazon\Lumberyard\1.6.0.0\dev\Code\SDKs\Lua /Ic:\Amazon\Lumber yard\1.6.0.0\dev\BinTemp\win_x64_profile\Code\SDKs\rapidxml /Ic:\Amazon\Lumberya rd\1.6.0.0\dev\Code\SDKs\rapidxml /IC:\Program Files (x86)\Microsoft Visual Stud io 12.0\VC\INCLUDE /IC:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\ATLM FC\INCLUDE /IC:\Program Files (x86)\Windows Kits\8.1\include\shared /IC:\Program Files (x86)\Windows Kits\8.1\include\um /IC:\Program Files (x86)\Windows Kits\8 .1\include\winrt /D_WIN32 /D_WIN64 /DCODE_BASE_FOLDER="c:/Amazon/Lumberyard/1.6. 0.0/dev/Code/" /D_PROFILE /DPROFILE /D_ITERATOR_DEBUG_LEVEL=0 /DAZCORE_EXCLUDE_Z LIB /DBINFOLDER_NAME="Bin64" /DPLATFORM_SUPPORTS_AWS_NATIVE_SDK /DLY_BUILD=30649 3 /D_MT /D_DLL /D_HAS_EXCEPTIONS=0 /DAZ_DEBUG_BUILD /DEXE_VERSION_INFO_0=1 /DEXE _VERSION_INFO_1=6 /DEXE_VERSION_INFO_2=0 /DEXE_VERSION_INFO_3=0 c:\Amazon\Lumber yard\1.6.0.0\dev\Code\Framework\AzCore\AzCore\Asset\AssetCommon.cpp /c /Fo c:\Am azon\Lumberyard\1.6.0.0\dev\BinTemp\win_x64_profile\Code\Framework\AzCore\AzCore \Asset\AssetCommon.cpp.1.obj' Output: AssetCommon.cpp c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/Pl atformIncl.h(69) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory <+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++> <+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++> Compilation failed - File: 'AssetDatabase.cpp.1.obj', Module: 'AzCore', Configur ation: 'win_x64|profile', error code 2 Input Files: 'c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\A zCore\Asset\AssetDatabase.cpp' Output Files: 'c:\Amazon\Lumberyard\1.6.0.0\dev\BinTemp\win_x64_profile \Code\Framework\AzCore\AzCore\Asset\AssetDatabase.cpp.1.obj' Command: 'C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\B IN\amd64\CL.exe /FS /bigobj /nologo /WX /MP /Gy /GF /Gm- /fp:fast /Zc:wchar_t /Z c:forScope /Gd /wd4530 /Ox /Ob2 /Ot /Oi /Oy- /GS- /showIncludes /MD /W4 /Z7 /Fdc :\Amazon\Lumberyard\1.6.0.0\dev\BinTemp\win_x64_profile\Code\Framework\AzCore\Az Core\1.vc120.pdb /GR- /Ic:\Amazon\Lumberyard\1.6.0.0\dev\BinTemp\win_x64_profile \Code\Framework\AzCore\AzCore /Ic:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework
AzCore\AzCore /Ic:\Amazon\Lumberyard\1.6.0.0\dev\Code\SDKs\boost /Ic:\Amazon\Lum beryard\1.6.0.0\dev\Code\CryEngine\CryCommon /Ic:\Amazon\Lumberyard\1.6.0.0\dev
BinTemp\win_x64_profile\Code\Framework\AzCore /Ic:\Amazon\Lumberyard\1.6.0.0\dev \Code\Framework\AzCore /Ic:\Amazon\Lumberyard\1.6.0.0\dev\BinTemp\win_x64_profil e\Code\SDKs\rapidjson\include /Ic:\Amazon\Lumberyard\1.6.0.0\dev\Code\SDKs\rapid json\include /Ic:\Amazon\Lumberyard\1.6.0.0\dev\Code\SDKs\Lua /Ic:\Amazon\Lumber yard\1.6.0.0\dev\BinTemp\win_x64_profile\Code\SDKs\rapidxml /Ic:\Amazon\Lumberya rd\1.6.0.0\dev\Code\SDKs\rapidxml /IC:\Program Files (x86)\Microsoft Visual Stud io 12.0\VC\INCLUDE /IC:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\ATLM FC\INCLUDE /IC:\Program Files (x86)\Windows Kits\8.1\include\shared /IC:\Program Files (x86)\Windows Kits\8.1\include\um /IC:\Program Files (x86)\Windows Kits\8 .1\include\winrt /D_WIN32 /D_WIN64 /DCODE_BASE_FOLDER="c:/Amazon/Lumberyard/1.6. 0.0/dev/Code/" /D_PROFILE /DPROFILE /D_ITERATOR_DEBUG_LEVEL=0 /DAZCORE_EXCLUDE_Z LIB /DBINFOLDER_NAME="Bin64" /DPLATFORM_SUPPORTS_AWS_NATIVE_SDK /DLY_BUILD=30649 3 /D_MT /D_DLL /D_HAS_EXCEPTIONS=0 /DAZ_DEBUG_BUILD /DEXE_VERSION_INFO_0=1 /DEXE _VERSION_INFO_1=6 /DEXE_VERSION_INFO_2=0 /DEXE_VERSION_INFO_3=0 c:\Amazon\Lumber yard\1.6.0.0\dev\Code\Framework\AzCore\AzCore\Asset\AssetDatabase.cpp /c /Fo c:
Amazon\Lumberyard\1.6.0.0\dev\BinTemp\win_x64_profile\Code\Framework\AzCore\AzCo re\Asset\AssetDatabase.cpp.1.obj' Output: AssetDatabase.cpp c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/Pl atformIncl.h(69) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory <+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++>

answered 7 years ago
0

Thanks andrewg, but that didn't do any good.

I'm still getting the same errors.

Do I need to set any path variables?

answered 7 years ago
0

Are you compiling with the solution files or using msbuild from Waf?

Open a command prompt and type path. See if the path to the includes is there.

run lmbr_waf.bat configure.

answered 7 years ago
0

Hi, thanks.

I recently uninstalled 1.3 and did a clean install of 1.6.

However, I had the same problem with 1.3. The windows.h file could not be found.

I was able to build for android with gcc, and I just built with clang on 1.6.

answered 7 years ago
0

Hi

I used the command prompt to locate windows.h, but I don't know what step to take to have it found. Also, I copied one from lumberyard's directory, but it seemed to create other issues.

answered 7 years ago
0

Hey @REDACTEDUSER

answered 7 years ago
0

I tried to use the windows.h found here:

C:\Amazon\Lumberyard\1.6.0.0\3rdParty\boost\1.61.0.1\boost\predef\os

...by adjusting the code in PlatformIncl.h in this way:

// //declare intrinsics to make sure we get the inline intrinsic versions and not a function call #if !defined(_WIN32_WINNT) || (_WIN32_WINNT < 0x0600) # undef _WIN32_WINNT# define _WIN32_WINNT 0x0600 // Vista and later
#endif
#ifdef NOMINMAX # include <C:/Amazon/Lumberyard/1.6.0.0/3rdParty/boost/1.61.0.1/boost/predef\os/windows.h> #else # define NOMINMAX # include <C:/Amazon/Lumberyard/1.6.0.0/3rdParty/boost/1.61.0.1/boost/predef\os/windows.h> # undef NOMINMAX #endif

...but of course, as I expected, there was different error.

Please help. I am stuck at this.

answered 7 years ago
0

@REDACTEDUSER

Yes. That's exactly the way it is.

It just came out jumbled on the forum, despite my trying to fix it.

answered 7 years ago
0

I am going to ask a couple questions first. These are important questions to help you get it compiled and working.

Do you have a backup of lumberyard? You may need to restore since by default the files will not compile until you configure it and making changes to things can be a total disaster..

The very first thing to do is copy dev to another directory. Doesn't matter where it is located. I have several builds on different drives.

Do you have visual studio 13 and 15?

If you do lmbr_waf.bat configure on the copy it will generate sln for visual studio 13. It will compile just fine with visual studio 15 which you can select different configurations. I use VS15 because I installed a demo ultimate for visual studio 13 and it won't run anymore.

You can of course go through lmbr_waf.bat and set the builds but it is a big pain since you will later want to view source. (at least for me it is)

answered 7 years ago
0

I think I know what the problem is here.

You are probably opening cmd prompt in start or have it pinned somewhere.

Do not use default cmd prompt.

Click start.

Scroll down until you see Visual studio. There will be several visual studio icons. The one that looks like a folder labeled Visual Studio 15 is the one you want to click on.

In the list will be several different configurations for different build environments. Click on the one labeled "VS2015 x64 native command prompt" (advice) right click it and PIN it to start.

This will be your friend for compiling and running most command line stuff.

answered 7 years ago
0

I have VS 2015 installed with MFC on Windows 7 64 and this is where mine are:

REMOVEDUPLOAD

I'd like to ask the question: should you need this file to compile a project? I thought you only needed this to compile the engine/editor. (note: I genuinly don't know)

Please -attach- the following file after an unsuccessful build:

..\dev\BinTemp\config.log

answered 7 years ago
0

@REDACTEDUSER

Personally, I don't think that will solve the issue, but I will follow your recommendations.

.

However, I think the problem is failing to locate the dependency - windows header file and any other.

I think if I can find which file exactly it's looking for, I can include it along with others.

I followed your earlier recommendations, and got the same result.

REMOVEDUPLOAD

1>------ Build started: Project: WAF, Configuration: [Game] Profile x64 ------ 1> [WAF] Executing 'build_win_x64_profile' in 'c:\Users\John\Documents\Lumberyard\1.6.0.0\dev\BinTemp\win_x64_profile' 1> [WARNING] Incredibuild disabled by build option 1> [WARNING] Skipping module AzToolsFramework because it requires the lumberyard engine to be setup to compile the engine and/or editor and tools 1> [WARNING] Skipping module LmbrCentralEditor because it requires the lumberyard engine to be setup to compile the engine and/or editor and tools 1> [WARNING] Skipping module EditorCore because it requires the lumberyard engine to be setup to compile the engine and/or editor and tools 1> [WARNING] Skipping module Editor because it requires the lumberyard engine to be setup to compile the engine and/or editor and tools 1> [WARNING] Skipping module AssetTagging because it requires the lumberyard engine to be setup to compile the engine and/or editor and tools 1> [WARNING] Skipping module CryDesigner because it requires the lumberyard engine to be setup to compile the engine and/or editor and tools 1> [WARNING] Skipping module EditorAnimation because it requires the lumberyard engine to be setup to compile the engine and/or editor and tools 1> [WARNING] Skipping module EditorAudioControlsEditor because it requires the lumberyard engine to be setup to compile the engine and/or editor and tools 1> [WARNING] Skipping module EditorNoSound because it requires the lumberyard engine to be setup to compile the engine and/or editor and tools 1> [WARNING] Skipping module EditorAudioControlsEditorWwise because it requires the lumberyard engine to be setup to compile the engine and/or editor and tools 1> [WARNING] Skipping module EditorCommon because it requires the lumberyard engine to be setup to compile the engine and/or editor and tools 1> [WARNING] Skipping module EditorFbxImport because it requires the lumberyard engine to be setup to compile the engine and/or editor and tools 1> [WARNING] Skipping module EditorAssetImporter because it requires the lumberyard engine to be setup to compile the engine and/or editor and tools 1> [WARNING] Skipping module EditorModularBehaviorTree because it requires the lumberyard engine to be setup to compile the engine and/or editor and tools 1> [WARNING] Skipping module EditorUI_QT because it requires the lumberyard engine to be setup to compile the engine and/or editor and tools 1> [WARNING] Skipping module FBXPlugin because it requires the lumberyard engine to be setup to compile the engine and/or editor and tools 1> [WARNING] Skipping module FFMPEGPlugin because it requires the lumberyard engine to be setup to compile the engine and/or editor and tools 1> [WARNING] Skipping module MaglevControlPanel because it requires the lumberyard engine to be setup to compile the engine and/or editor and tools 1> [WARNING] Skipping module MetricsPlugin because it requires the lumberyard engine to be setup to compile the engine and/or editor and tools 1> [WARNING] Skipping module ParticleEditorPlugin because it requires the lumberyard engine to be setup to compile the engine and/or editor and tools 1> [WARNING] Skipping module PerforcePlugin because it requires the lumberyard engine to be setup to compile the engine and/or editor and tools 1> [WARNING] Skipping module ComponentEntityEditorPlugin because it requires the lumberyard engine to be setup to compile the engine and/or editor and tools 1> [WARNING] Skipping module UiCanvasEditor because it requires the lumberyard engine to be setup to compile the engine and/or editor and tools 1> [WARNING] Skipping module ResourceCompiler because it requires the lumberyard engine to be setup to compile the engine and/or editor and tools 1> [WARNING] Skipping module ResourceCompilerABC because it requires the lumberyard engine to be setup to compile the engine and/or editor and tools 1> [WARNING] Skipping module ResourceCompilerFBX because it requires the lumberyard engine to be setup to compile the engine and/or editor and tools 1> [WARNING] Skipping module ResourceCompilerImage because it requires the lumberyard engine to be setup to compile the engine and/or editor and tools 1> [WARNING] Skipping module ResourceCompilerPC because it requires the lumberyard engine to be setup to compile the engine and/or editor and tools 1> [WARNING] Skipping module ResourceCompilerXML because it requires the lumberyard engine to be setup to compile the engine and/or editor and tools 1> [WARNING] Skipping module ResourceCompilerScene because it requires the lumberyard engine to be setup to compile the engine and/or editor and tools 1> [WARNING] Skipping module ResourceCompilerSlice because it requires the lumberyard engine to be setup to compile the engine and/or editor and tools 1> [WARNING] Skipping module AssetProcessor because it requires the lumberyard engine to be setup to compile the engine and/or editor and tools 1> [WARNING] Skipping module AssetProcessorBatch because it requires the lumberyard engine to be setup to compile the engine and/or editor and tools 1> [WARNING] Skipping module AssetTaggingTools because it requires the lumberyard engine to be setup to compile the engine and/or editor and tools 1> [WARNING] Skipping module CryXML because it requires the lumberyard engine to be setup to compile the engine and/or editor and tools 1> [WARNING] Skipping module FbxSDKWrapper because it requires the lumberyard engine to be setup to compile the engine and/or editor and tools 1> [WARNING] Skipping module SceneData because it requires the lumberyard engine to be setup to compile the engine and/or editor and tools 1> [WARNING] Skipping module SceneUI because it requires the lumberyard engine to be setup to compile the engine and/or editor and tools 1> [WARNING] Skipping module NewsShared because it requires the lumberyard engine to be setup to compile the engine and/or editor and tools 1> [WARNING] Skipping module GFXPrefabLab because it requires the lumberyard engine to be setup to compile the engine and/or editor and tools 1> [WARNING] 'includes' value 'c:\Users\John\Documents\Lumberyard\1.6.0.0\dev\Gems\HMDFramework\Code\Include' defined in TaskGenerator "OpenVR" does not exist 1> [WARNING] Skipping module StaticDataMonitorPlugin because it requires the lumberyard engine to be setup to compile the engine and/or editor and tools 1> [WARNING] Skipping module ProceduralMaterialEditorPlugin because it requires the lumberyard engine to be setup to compile the engine and/or editor and tools 1> [WARNING] 'includes' value 'c:\Users\John\Documents\Lumberyard\1.6.0.0\dev\Gems\HMDFramework\Code\Include' defined in TaskGenerator "Oculus" does not exist 1> [WARNING] Skipping module Camera.Editor because it requires the lumberyard engine to be setup to compile the engine and/or editor and tools 1> [ 17/981] qxx (win_x64|profile): Code\Framework\AzCore\AzCore\Asset\AssetCommon.cpp -> BinTemp\win_x64_profile\Code\Framework\AzCore\AzCore\Asset\AssetCommon.cpp.1.obj 1> [ 18/981] qxx (win_x64|profile): Code\Framework\AzCore\AzCore\Asset\AssetDatabase.cpp -> BinTemp\win_x64_profile\Code\Framework\AzCore\AzCore\Asset\AssetDatabase.cpp.1.obj 1> AssetCommon.cpp 1> 1>c:\Users\John\Documents\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/PlatformIncl.h(69): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory 1> AssetDatabase.cpp 1> 1>c:\Users\John\Documents\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/PlatformIncl.h(69): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory 1> Build failed 1> <++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++> 1> Compilation failed - File: 'AssetCommon.cpp.1.obj', Module: 'AzCore', Configuration: 'win_x64|profile', error code 2 1> Input Files: 'c:\Users\John\Documents\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore\Asset\AssetCommon.cpp' 1> Output Files: 'c:\Users\John\Documents\Lumberyard\1.6.0.0\dev\BinTemp\win_x64_profile\Code\Framework\AzCore\AzCore\Asset\AssetCommon.cpp.1.obj' 1> Command: 'C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\BIN\amd64\CL.exe /FS /bigobj /nologo /WX /MP /Gy /GF /Gm- /fp:fast /Zc:wchar_t /Zc:forScope /Gd /wd4530 /Ox /Ob2 /Ot /Oi /Oy- /GS- /showIncludes /MD /W4 /Z7 /Fdc:\Users\John\Documents\Lumberyard\1.6.0.0\dev\BinTemp\win_x64_profile\Code\Framework\AzCore\AzCore\1.vc120.pdb /GR- /Ic:\Users\John\Documents\Lumberyard\1.6.0.0\dev\BinTemp\win_x64_profile\Code\Framework\AzCore\AzCore /Ic:\Users\John\Documents\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore /Ic:\Users\John\Documents\Lumberyard\1.6.0.0\dev\Code\SDKs\boost /Ic:\Users\John\Documents\Lumberyard\1.6.0.0\dev\Code\CryEngine\CryCommon /Ic:\Users\John\Documents\Lumberyard\1.6.0.0\dev\BinTemp\win_x64_profile\Code\Framework\AzCore /Ic:\Users\John\Documents\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore /Ic:\Users\John\Documents\Lumberyard\1.6.0.0\dev\BinTemp\win_x64_profile\Code\SDKs\rapidjson\include /Ic:\Users\John\Documents\Lumberyard\1.6.0.0\dev\Code\SDKs\rapidjson\include /Ic:\Users\John\Documents\Lumberyard\1.6.0.0\dev\Code\SDKs\Lua /Ic:\Users\John\Documents\Lumberyard\1.6.0.0\dev\BinTemp\win_x64_profile\Code\SDKs\rapidxml /Ic:\Users\John\Documents\Lumberyard\1.6.0.0\dev\Code\SDKs\rapidxml /IC:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\INCLUDE /IC:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\ATLMFC\INCLUDE /IC:\Program Files (x86)\Windows Kits\8.1\include\shared /IC:\Program Files (x86)\Windows Kits\8.1\include\um /IC:\Program Files (x86)\Windows Kits\8.1\include\winrt /D_WIN32 /D_WIN64 /DCODE_BASE_FOLDER="c:/Users/John/Documents/Lumberyard/1.6.0.0/dev/Code/" /D_PROFILE /DPROFILE /D_ITERATOR_DEBUG_LEVEL=0 /DAZCORE_EXCLUDE_ZLIB /DBINFOLDER_NAME="Bin64" /DPLATFORM_SUPPORTS_AWS_NATIVE_SDK /DLY_BUILD=306493 /D_MT /D_DLL /D_HAS_EXCEPTIONS=0 /DAZ_DEBUG_BUILD /DEXE_VERSION_INFO_0=1 /DEXE_VERSION_INFO_1=6 /DEXE_VERSION_INFO_2=0 /DEXE_VERSION_INFO_3=0 c:\Users\John\Documents\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore\Asset\AssetCommon.cpp /c /Fo c:\Users\John\Documents\Lumberyard\1.6.0.0\dev\BinTemp\win_x64_profile\Code\Framework\AzCore\AzCore\Asset\AssetCommon.cpp.1.obj' 1> Output: 1> AssetCommon.cpp 1>c:\Users\John\Documents\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/PlatformIncl.h(69): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory 1> <++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++> 1> 1> <++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++> 1> Compilation failed - File: 'AssetDatabase.cpp.1.obj', Module: 'AzCore', Configuration: 'win_x64|profile', error code 2 1> Input Files: 'c:\Users\John\Documents\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore\Asset\AssetDatabase.cpp' 1> Output Files: 'c:\Users\John\Documents\Lumberyard\1.6.0.0\dev\BinTemp\win_x64_profile\Code\Framework\AzCore\AzCore\Asset\AssetDatabase.cpp.1.obj' 1> Command: 'C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\BIN\amd64\CL.exe /FS /bigobj /nologo /WX /MP /Gy /GF /Gm- /fp:fast /Zc:wchar_t /Zc:forScope /Gd /wd4530 /Ox /Ob2 /Ot /Oi /Oy- /GS- /showIncludes /MD /W4 /Z7 /Fdc:\Users\John\Documents\Lumberyard\1.6.0.0\dev\BinTemp\win_x64_profile\Code\Framework\AzCore\AzCore\1.vc120.pdb /GR- /Ic:\Users\John\Documents\Lumberyard\1.6.0.0\dev\BinTemp\win_x64_profile\Code\Framework\AzCore\AzCore /Ic:\Users\John\Documents\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore /Ic:\Users\John\Documents\Lumberyard\1.6.0.0\dev\Code\SDKs\boost /Ic:\Users\John\Documents\Lumberyard\1.6.0.0\dev\Code\CryEngine\CryCommon /Ic:\Users\John\Documents\Lumberyard\1.6.0.0\dev\BinTemp\win_x64_profile\Code\Framework\AzCore /Ic:\Users\John\Documents\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore /Ic:\Users\John\Documents\Lumberyard\1.6.0.0\dev\BinTemp\win_x64_profile\Code\SDKs\rapidjson\include /Ic:\Users\John\Documents\Lumberyard\1.6.0.0\dev\Code\SDKs\rapidjson\include /Ic:\Users\John\Documents\Lumberyard\1.6.0.0\dev\Code\SDKs\Lua /Ic:\Users\John\Documents\Lumberyard\1.6.0.0\dev\BinTemp\win_x64_profile\Code\SDKs\rapidxml /Ic:\Users\John\Documents\Lumberyard\1.6.0.0\dev\Code\SDKs\rapidxml /IC:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\INCLUDE /IC:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\ATLMFC\INCLUDE /IC:\Program Files (x86)\Windows Kits\8.1\include\shared /IC:\Program Files (x86)\Windows Kits\8.1\include\um /IC:\Program Files (x86)\Windows Kits\8.1\include\winrt /D_WIN32 /D_WIN64 /DCODE_BASE_FOLDER="c:/Users/John/Documents/Lumberyard/1.6.0.0/dev/Code/" /D_PROFILE /DPROFILE /D_ITERATOR_DEBUG_LEVEL=0 /DAZCORE_EXCLUDE_ZLIB /DBINFOLDER_NAME="Bin64" /DPLATFORM_SUPPORTS_AWS_NATIVE_SDK /DLY_BUILD=306493 /D_MT /D_DLL /D_HAS_EXCEPTIONS=0 /DAZ_DEBUG_BUILD /DEXE_VERSION_INFO_0=1 /DEXE_VERSION_INFO_1=6 /DEXE_VERSION_INFO_2=0 /DEXE_VERSION_INFO_3=0 c:\Users\John\Documents\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore\Asset\AssetDatabase.cpp /c /Fo c:\Users\John\Documents\Lumberyard\1.6.0.0\dev\BinTemp\win_x64_profile\Code\Framework\AzCore\AzCore\Asset\AssetDatabase.cpp.1.obj' 1> Output: 1> AssetDatabase.cpp 1>c:\Users\John\Documents\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/PlatformIncl.h(69): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory 1> <++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++> 1> 1>c:\Users\John\Documents\Lumberyard\1.6.0.0\dev_WAF_\msbuild\waf_build.targets(74,9): error MSB3073: The command "cd /d "c:\Users\John\Documents\Lumberyard\1.6.0.0\dev" & "lmbr_waf.bat" build_win_x64_profile --project-spec game --execsolution="c:\Users\John\Documents\Lumberyard\1.6.0.0\dev\Solutions\LumberyardSDK.sln"" exited with code 1. 2>------ Skipped Build: Project: AWS, Configuration: [Game] Profile x64 ------ 2>Project not selected to build for this solution configuration ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 1 skipped ==========

Something just came to mind.

Could the problem be due to the fact that I didn't setup for compiling the engine and asset pipeline, or the editor and tools?

REMOVEDUPLOAD

I think I'll do that now.

Then I will try your recommendation.

answered 7 years ago
0

@REDACTEDUSER

Thanks andrewg.

I think I tried C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\Include

but got an error that was too long to read in the command line window.

Do you know how I can read the entire log?

Your post was helpful though. Now I don't have to guess what file it's looking for, and the log file is useful. Thanks for pointing me in the right direction.

answered 7 years ago
0

@REDACTEDUSER

It won't allow me to copy paste while it's running.

How do I open log in notepad (where is log, in other words)?

To your other question...

I only copied a lumberyard backup in documents, to follow arch's suggestion. It's installed in the c directory. Thanks.

By the way, there is no windows.h file in C:\Program Files (x86)\Windows Kits\8.1\Include\um.

Is that a problem?

answered 7 years ago
0

Perhaps if I knew the exact windows header file, I could include the path.

Can anyone tell me where the file should be located, or how I can get the file, if it isn't on my system?

answered 7 years ago
0

Okay. So I included a number of files, but now I can't read the main error info from the command window, since the text is a bit long.

I tried to save it to a text file, but it only saves a small portion.

Is there a way I can read the entire log from the command window? Thanks

answered 7 years ago
0
#if !defined(_WIN32_WINNT) || (_WIN32_WINNT < 0x0600) # undef _WIN32_WINNT# define _WIN32_WINNT 0x0600 // Vista and later#endif

Needs to be:

#if !defined(_WIN32_WINNT) || (_WIN32_WINNT < 0x0600)
# undef _WIN32_WINNT
# define _WIN32_WINNT 0x0600 // Vista and later
#endiF

You need line feeds between the declarations.

answered 7 years ago
0

Noticed one thing, you have lumberyard installed to My Documents AKA Documents, which is sometimes referenced as a symbolic link in Windows. Have you tried installing to root directory of a drive? I doubt this is the problem, but you never know.

I would definitely install the SDK's associated with compiling the engine and editor to see if that resolves (the additions required to compile the editor above the engine are minimal).

answered 7 years ago
0

Just open log in notepad, or copy-paste and rename to .txt.

answered 7 years ago
0

Right click in Windows Explorer and select "Open With >", "Choose default program...", if Notepad isn't on your options navigate to: %WINDIR%\notepad.exe

Optionally de-select assignment as default program (I would recommend .log files be opened with notepad or other text editing program).

You can attach that file to any forum post also, this will allow us to see the full, formatted text as it comes out of the editor.

answered 7 years ago
0

@REDACTEDUSER

Could you tell me if this snapshot does not indicate that MFC is installed.

REMOVEDUPLOAD

answered 7 years ago
0

I'm surprised the installation didn't take long at all, since apparently it only updated the files.

However, I think that means MFC was already installed. Now I am not getting the missing windows.h error, but I am getting the same errors I was getting after I included the Microsoft sdk directory - 1163 errors.

1>------ Build started: Project: WAF, Configuration: [Game] Debug x64 ------ 1> [WAF] Executing 'build_win_x64_debug' in 'c:\Amazon\Lumberyard\1.6.0.0\dev\BinTemp\win_x64_debug' 1> [WARNING] Incredibuild disabled by build option 1> [ 17/770] qxx (win_x64|debug): Code\Framework\AzCore\AzCore\Asset\AssetCommon.cpp -> BinTemp\win_x64_debug\Code\Framework\AzCore\AzCore\Asset\AssetCommon.cpp.1.obj 1> [ 18/770] qxx (win_x64|debug): Code\Framework\AzCore\AzCore\Asset\AssetDatabase.cpp -> BinTemp\win_x64_debug\Code\Framework\AzCore\AzCore\Asset\AssetDatabase.cpp.1.obj 1> AssetDatabase.cpp 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/config.h(66): error C2146: syntax error : missing ';' before identifier 'native_mutex_data_type' 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/config.h(66): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/config.h(93): error C2146: syntax error : missing ';' before identifier 'native_cond_var_data_type' 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/config.h(93): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/config.h(98): error C2146: syntax error : missing ';' before identifier 'native_semaphore_data_type' 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/config.h(98): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/mutex.h(44): error C2146: syntax error : missing ';' before identifier 'm_mutex' 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/mutex.h(44): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/mutex_win.h(25): error C2065: 'm_mutex' : undeclared identifier 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/mutex_win.h(25): error C3861: 'InitializeCriticalSection': identifier not found 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/mutex_win.h(30): error C2065: 'm_mutex' : undeclared identifier 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/mutex_win.h(30): error C3861: 'InitializeCriticalSection': identifier not found 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/mutex_win.h(35): error C2065: 'm_mutex' : undeclared identifier 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/mutex_win.h(35): error C3861: 'DeleteCriticalSection': identifier not found 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/mutex_win.h(41): error C2065: 'm_mutex' : undeclared identifier 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/mutex_win.h(41): error C3861: 'EnterCriticalSection': identifier not found 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/mutex_win.h(46): error C2065: 'm_mutex' : undeclared identifier 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/mutex_win.h(46): error C3861: 'TryEnterCriticalSection': identifier not found 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/mutex_win.h(51): error C2065: 'm_mutex' : undeclared identifier 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/mutex_win.h(51): error C3861: 'LeaveCriticalSection': identifier not found 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/mutex_win.h(56): error C2065: 'm_mutex' : undeclared identifier 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/mutex_win.h(64): error C3861: 'InitializeCriticalSection': identifier not found 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/mutex_win.h(70): error C3861: 'InitializeCriticalSection': identifier not found 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/mutex_win.h(75): error C3861: 'DeleteCriticalSection': identifier not found 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/mutex_win.h(81): error C3861: 'EnterCriticalSection': identifier not found 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/mutex_win.h(86): error C3861: 'TryEnterCriticalSection': identifier not found 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/mutex_win.h(91): error C3861: 'LeaveCriticalSection': identifier not found 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/atomic_impl_x86_x64.inl(118): error C3861: 'MemoryBarrier': identifier not found 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/atomic_impl_x86_x64.inl(127): error C3861: 'MemoryBarrier': identifier not found 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/atomic_impl_x86_x64.inl(133): error C3861: 'MemoryBarrier': identifier not found 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/atomic_impl_x86_x64.inl(142): error C3861: 'MemoryBarrier': identifier not found 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/atomic_impl_x86_x64.inl(145): error C3861: 'MemoryBarrier': identifier not found 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/atomic_impl_x86_x64.inl(151): error C3861: 'MemoryBarrier': identifier not found 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/atomic_impl_x86_x64.inl(154): error C3861: 'MemoryBarrier': identifier not found 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/atomic_impl_x86_x64.inl(444): error C3861: 'MemoryBarrier': identifier not found 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/thread_win.h(126): error C2065: 'DWORD' : undeclared identifier 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/thread_win.h(126): error C2146: syntax error : missing ';' before identifier 'threadId' 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/thread_win.h(126): error C2065: 'threadId' : undeclared identifier 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/thread_win.h(132): error C2065: 'threadId' : undeclared identifier 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/thread_win.h(134): error C2039: 'Sleep' : is not a member of 'global namespace'' 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/thread_win.h(134): error C3861: 'Sleep': identifier not found 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/thread_win.h(139): error C3861: 'YieldProcessor': identifier not found 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/semaphore.h(49): error C2146: syntax error : missing ';' before identifier 'm_semaphore' 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/semaphore.h(49): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/semaphore_win.h(24): error C2065: 'm_semaphore' : undeclared identifier 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/semaphore_win.h(24): error C3861: 'CreateSemaphore': identifier not found 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/semaphore_win.h(25): error C2065: 'm_semaphore' : undeclared identifier 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/semaphore_win.h(25): error C3861: 'GetLastError': identifier not found 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/semaphore_win.h(31): error C2065: 'm_semaphore' : undeclared identifier 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/semaphore_win.h(31): error C3861: 'CreateSemaphore': identifier not found 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/semaphore_win.h(32): error C2065: 'm_semaphore' : undeclared identifier 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/semaphore_win.h(32): error C3861: 'GetLastError': identifier not found 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/semaphore_win.h(37): error C2065: 'BOOL' : undeclared identifier 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/semaphore_win.h(37): error C2146: syntax error : missing ';' before identifier 'ret' 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/semaphore_win.h(37): error C2065: 'ret' : undeclared identifier 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/semaphore_win.h(37): error C2065: 'm_semaphore' : undeclared identifier 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/semaphore_win.h(37): error C3861: 'CloseHandle': identifier not found 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/semaphore_win.h(38): error C2065: 'ret' : undeclared identifier 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/semaphore_win.h(39): error C2065: 'ret' : undeclared identifier 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/semaphore_win.h(39): error C3861: 'GetLastError': identifier not found 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/semaphore_win.h(44): error C2065: 'm_semaphore' : undeclared identifier 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/semaphore_win.h(44): error C2065: 'INFINITE' : undeclared identifier 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/semaphore_win.h(44): error C3861: 'WaitForSingleObject': identifier not found 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/semaphore_win.h(67): error C2065: 'm_semaphore' : undeclared identifier 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/semaphore_win.h(67): error C3861: 'ReleaseSemaphore': identifier not found 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/semaphore_win.h(72): error C2065: 'm_semaphore' : undeclared identifier 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/binary_semaphore.h(46): error C3861: 'CreateEvent': identifier not found 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/binary_semaphore.h(47): error C3861: 'GetLastError': identifier not found 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/binary_semaphore.h(52): error C3861: 'CreateEvent': identifier not found 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/binary_semaphore.h(53): error C3861: 'GetLastError': identifier not found 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/binary_semaphore.h(61): error C2065: 'BOOL' : undeclared identifier 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/binary_semaphore.h(61): error C2146: syntax error : missing ';' before identifier 'ret' 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/binary_semaphore.h(61): error C2065: 'ret' : undeclared identifier 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/binary_semaphore.h(61): error C3861: 'CloseHandle': identifier not found 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/binary_semaphore.h(62): error C2065: 'ret' : undeclared identifier 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/binary_semaphore.h(63): error C2065: 'ret' : undeclared identifier 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/binary_semaphore.h(63): error C3861: 'GetLastError': identifier not found 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/binary_semaphore.h(65): error C2065: 'INFINITE' : undeclared identifier 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/binary_semaphore.h(65): error C3861: 'WaitForSingleObject': identifier not found 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/binary_semaphore.h(74): error C3861: 'SetEvent': identifier not found 1> AssetCommon.cpp 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/config.h(66): error C2146: syntax error : missing ';' before identifier 'native_mutex_data_type' 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/config.h(66): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/config.h(93): error C2146: syntax error : missing ';' before identifier 'native_cond_var_data_type' 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/config.h(93): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/config.h(98): error C2146: syntax error : missing ';' before identifier 'native_semaphore_data_type' 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/config.h(98): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/mutex.h(44): error C2146: syntax error : missing ';' before identifier 'm_mutex' 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/mutex.h(44): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/mutex_win.h(25): error C2065: 'm_mutex' : undeclared identifier 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/mutex_win.h(25): error C3861: 'InitializeCriticalSection': identifier not found 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/mutex_win.h(30): error C2065: 'm_mutex' : undeclared identifier 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/mutex_win.h(30): error C3861: 'InitializeCriticalSection': identifier not found 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/mutex_win.h(35): error C2065: 'm_mutex' : undeclared identifier 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/mutex_win.h(35): error C3861: 'DeleteCriticalSection': identifier not found 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/mutex_win.h(41): error C2065: 'm_mutex' : undeclared identifier 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/mutex_win.h(41): error C3861: 'EnterCriticalSection': identifier not found 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/mutex_win.h(46): error C2065: 'm_mutex' : undeclared identifier 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/mutex_win.h(46): error C3861: 'TryEnterCriticalSection': identifier not found 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/mutex_win.h(51): error C2065: 'm_mutex' : undeclared identifier 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/mutex_win.h(51): error C3861: 'LeaveCriticalSection': identifier not found 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/mutex_win.h(56): error C2065: 'm_mutex' : undeclared identifier 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/mutex_win.h(64): error C3861: 'InitializeCriticalSection': identifier not found 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/mutex_win.h(70): error C3861: 'InitializeCriticalSection': identifier not found 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/mutex_win.h(75): error C3861: 'DeleteCriticalSection': identifier not found 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/mutex_win.h(81): error C3861: 'EnterCriticalSection': identifier not found 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/mutex_win.h(86): error C3861: 'TryEnterCriticalSection': identifier not found 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/mutex_win.h(91): error C3861: 'LeaveCriticalSection': identifier not found 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/atomic_impl_x86_x64.inl(118): error C3861: 'MemoryBarrier': identifier not found 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/atomic_impl_x86_x64.inl(127): error C3861: 'MemoryBarrier': identifier not found 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/atomic_impl_x86_x64.inl(133): error C3861: 'MemoryBarrier': identifier not found 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/atomic_impl_x86_x64.inl(142): error C3861: 'MemoryBarrier': identifier not found 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/atomic_impl_x86_x64.inl(145): error C3861: 'MemoryBarrier': identifier not found 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/atomic_impl_x86_x64.inl(151): error C3861: 'MemoryBarrier': identifier not found 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/atomic_impl_x86_x64.inl(154): error C3861: 'MemoryBarrier': identifier not found 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/atomic_impl_x86_x64.inl(444): error C3861: 'MemoryBarrier': identifier not found 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/thread_win.h(126): error C2065: 'DWORD' : undeclared identifier 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/thread_win.h(126): error C2146: syntax error : missing ';' before identifier 'threadId' 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/thread_win.h(126): error C2065: 'threadId' : undeclared identifier 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/thread_win.h(132): error C2065: 'threadId' : undeclared identifier 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/thread_win.h(134): error C2039: 'Sleep' : is not a member of 'global namespace'' 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/thread_win.h(134): error C3861: 'Sleep': identifier not found 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/thread_win.h(139): error C3861: 'YieldProcessor': identifier not found 1> Build failed 1> <++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++> 1> Compilation failed - File: 'AssetDatabase.cpp.1.obj', Module: 'AzCore', Configuration: 'win_x64|debug', error code 2 1> Input Files: 'c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore\Asset\AssetDatabase.cpp' 1> Output Files: 'c:\Amazon\Lumberyard\1.6.0.0\dev\BinTemp\win_x64_debug\Code\Framework\AzCore\AzCore\Asset\AssetDatabase.cpp.1.obj' 1> Command: 'C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\BIN\amd64\CL.exe /FS /bigobj /nologo /WX /MP /Gy /GF /Gm- /fp:fast /Zc:wchar_t /Zc:forScope /Gd /wd4530 /Od /Ob0 /Oy- /RTC1 /GS /bigobj /showIncludes /MDd /W4 /Z7 /Fdc:\Amazon\Lumberyard\1.6.0.0\dev\BinTemp\win_x64_debug\Code\Framework\AzCore\AzCore\1.vc120.pdb /GR- /Ic:\Amazon\Lumberyard\1.6.0.0\dev\BinTemp\win_x64_debug\Code\Framework\AzCore\AzCore /Ic:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore /Ic:\Amazon\Lumberyard\1.6.0.0\dev\Code\SDKs\boost /Ic:\Amazon\Lumberyard\1.6.0.0\dev\Code\CryEngine\CryCommon /Ic:\Amazon\Lumberyard\1.6.0.0\dev\BinTemp\win_x64_debug\Code\Framework\AzCore /Ic:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore /Ic:\Amazon\Lumberyard\1.6.0.0\dev\BinTemp\win_x64_debug\Code\SDKs\rapidjson\include /Ic:\Amazon\Lumberyard\1.6.0.0\dev\Code\SDKs\rapidjson\include /Ic:\Amazon\Lumberyard\1.6.0.0\dev\Code\SDKs\Lua /Ic:\Amazon\Lumberyard\1.6.0.0\dev\BinTemp\win_x64_debug\Code\SDKs\rapidxml /Ic:\Amazon\Lumberyard\1.6.0.0\dev\Code\SDKs\rapidxml /IC:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\INCLUDE /IC:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\ATLMFC\INCLUDE /IC:\Program Files (x86)\Windows Kits\8.1\include\shared /IC:\Program Files (x86)\Windows Kits\8.1\include\um /IC:\Program Files (x86)\Windows Kits\8.1\include\winrt /D_WIN32 /D_WIN64 /DCODE_BASE_FOLDER="c:/Amazon/Lumberyard/1.6.0.0/dev/Code/" /D_DEBUG /D_ITERATOR_DEBUG_LEVEL=2 /DAZCORE_EXCLUDE_ZLIB /DBINFOLDER_NAME="Bin64.Debug" /DPLATFORM_SUPPORTS_AWS_NATIVE_SDK /DLY_BUILD=306493 /D_MT /D_DLL /D_HAS_EXCEPTIONS=0 /DAZ_DEBUG_BUILD /DEXE_VERSION_INFO_0=1 /DEXE_VERSION_INFO_1=6 /DEXE_VERSION_INFO_2=0 /DEXE_VERSION_INFO_3=0 c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore\Asset\AssetDatabase.cpp /c /Fo c:\Amazon\Lumberyard\1.6.0.0\dev\BinTemp\win_x64_debug\Code\Framework\AzCore\AzCore\Asset\AssetDatabase.cpp.1.obj' 1> Output: 1> AssetDatabase.cpp 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/config.h(66): error C2146: syntax error : missing ';' before identifier 'native_mutex_data_type' 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/config.h(66): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/config.h(93): error C2146: syntax error : missing ';' before identifier 'native_cond_var_data_type' 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/config.h(93): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/config.h(98): error C2146: syntax error : missing ';' before identifier 'native_semaphore_data_type' 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/config.h(98): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/mutex.h(44): error C2146: syntax error : missing ';' before identifier 'm_mutex' 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/mutex.h(44): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/mutex_win.h(25): error C2065: 'm_mutex' : undeclared identifier 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/mutex_win.h(25): error C3861: 'InitializeCriticalSection': identifier not found 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/mutex_win.h(30): error C2065: 'm_mutex' : undeclared identifier 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/mutex_win.h(30): error C3861: 'InitializeCriticalSection': identifier not found 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/mutex_win.h(35): error C2065: 'm_mutex' : undeclared identifier 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/mutex_win.h(35): error C3861: 'DeleteCriticalSection': identifier not found 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/mutex_win.h(41): error C2065: 'm_mutex' : undeclared identifier 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/mutex_win.h(41): error C3861: 'EnterCriticalSection': identifier not found 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/mutex_win.h(46): error C2065: 'm_mutex' : undeclared identifier 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/mutex_win.h(46): error C3861: 'TryEnterCriticalSection': identifier not found 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/mutex_win.h(51): error C2065: 'm_mutex' : undeclared identifier 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/mutex_win.h(51): error C3861: 'LeaveCriticalSection': identifier not found 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/mutex_win.h(56): error C2065: 'm_mutex' : undeclared identifier 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/mutex_win.h(64): error C3861: 'InitializeCriticalSection': identifier not found 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/mutex_win.h(70): error C3861: 'InitializeCriticalSection': identifier not found 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/mutex_win.h(75): error C3861: 'DeleteCriticalSection': identifier not found 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/mutex_win.h(81): error C3861: 'EnterCriticalSection': identifier not found 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/mutex_win.h(86): error C3861: 'TryEnterCriticalSection': identifier not found 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/mutex_win.h(91): error C3861: 'LeaveCriticalSection': identifier not found 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/atomic_impl_x86_x64.inl(118): error C3861: 'MemoryBarrier': identifier not found 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/atomic_impl_x86_x64.inl(127): error C3861: 'MemoryBarrier': identifier not found 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/atomic_impl_x86_x64.inl(133): error C3861: 'MemoryBarrier': identifier not found 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/atomic_impl_x86_x64.inl(142): error C3861: 'MemoryBarrier': identifier not found 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/atomic_impl_x86_x64.inl(145): error C3861: 'MemoryBarrier': identifier not found 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/atomic_impl_x86_x64.inl(151): error C3861: 'MemoryBarrier': identifier not found 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/atomic_impl_x86_x64.inl(154): error C3861: 'MemoryBarrier': identifier not found 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/atomic_impl_x86_x64.inl(444): error C3861: 'MemoryBarrier': identifier not found 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/thread_win.h(126): error C2065: 'DWORD' : undeclared identifier 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/thread_win.h(126): error C2146: syntax error : missing ';' before identifier 'threadId' 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/thread_win.h(126): error C2065: 'threadId' : undeclared identifier 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/thread_win.h(132): error C2065: 'threadId' : undeclared identifier 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/thread_win.h(134): error C2039: 'Sleep' : is not a member of 'global namespace'' 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/thread_win.h(134): error C3861: 'Sleep': identifier not found 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/thread_win.h(139): error C3861: 'YieldProcessor': identifier not found 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/semaphore.h(49): error C2146: syntax error : missing ';' before identifier 'm_semaphore' 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/semaphore.h(49): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/semaphore_win.h(24): error C2065: 'm_semaphore' : undeclared identifier 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/semaphore_win.h(24): error C3861: 'CreateSemaphore': identifier not found 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/semaphore_win.h(25): error C2065: 'm_semaphore' : undeclared identifier 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/semaphore_win.h(25): error C3861: 'GetLastError': identifier not found 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/semaphore_win.h(31): error C2065: 'm_semaphore' : undeclared identifier 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/semaphore_win.h(31): error C3861: 'CreateSemaphore': identifier not found 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/semaphore_win.h(32): error C2065: 'm_semaphore' : undeclared identifier 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/semaphore_win.h(32): error C3861: 'GetLastError': identifier not found 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/semaphore_win.h(37): error C2065: 'BOOL' : undeclared identifier 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/semaphore_win.h(37): error C2146: syntax error : missing ';' before identifier 'ret' 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/semaphore_win.h(37): error C2065: 'ret' : undeclared identifier 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/semaphore_win.h(37): error C2065: 'm_semaphore' : undeclared identifier 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/semaphore_win.h(37): error C3861: 'CloseHandle': identifier not found 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/semaphore_win.h(38): error C2065: 'ret' : undeclared identifier 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/semaphore_win.h(39): error C2065: 'ret' : undeclared identifier 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/semaphore_win.h(39): error C3861: 'GetLastError': identifier not found 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/semaphore_win.h(44): error C2065: 'm_semaphore' : undeclared identifier 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/semaphore_win.h(44): error C2065: 'INFINITE' : undeclared identifier 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/semaphore_win.h(44): error C3861: 'WaitForSingleObject': identifier not found 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/semaphore_win.h(67): error C2065: 'm_semaphore' : undeclared identifier 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/semaphore_win.h(67): error C3861: 'ReleaseSemaphore': identifier not found 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/semaphore_win.h(72): error C2065: 'm_semaphore' : undeclared identifier 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/binary_semaphore.h(46): error C3861: 'CreateEvent': identifier not found 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/binary_semaphore.h(47): error C3861: 'GetLastError': identifier not found 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/binary_semaphore.h(52): error C3861: 'CreateEvent': identifier not found 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/binary_semaphore.h(53): error C3861: 'GetLastError': identifier not found 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/binary_semaphore.h(61): error C2065: 'BOOL' : undeclared identifier 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/binary_semaphore.h(61): error C2146: syntax error : missing ';' before identifier 'ret' 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/binary_semaphore.h(61): error C2065: 'ret' : undeclared identifier 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/binary_semaphore.h(61): error C3861: 'CloseHandle': identifier not found 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/binary_semaphore.h(62): error C2065: 'ret' : undeclared identifier 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/binary_semaphore.h(63): error C2065: 'ret' : undeclared identifier 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/binary_semaphore.h(63): error C3861: 'GetLastError': identifier not found 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/binary_semaphore.h(65): error C2065: 'INFINITE' : undeclared identifier 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/binary_semaphore.h(65): error C3861: 'WaitForSingleObject': identifier not found 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/binary_semaphore.h(74): error C3861: 'SetEvent': identifier not found 1> <++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++> 1> 1> <++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++> 1> Compilation failed - File: 'AssetCommon.cpp.1.obj', Module: 'AzCore', Configuration: 'win_x64|debug', error code 2 1> Input Files: 'c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore\Asset\AssetCommon.cpp' 1> Output Files: 'c:\Amazon\Lumberyard\1.6.0.0\dev\BinTemp\win_x64_debug\Code\Framework\AzCore\AzCore\Asset\AssetCommon.cpp.1.obj' 1> Command: 'C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\BIN\amd64\CL.exe /FS /bigobj /nologo /WX /MP /Gy /GF /Gm- /fp:fast /Zc:wchar_t /Zc:forScope /Gd /wd4530 /Od /Ob0 /Oy- /RTC1 /GS /bigobj /showIncludes /MDd /W4 /Z7 /Fdc:\Amazon\Lumberyard\1.6.0.0\dev\BinTemp\win_x64_debug\Code\Framework\AzCore\AzCore\1.vc120.pdb /GR- /Ic:\Amazon\Lumberyard\1.6.0.0\dev\BinTemp\win_x64_debug\Code\Framework\AzCore\AzCore /Ic:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore /Ic:\Amazon\Lumberyard\1.6.0.0\dev\Code\SDKs\boost /Ic:\Amazon\Lumberyard\1.6.0.0\dev\Code\CryEngine\CryCommon /Ic:\Amazon\Lumberyard\1.6.0.0\dev\BinTemp\win_x64_debug\Code\Framework\AzCore /Ic:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore /Ic:\Amazon\Lumberyard\1.6.0.0\dev\BinTemp\win_x64_debug\Code\SDKs\rapidjson\include /Ic:\Amazon\Lumberyard\1.6.0.0\dev\Code\SDKs\rapidjson\include /Ic:\Amazon\Lumberyard\1.6.0.0\dev\Code\SDKs\Lua /Ic:\Amazon\Lumberyard\1.6.0.0\dev\BinTemp\win_x64_debug\Code\SDKs\rapidxml /Ic:\Amazon\Lumberyard\1.6.0.0\dev\Code\SDKs\rapidxml /IC:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\INCLUDE /IC:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\ATLMFC\INCLUDE /IC:\Program Files (x86)\Windows Kits\8.1\include\shared /IC:\Program Files (x86)\Windows Kits\8.1\include\um /IC:\Program Files (x86)\Windows Kits\8.1\include\winrt /D_WIN32 /D_WIN64 /DCODE_BASE_FOLDER="c:/Amazon/Lumberyard/1.6.0.0/dev/Code/" /D_DEBUG /D_ITERATOR_DEBUG_LEVEL=2 /DAZCORE_EXCLUDE_ZLIB /DBINFOLDER_NAME="Bin64.Debug" /DPLATFORM_SUPPORTS_AWS_NATIVE_SDK /DLY_BUILD=306493 /D_MT /D_DLL /D_HAS_EXCEPTIONS=0 /DAZ_DEBUG_BUILD /DEXE_VERSION_INFO_0=1 /DEXE_VERSION_INFO_1=6 /DEXE_VERSION_INFO_2=0 /DEXE_VERSION_INFO_3=0 c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore\Asset\AssetCommon.cpp /c /Fo c:\Amazon\Lumberyard\1.6.0.0\dev\BinTemp\win_x64_debug\Code\Framework\AzCore\AzCore\Asset\AssetCommon.cpp.1.obj' 1> Output: 1> AssetCommon.cpp 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/config.h(66): error C2146: syntax error : missing ';' before identifier 'native_mutex_data_type' 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/config.h(66): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/config.h(93): error C2146: syntax error : missing ';' before identifier 'native_cond_var_data_type' 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/config.h(93): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/config.h(98): error C2146: syntax error : missing ';' before identifier 'native_semaphore_data_type' 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/config.h(98): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/mutex.h(44): error C2146: syntax error : missing ';' before identifier 'm_mutex' 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/mutex.h(44): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/mutex_win.h(25): error C2065: 'm_mutex' : undeclared identifier 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/mutex_win.h(25): error C3861: 'InitializeCriticalSection': identifier not found 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/mutex_win.h(30): error C2065: 'm_mutex' : undeclared identifier 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/mutex_win.h(30): error C3861: 'InitializeCriticalSection': identifier not found 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/mutex_win.h(35): error C2065: 'm_mutex' : undeclared identifier 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/mutex_win.h(35): error C3861: 'DeleteCriticalSection': identifier not found 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/mutex_win.h(41): error C2065: 'm_mutex' : undeclared identifier 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/mutex_win.h(41): error C3861: 'EnterCriticalSection': identifier not found 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/mutex_win.h(46): error C2065: 'm_mutex' : undeclared identifier 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/mutex_win.h(46): error C3861: 'TryEnterCriticalSection': identifier not found 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/mutex_win.h(51): error C2065: 'm_mutex' : undeclared identifier 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/mutex_win.h(51): error C3861: 'LeaveCriticalSection': identifier not found 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/mutex_win.h(56): error C2065: 'm_mutex' : undeclared identifier 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/mutex_win.h(64): error C3861: 'InitializeCriticalSection': identifier not found 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/mutex_win.h(70): error C3861: 'InitializeCriticalSection': identifier not found 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/mutex_win.h(75): error C3861: 'DeleteCriticalSection': identifier not found 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/mutex_win.h(81): error C3861: 'EnterCriticalSection': identifier not found 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/mutex_win.h(86): error C3861: 'TryEnterCriticalSection': identifier not found 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/mutex_win.h(91): error C3861: 'LeaveCriticalSection': identifier not found 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/atomic_impl_x86_x64.inl(118): error C3861: 'MemoryBarrier': identifier not found 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/atomic_impl_x86_x64.inl(127): error C3861: 'MemoryBarrier': identifier not found 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/atomic_impl_x86_x64.inl(133): error C3861: 'MemoryBarrier': identifier not found 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/atomic_impl_x86_x64.inl(142): error C3861: 'MemoryBarrier': identifier not found 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/atomic_impl_x86_x64.inl(145): error C3861: 'MemoryBarrier': identifier not found 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/atomic_impl_x86_x64.inl(151): error C3861: 'MemoryBarrier': identifier not found 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/atomic_impl_x86_x64.inl(154): error C3861: 'MemoryBarrier': identifier not found 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/atomic_impl_x86_x64.inl(444): error C3861: 'MemoryBarrier': identifier not found 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/thread_win.h(126): error C2065: 'DWORD' : undeclared identifier 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/thread_win.h(126): error C2146: syntax error : missing ';' before identifier 'threadId' 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/thread_win.h(126): error C2065: 'threadId' : undeclared identifier 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/thread_win.h(132): error C2065: 'threadId' : undeclared identifier 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/thread_win.h(134): error C2039: 'Sleep' : is not a member of 'global namespace'' 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/thread_win.h(134): error C3861: 'Sleep': identifier not found 1>c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/internal/thread_win.h(139): error C3861: 'YieldProcessor': identifier not found 1> <++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++> 1> 1>c:\Amazon\Lumberyard\1.6.0.0\dev_WAF_\msbuild\waf_build.targets(74,9): error MSB3073: The command "cd /d "c:\Amazon\Lumberyard\1.6.0.0\dev" & "lmbr_waf.bat" build_win_x64_debug --project-spec game --execsolution="c:\Amazon\Lumberyard\1.6.0.0\dev\Solutions\LumberyardSDK.sln"" exited with code 1. 2>------ Skipped Build: Project: Editor, Configuration: [Game] Debug x64 ------ 2>Project not selected to build for this solution configuration ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 1 skipped ==========

answered 7 years ago
0

Do you have a backup of lumberyard? Yes.

Do you have visual studio 13 and 15? Yes.

I already tried to build with vs2015, and it gave me the error of missing windows.h.

I've been using the manual to do everything, and this is the point I got stuck.

Edit

Sorry. I realized you want to to configure the copy. I'll do that and get back to you. Thanks

answered 7 years ago
0

See above. He doesn't have it checked and he has it in a directory with spaces so it is not configure yet and seeking includes from the developers configuration if it was ever configured at all. Recommendation: move dev to a directory like lumberyardtest.

There is several things that may be happening also. First one is command prompt does not have the correct path. Obvious because cl.exe can't find its own include directory or due to above..

Secondly OP may have installed another version of VS over the top of existing making the current include directory empty.

answered 7 years ago
0

I don't know. I copied dev to my massiv project tree. I opened a command prompt from vs 15 did configure then built it with the sln using VS 15. I had zero issues and have since done code mods on the source and recompiled them just fine. Yeah, Probably missing MFC in vs 13. I did this months ago so kind of slipped my mind.

As for config wanting system it is checking to make sure the include exists.

answered 7 years ago
0

It really seems to me like there is a larger underlying problem. Can you do a screen clip of the first three sections of the Lumberyard Setup Assistant, as well as the "About" dialog from Visual Studio 2013 (lists installed products - I think this has license key information, so remove license key first).

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answered 7 years ago
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Okay. So after many hours of restoring lumberyard, I included the files:

# include "C:/Program Files (x86)/Microsoft SDKs/Windows/v7.0A/Include/windows.h"

# include "C:/Program Files (x86)/Microsoft SDKs/Windows/v7.0A/Include/sdkddkver.h"

in the platformInc.h file.

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I ran the build.

Here are the first few errors:

AssetCommon.cpp c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/confi g.h(66) : error C2146: syntax error : missing ';' before identifier 'native_mute x_data_type' c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/confi g.h(66) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/confi g.h(93) : error C2146: syntax error : missing ';' before identifier 'native_cond _var_data_type' c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/confi g.h(93) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int

.................................

So checking the file c:\Amazon\Lumberyard\1.6.0.0\dev\Code\Framework\AzCore\AzCore/std/parallel/confi g.h

Here is what I see, starting from line 66....

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My inclination is to change the code according to the errors given. (Of course I will back up the file).

My questions are:

How does a syntax of ';' make sense following typedef and before identifier 'native_mute x_data_type'? (I never worked with c++, but it seems odd)

Is it the right thing for me to edit this file?

answered 7 years ago
0

Hi Jillinger,

From your screenshots, I'd say you've correctly followed the Lumberyard install instructions. Issues around windows.h are generally related to the VS install so here's something else you could try. Go to Control Panel -> Programs and Features, selecting your VS2013 install and selecting the Change option. This should open a Visual Studios prompt with the option "Modify". That should lead you to the below.

If you'd like, let me know if your Modify window looks similar to that and if you have the same options. If not, I'd try matching those and hitting Update. If your Modify window looks completely different, could you post it here with any collapsed menu options expanded? You may also want to do the same for your VS2015 install just to be certain.

answered 7 years ago
0

@REDACTEDUSER

I recall, when it was recommended that I install MFC, the checkbox was empty, and I checked it and waited hours, as usual, for it to install.

The thought of going through that again is giving me a headache, along with the one I just got after building for android, and receiving an error concerning windows.h, which I didn't get before.

The only thing preventing me from restoring a backup before I installed lumberyard, is that I installed VS2015 after the backup, and that takes hours to install.

Right not, this has got me somewhat frustrated - not at any of you, of course. I'm thankful for the time you guys took to help.

So tomorrow is another day. Right now I am going to take a break from this and relax my brain a bit. Tomorrow I will look a little closer at MFC.

Thanks & Goodnight.

answered 7 years ago
0

Which tick boxes do you have checked on the first page of the Lumberyard Setup Assistant? Did you install all the requirements to compile the engine and editor?

answered 7 years ago
0

Thanks guys, but I believe MFC may have solved another issue, but not the windows.h.

It seem like I have no more rope left then. I'll probably have to just see if building for android works out, and leave windows for now. Perhaps a few months updates the problem will resolve itself. Wishful thinking.

Just so that you know I tried to make sure everything is in order.

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After this is when my troubles began.

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So since there seems currently to be no solution, I guess banging our heads against it is useless, so I'll move along to android, and see if there is any hope there.

Later I will look into this again.

Thank for your efforts.

answered 7 years ago
0

Well there is one last thing to try.

go to /dev/solutions and open the lumberyard.sln and build it from VS.

answered 7 years ago
0

Using elevated command prompt?

I still don't understand why a regular config is asking for windows.h (I may be way off on this). When I first tried to compile a new project I got this same error and had to install the MFC to resolve, but I then realized that I had put in the "-p all" switch instead of "-p game" to the lmbr_waf build_win_x64_profile command.

answered 7 years ago
0

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I sent shots of the info, just in case that's what you were after.

answered 7 years ago
0

Hi arch.

I think I mentioned that I already did that with the same results.

@REDACTEDUSER

From my screenshots a post above my last, the selection I noticed is missing is... Microsoft Foundation Classes for C++, which is odd, since I made sure to install as recommended to me.

Maybe something went wrong, or it wasn't installed.

I'll look into this, and get back to you.

answered 7 years ago
0

@REDACTEDUSER To me the most reliable way to know if MFC is properly installed is just through the Visual Studios 2013 Updater/Modify window. Since it's unchecked for you, VS2013 believes at least some part of it is missing. I would try checking the box for MFC in your Visual Studios 2013 Modify window and hitting Update (if you haven't already) and then trying to build with lmbr_waf again. Let me know if that gets you past the windows.h issue you're experiencing.

answered 7 years ago
0

Okay.

Step 1.

I'm about to reinstall VS2013.

This will not be finised until tomorrow.

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answered 7 years ago
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Hey @REDACTEDUSER

answered 7 years ago
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Hi @REDACTEDUSER

answered 7 years ago
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Hi

I have Windows SDKs 8.0, 8.1, and 10 already installed, but I will reinstall 8.1, since I reinstalled VS2013.

answered 7 years ago
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I cleaned the solution, but the build produced the same errors.

I'm going to change the setup configuration and see what happens.

answered 7 years ago
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I would recommend uninstalling LY and VS completely and re-installing to default locations in order to eliminate as many variables as possible. Follow the Setup Assistant to install Visual Studio and all SDK's required to compile your game code.

answered 7 years ago
0

It sounded like you have 2013 & 2015 installed, and there might be conflicts with the way they are setup?

answered 7 years ago
0

It's up to you, but if I were having as many seemingly unexplained problems as you are, I would start fresh. Spend the couple hours it takes to re-install and potentially save yourself endless hours of frustration. Or don't, if you're up for a very very long process of elimination.

Maybe the new LY 1.7 and fresh VS 2015 will be the trick for you, definitely try that first.

answered 7 years ago
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I realized that my windows development kit 8.1 does not contain the windows header file. It's only found in 8.0 - C:\Program Files (x86)\Windows Kits \8.0\Include\um

This was the case before and after I reinstalled Windows Kits. I'm not sure if this is a problem.

So after I ran a build and received the same errors. I cleaned. Inserted this line of code in PlatformIncl.h

include <C:/Program Files (x86)/Windows Kits/8.0/Include/um/windows.h>

Ran a build... Same errors.

Before, I was able to build android in gcc in 1.3, and clang in 1.6. Now I can't, because I am getting a windows.h error.

fatal error: windows.h: No such file or directory # include <windows.h>

Nothing I do seems to fix this problem. Suppose I wanted to do a clean reinstall of Lumberyard, would I just need to uninstall fron the control panel, or are there other files I would need to remove?

I realize 1.7 is out. I think I will install that. I hope I can reuse the old SDKs, instead of having to download them again.

Then, could someone please tell me what prerequisites my computer needs, in order to do a successful build. Thanks.

answered 7 years ago
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Okay. So you are suggesting that uninstalling them and reinstalling them will resolve these conflicts?

What I am trying to understand is, what was wrong with the way they were installed, that would require this method.

For example, I installed VS2013 say four years ago. VS takes hours to install because it sets up your system to makes sure everything is in place for VS to work accordingly. If anything is out of place, it informs you what you need to install, or what may need updating.

I installed VS2015 last month, after I installed Lumberyard.

If 2015 created a conflict, I don't understand how repeating the process would resolve it. I would think that uninstalling 2015 permanently, and repairing 2013 would seem to be more understandable.

However, that would mean I cannot use Clang.

Forgive me if I am wrong, but I am just trying to understand the logic.

Thanks.

answered 7 years ago
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Thanks for your input.

However, could you verify the reason for uninstalling VS?

I installes VS2013 three or four years ago, and there was no issue to imply it wasn't properly installed.

I always install all my software to the default location.

Why do you recommend I uninstall it?

answered 7 years ago
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I think @REDACTEDUSER

answered 7 years ago
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I've noticed this as well and something I am surfacing with the support team to see if we can get QA to look into it and come up with a solid game plan. Thanks for all your help here.

answered 7 years ago
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@REDACTEDUSER

answered 7 years ago
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Hey @REDACTEDUSER

In my experience that points to issues with Qt in the 3rdParty directory. Usually it means either that you have the incorrect version of Qt in there or the symbolic link in dev/Code/Sandbox/SDKs is pointing at the wrong version.

You can check for missing the right version by seeing if you have a 5.6.2 directory in 3rdParty/Qt.

If you do have it that likely means the symbolic links in dev/Code/Sandbox/SDKs to Qt is pointing at the wrong version. I would try deleting the Code/Sandbox/SDKs directory and then rerunning SetupAssistant to regenerate those links.

answered 7 years ago
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The "-p all" switch is going to compile everything including engine, asset pipeline, editor and tools (currently un-selected in your setup assistant). Either install required SDK's or change switch to "-p game".

Also, command has changed in 1.7... From documentation:

If you are using Visual Studio 2013: lmbr_waf build_win_x64_vs2013_profile -p game

If you are using Visual Studio 2015: lmbr_waf build_win_x64_vs2015_profile -p game

http://docs.aws.amazon.com/lumberyard/latest/userguide/game-build-game-code.html

answered 7 years ago
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Do you happen to be working on an iOS game? Might want to check this out: http://docs.aws.amazon.com/lumberyard/latest/userguide/ios-intro.html

answered 7 years ago
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..."JCsProjectsIOSLauncher"... just found that curious is all.

answered 7 years ago
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On the contrary.

I have not enabled ios, and if I can disable any possible feature for its use, the better.

Is there some file I need to edit to make the error go away?

answered 7 years ago
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My created project. Set as default.

It's not ios. i think the build creates for all platforms by default... I think.

answered 7 years ago
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I tried both, with the same results.

answered 7 years ago
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Okay. So I have gone through the recomended processes, and I have installed 1.7, and am ready to see the results. My setup looks like this.

REMOVEDUPLOAD

My configuration is successful.

REMOVEDUPLOAD

But now...

REMOVEDUPLOAD

What am I doing wrong?

C:\Amazon\Lumberyard\1.7.0.0\dev>lmbr_waf build_win_x64_profile -p all [Error] Invalid build command: 'build_win_x64_profile'. Type in 'Tools\Python\2 .7.11\windows\python.exe ./Code/Tools/waf-1.7.13/lmbr_waf --help' for more infor mation

C:\Amazon\Lumberyard\1.7.0.0\dev\Code\Tools\waf-1.7.13>lmbr_waf --help 'lmbr_waf' is not recognized as an internal or external command, operable program or batch file.

answered 7 years ago
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Thanks.

I was looking for an updated manual. Found it.

answered 7 years ago
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I can't figure out this error.

REMOVEDUPLOAD

answered 7 years ago
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Which VS version are you using to do this? 2013 or 2015?

answered 7 years ago
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Thanks @REDACTEDUSER

I think I understand.

However, just to be sure... Do you want me to remove the two directories -

REMOVEDUPLOAD

There are no other files.

Also, I think from what you say, I know what may have caused the problem.

I downloaded the files -

REMOVEDUPLOAD

Beforehand, I checked to determine if any of the archives contained duplicates, and sure enough two did - vc120, and vc140.

I determined that I would need both packages, if I am going to be using both VS2013 and 2015 (I don't know what crazy idea got in my head that I would need both, but I guess it was just as a precaution just in case one failed maybe the other would work).

I also had to decide which duplicates I would use, and chose to keep the vs140, since they were later. So I installed all three packages without overwriting the vc140 files.

When I ran SetupAssistant and realize that there were no problems in the 3rdParty SDKs, I felt everything was dandy... until now.

So if infact I did create a conflict - which I believe I did, here is what I have decided to do.

I'll remove all the 3rdParty SDKs, and reinstall only the common, and vc140, and I will only use VS2015.

That sound workable. What is your opinion?

answered 7 years ago
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Hi @REDACTEDUSER

That screenshot of your Sandbox/SDKs folder is actually very telling. Normally that folder would also have a directory link for Qt and Qwt in addition to the link for AWSNativeSDK and boost. Lumberyard SetupAssistant should handle the creation of these. Effectively, the Qt directory link points at your Qt 5.6.2 directory in 3rdParty. The error you're running into is a consequence of the link not being there.

I would try the following. Run SetupAssistant with the settings Run your game project, Run the Lumberyard Editor and tools, Compile the game code, Compile the engine and asset pipeline, Compile the Lumberyard Editor and Tools, and anything else you may need. In the Install Required SDKs section, I'd make sure it has a check against Qt 5.6.2 (just as a sanity check since you already have it). I'd then click Next until you reach the last page and then press the Close button. Then run lmbr_waf configure.

I would then see if Sandbox/SDKs has the folders I mentioned. If it does, that should get you past that error. If not then you can try deleting the Sandbox/SDKs folder itself and trying SetupAssistant and lmbr_waf configure again. If it fails to recreate the folder then there is likely a deeper issue at work here.

answered 7 years ago
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So, I did as I said I would. Doing so also removed all the SDKs from the Sandbox directory,

However, the error remains.

TypeError: coercing to Unicode: need string or buffer, list found

Disappointing*.*

answered 7 years ago
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So knowing why the error occurs is key to knowing what to do.

So on googling the error the first result reveals something that might be a possible cause.

http://stackoverflow.com/questions/6680066/typeerror-coercing-to-unicode-need-string-or-buffer

For the less specific case (not just the code in the question - since this is one of the first results in Google for this generic error message. This error also occurs when running certain os command with None argument.

For example:

os.path.exists(arg) os.stat(arg)

Will raise this exception when arg is None.

So perhaps the build is including the other platforms not enabled, and causing problems, is my guess. Can anyone verify this or give the real reason(s) this error is occurring, and help me get it go away please.

Thank you.

Oh, by the way, I did forget to mention, Qt 5.6.2 is installed.

answered 7 years ago
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Ohhhhhh.... here we go again... that dreaded windows.h error... again.

Give me a week. I'm going to install lumberyard on another computer.

This computer does not have Visual Studio installed.

I need to know though, if there are any other requirements than those mentioned here:

Lumberyard requires the following hardware and software:

  • Windows 7 64-bit

  • 3GHz minimum quad-core processor

  • 8 GB RAM minimum

  • 2 GB minimum DX11 or later compatible video card

  • Nvidia driver version 368.81 or AMD driver version 16.15.2211 graphics card

  • 60 GB minimum of free disk space

  • One or both of the following: (required to compile Lumberyard Editor and tools)

    • Visual Studio 2013 Update 4 or later

    • Visual Studio 2015 Update 3 or later Note

      By default, the Visual Studio 2015 installation does not include C++ as an installed language. In order to build, you must select C++, its child options, and MFC during the Visual Studio 2015 installation. To verify your current installation, click Control Panel, Programs and Features, Microsoft Visual Studio 2015. Next, select Modify to view or add C++ and MFC support.

  • Visual C++ Redistributable Packages for Visual Studio 2013 If you do not already have Visual C++ Redistributable Packages for Visual Studio 2013 installed, do one of the following:

I see nothing here about Windows Kits, so would I be fine not installing that?

What I will do is install VS2013, VS2015, Visual C++ Redistributable Packages for Visual Studio 2013, then Lumberyard.

Is this okay?

Oh wait. I think the system is a 32 bit. Can I install on a 32 bit, just to do the build? Will it work?

answered 7 years ago
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@REDACTEDUSER

Thanks.

REMOVEDUPLOAD

After configuration, the Sandbox SDK directory looks like this:

REMOVEDUPLOAD

No Qwt.

I made sure to follow your instructions exactly, and ran the process twice to make sure, I did everthing correctly.

I am about to run the build, and see how things go.

answered 7 years ago
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Hey @REDACTEDUSER

answered 7 years ago
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Awesome work all!

answered 7 years ago
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I have same problem.

Lumberyard version: 1.11.1.0

Visual Studio 2015, with mfc and windows sdk 10

Windows 7 64 bit

Original installation of my Visual Studio did not include mfc and win sdk 10. After install that i cancel old "solutions" folder from dev folder, previously generated and regenerated the solution, but result is the same.

Any news? are you solved succesfully your problem?

answered 6 years ago
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Solved.

Steps.

  1. Navigated in dev folder of lumberyard

  2. launch command: lmbr_waf show_option_dialog

  3. go to "Windows Options" tab

  4. The field labeled "win_vs2015_winkit" had the value "10.0.16299.0"

After a quick search in filesystem of my pc, under folder: "C:\Program Files (x86)\Windows Kits\10\Include" where are the include files, there was missing folder corresponding to the 10.0.16299.0 version.

Rather than change the version in the dialog to one version present in my pc, i preferred download and install the windows sdk version 10.0.16299.0. After that error disappear.

answered 6 years ago
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I'm glad to know you got it worked out. I had no other solutions to the ones these guys helped me with.

answered 6 years ago
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Can confirm that this worked for me; thanks for sharing!! <3

answered 6 years ago
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had the same problem and with ur advise I found a similar (maybe better but idk) solution.

As u told one should locate the version of the installed windows toolkit first.

after that I looked for the config file where in that toolkit version is defined by lumberyard.

Its located ther:

..\Lumberyard\1.16.0.0\dev_WAF_

and is named:

user_settings.options

there u ll find on bottom something like this:

[Windows Options]
win_vs2017_vswhere_args = -version [15.7.4,15.9]
win_vs2017_winkit = 10.0.17763.0
win_vs2017_vcvarsall_args = win_vs2015_winkit = 10.0.14393.0

there u can set the win_vs20XX_winkit option as the version u found installed on ur system. I did it in the last line showed above because I use visual studio 2015.

after tweaking that version the build ran fine.

answered 5 years ago

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