Its the only way I found how to save so far. And it works for saving positions stats ect. You can save and then load all data.
Ok this is definitely the right direction I think. So it is better to save each property in my game individually rather than attempt to serialize the entire game state?
Do you mean like saving game data
You may be talking about something else, but just in case this is how you save data in lua.
I have been tinkering with this a bit... but no success so far. How do I simply store the character's worldTM on game exit then use that as the starting point when I restart the game?
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