Saving game state for future load

0

How can I go about serializing the current game world into a save file for loading in the future? I browsed through the source and it appears there is stuff for saving with the old IEntity system, but I did not find anything that supports saving the game using Dynamic Slices and AZ::Entity.

Thanks.

asked 6 years ago178 views
5 Answers
0
Accepted Answer

Its the only way I found how to save so far. And it works for saving positions stats ect. You can save and then load all data.

answered 6 years ago
0

Ok this is definitely the right direction I think. So it is better to save each property in my game individually rather than attempt to serialize the entire game state?

answered 6 years ago
0

Do you mean like saving game data

answered 6 years ago
0

You may be talking about something else, but just in case this is how you save data in lua.

REMOVEDUPLOAD

answered 6 years ago
0

I have been tinkering with this a bit... but no success so far. How do I simply store the character's worldTM on game exit then use that as the starting point when I restart the game?

answered 6 years ago

This post is closed: Adding new answers, comments, and votes is disabled.