Error creating fleets. "Current limit of fleets of 0 have been reached.."
I have checked with support and confirmed this is not a payment issue. Yesterday, I was able to create new fleets in AWS Gamelift without a problem. In the past, I have gotten a similar error once I have 5 fleets, "Current limit of fleets of 5 have been reached.." Currently I have 2 active fleets, and am unable to make a third.
Hello! We are facing the same problem. AWS Support Team keeps sending the boilerplate answer, and it is not helpful at all... Did you manage to solve this issue?
Hello, I am also getting the same error. It came up 3 days ago after terminating a fleet and creating a new one. Was working absolutely fine until that last fleet creation attempt.
I contacted AWS support after upgrading my account to get access to technical support assistance, they’ve increased my Gamelift service limit for fleets but the error persists.
I also tested deploying a build and fleet on another region and even created a brand new account to test and the error persists. I’m guessing this is a general account / gamelift problem?
Doesnt work from CLI either
The problem was solved? I've had the same problem for two days. As my game is still in the backend deployment phase, I would like to evaluate other options. Due to the amount of complaints without a clear answer from Amazon regarding this issue, perhaps using Gamelift is not a viable option.
After a week of trying to debug, AWS Supprot finally unlocked my restriction. Though I am still unsure of what caused the issue and how to prevent it from happening again. Definitely was a general issue with non-organization accounts it seems.
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