Lua Debugging

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Did someone manage to make this work?http://docs.aws.amazon.com/lumberyard/latest/developerguide/lua-editor-debugger.html

I followed this guide step by step, so the debugger is attached to the editor. But on Step 17 I am missing one important point: That it is actual breaking when it 'should' hit the code.

asked 7 years ago193 views
4 Answers
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Accepted Answer

https://forums.awsgametech.com/t/luaremotedebugger-does-not-breaks-on-breakpoints/1585/1

This is the other thread that I did not see when I created this one. Just in case someone searches for this topic to find the original thread.

answered 7 years ago
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I've been able to get it to debug, however it can be highly temperamental, not breaking when I want it to, unable to stop the debugger and return, etc.

I have found that breaking on an actual line of code does help, not an empty line.

answered 7 years ago
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I have a breakpoint on every line of code now. And it is clearly attached to the Editor and the editor console confirmed that it is attached.

whyyounodebugging.jpg

answered 7 years ago
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Hey @REDACTEDUSER

answered 7 years ago

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