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You can change the cvar r_TexMinAnisotropy to 0. The current value for this cvar is set to 16 in \dev\Engine\Config\CVarGroups\sys_spec_Texture.cfg file with highest setting. Any none-zero values will force the material textures samplers to use Anisotropic filter instead of filter you selected in material editor. By setting it to 0 will let the material using whatever filters specified in material editor.
You'll want to right click the texture in the asset browser and click "Edit Texture Settings..." and then disable mipmaps and filtering there to get a cleaner pixelated image if that's what you want.
Did you disable the filtering? Maybe try changing the filtering and leaving mip maps on.
How i understand filtering apply only wen texture rendering, and this setting sets in Material Editor (Shader).
Nothing, problem not in import settings. Problem In render. Texture rendering in scene, shader apply filter and not looks in shader settings, and you can't switch that filter :(.
REMOVEDUPLOAD
Found this, and nothing. Date - Nov. 2017 https://forums.awsgametech.com/t/texture-filtering/4326
I don't know. I hope the lumberyard team takes note of this bug.
Hi there! Thank you for the feedback. We're looking into the issue and will get back asap!
SUPER !!! All Worked. Thank you all for answer and yours time :) REMOVEDUPLOAD
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