[Solved] Material Editor (Filter), not working?

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I trying change filter of texture and any time no changes :( Need see original image with pixels without adding filters and anti-aliasing. REMOVEDUPLOAD

p.s. Lumberyard 1.23.0.0

asked 4 years ago166 views
12 Answers
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Accepted Answer

You can change the cvar r_TexMinAnisotropy to 0. The current value for this cvar is set to 16 in \dev\Engine\Config\CVarGroups\sys_spec_Texture.cfg file with highest setting. Any none-zero values will force the material textures samplers to use Anisotropic filter instead of filter you selected in material editor. By setting it to 0 will let the material using whatever filters specified in material editor.

answered 4 years ago
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You'll want to right click the texture in the asset browser and click "Edit Texture Settings..." and then disable mipmaps and filtering there to get a cleaner pixelated image if that's what you want.

answered 4 years ago
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No Changes REMOVEDUPLOAD

answered 4 years ago
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Did you disable the filtering? Maybe try changing the filtering and leaving mip maps on.

answered 4 years ago
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How disable the filtering ?

answered 4 years ago
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How i understand filtering apply only wen texture rendering, and this setting sets in Material Editor (Shader).

answered 4 years ago
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REMOVEDUPLOAD

answered 4 years ago
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Nothing, problem not in import settings. Problem In render. Texture rendering in scene, shader apply filter and not looks in shader settings, and you can't switch that filter :(.

REMOVEDUPLOAD

answered 4 years ago
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Found this, and nothing. Date - Nov. 2017 https://forums.awsgametech.com/t/texture-filtering/4326

answered 4 years ago
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I don't know. I hope the lumberyard team takes note of this bug.

answered 4 years ago
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Hi there! Thank you for the feedback. We're looking into the issue and will get back asap!

answered 4 years ago
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SUPER !!! All Worked. Thank you all for answer and yours time :) REMOVEDUPLOAD

answered 4 years ago

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