Some basic concepts:
- A queue can have 1 or more fleets; fleets can be in different regions, mix of Spot/OnDemand instances etc.
- A fleet can have 1 or more instances.
- An instance can have 1 or more processes running. Each process can host a game session.
FlexMatch finds players and groups them together in a new game session. It will won't create new capacity directly for you.
To autoscale your fleet (to scale up/down based on demand), use target tracking rules: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-autoscaling-target.html
To fix a fleet capacity you can use min, max and desired to manually scale up/down: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-capacity-limits.html
Hope that makes sense.
That is perfectly clear. I now know how to structure my fleets better. Thank you very much!
- asked 7 months ago
- Accepted Answerasked 2 years ago
- Accepted Answerasked 3 years ago
- AWS OFFICIALUpdated 6 months ago
- AWS OFFICIALUpdated 2 years ago
- What are the basic steps for mounting, unmounting, automounting, and on-premises mounting my EFS file system?AWS OFFICIALUpdated 9 months ago
- Why am I getting 503 Slow Down errors from Amazon S3 when the requests are within the supported request rate per prefix?AWS OFFICIALUpdated 4 months ago
- EXPERTpublished 6 months ago
- EXPERTpublished 3 months ago