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One thing to keep in mind is that the standard WorkSpaces streaming instances don't have a graphics card, whereas your standard laptop does (at least an integrated GPU), and a gaming desktop certainly will. Your performance of playing a game through a remote virtual machine may vary. Other options you have to get a GPU are to launch an EC2 instance and use a streaming protocol like DCV to access it. AppStream 2.0 does offer GPUs, though the streaming instances are non-persistent (other than image builder), which will add some frictions to the process. Here's an example of an EC2 instance with a GPU using NiceDCV: https://aws.amazon.com/blogs/gametech/stream-remote-environment-nice-dcv-quic-udp-4k-monitor-60-fps/
That aside, rather than using a SnowDevice to transfer files, your better bet is to create ISOs of the CDs that you have, and upload those to an S3 bucket. Once uploaded, you can create presigned URLs for those objects, and download them within your WorkSpaces or virtual machine, then install the game as you would any other PC. Another option would be to use a file transfer service such as Google Drive or OneDrive.
One thing to explore is the cost associated with this setup and compare them to the cost of a physical.
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Another link from AWS on this subject Use Amazon EC2 for cost-efficient cloud gaming with pay-as-you-go pricing