Error on Creating new Project

0

REMOVEDUPLOAD

Error on Creating new Project

asked 6 years ago193 views
12 Answers
0
Accepted Answer

Hey @REDACTEDUSER

answered 6 years ago
0

Okay. Thank you

answered 6 years ago
0

"G:\Lumberyard\1.12.0.1\dev\lmbr_waf.bat" build_win_x64_vs2013_profile --enabled-game-projects=Onwar -p Onwar
[WAF] Engine Root: G:\Lumberyard\1.12.0.1\dev\
[WAF] Executing 'build_win_x64_vs2013_profile' in 'g:\Lumberyard\1.12.0.1\dev\BinTemp\win_x64_vs2013_profile'
[WARN] Removing target platform win_x64_vs2015 due to "Visual Studio 2015" not checked in Setup Assistant.
[WARN] Removing target platform android_armv7_clang due to "Compile For Android" not checked in Setup Assistant.
[WARN] Removing target platform android_armv8_clang due to "Compile For Android" not checked in Setup Assistant.
[WARN] Game project 'StarterGame' configured in bootstrap.cfg is the enabled game for this build. In order to run or debug for the game 'Onwar', they need to be set in bootstrap.cfg under the 'sys_game_folder' entry accordingly
[WARNING] Incredibuild disabled by build option
[WARNING] 'libpath' value 'g:\Lumberyard\1.12.0.1\dev\Code\SDKs\LibTomCrypt\lib\ios' defined in TaskGenerator "OnwarIOSLauncher" does not exist
[WARNING] 'libpath' value 'g:\Lumberyard\1.12.0.1\dev\Code\SDKs\LibTomMath\lib\ios' defined in TaskGenerator "OnwarIOSLauncher" does not exist
[WARNING] 'libpath' value 'g:\Lumberyard\1.12.0.1\dev\Code\SDKs\FreeType2\ios\lib' defined in TaskGenerator "OnwarIOSLauncher" does not exist
[ 1/74] az_code_gen (win_x64_vs2013|profile): Gems\ScriptCanvas\Code\Include\ScriptCanvas\Libraries\Core\EBusEventHandler.h
[ 2/74] az_code_gen (win_x64_vs2013|profile): Gems\ScriptCanvas\Code\Include\ScriptCanvas\Libraries\Core\Start.h
[ 3/74] az_code_gen (win_x64_vs2013|profile): Gems\ScriptCanvas\Code\Include\ScriptCanvas\Libraries\Logic\Gate.h
[ 4/74] az_code_gen (win_x64_vs2013|profile): Gems\ScriptCanvas\Code\Include\ScriptCanvas\Libraries\Logic\Indexer.h
[ 5/74] az_code_gen (win_x64_vs2013|profile): Gems\ScriptCanvas\Code\Include\ScriptCanvas\Libraries\Logic\IsNull.h
[ 6/74] az_code_gen (win_x64_vs2013|profile): Gems\ScriptCanvas\Code\Include\ScriptCanvas\Libraries\Logic\Multiplexer.h
[ 7/74] az_code_gen (win_x64_vs2013|profile): Gems\ScriptCanvas\Code\Include\ScriptCanvas\Libraries\Logic\Once.h
[ 8/74] az_code_gen (win_x64_vs2013|profile): Gems\ScriptCanvas\Code\Include\ScriptCanvas\Libraries\Logic\Sequencer.h
[ 9/74] az_code_gen (win_x64_vs2013|profile): Gems\ScriptCanvas\Code\Include\ScriptCanvas\Libraries\Math\Random.h
[10/74] az_code_gen (win_x64_vs2013|profile): Gems\ScriptCanvas\Code\Include\ScriptCanvas\Libraries\Time\Countdown.h
[11/74] az_code_gen (win_x64_vs2013|profile): Gems\ScriptCanvas\Code\Include\ScriptCanvas\Libraries\Time\Duration.h
[12/74] az_code_gen (win_x64_vs2013|profile): Gems\ScriptCanvas\Code\Include\ScriptCanvas\Libraries\Time\Timer.h
[14/74] az_code_gen (win_x64_vs2013|profile): Gems\StartingPointInput\Code\Source\InputNode.h
[14/74] az_code_gen (win_x64_vs2013|profile): Gems\StartingPointInput\Code\Source\InputNode.h
[ 352/2298] cstlib (win_x64_vs2013|profile): BinTemp\win_x64_vs2013_profile\Code\Framework\GridMate\GridMate\Carrier\Carrier.cpp.13.obj BinTemp\win_x64_vs2013_profile\Code\Framework\GridMate\GridMate\Carrier\DefaultHandshake.cpp.13.obj BinTemp\win_x64_vs2013_profile\Code\Framework\GridMate\GridMate\Carrier\DefaultSimulator.cpp.13.obj BinTemp\win_x64_vs2013_profile\Code\Framework\GridMate\GridMate\Carrier\DefaultTrafficControl.cpp.13.obj BinTemp\win_x64_vs2013_profile\Code\Framework\GridMate\GridMate\Carrier\SecureSocketDriver.cpp.13.obj BinTemp\win_x64_vs2013_profile\Code\Framework\GridMate\GridMate\Carrier\SocketDriver.cpp.13.obj BinTemp\win_x64_vs2013_profile\Code\Framework\GridMate\GridMate\Carrier\StreamSecureSocketDriver.cpp.13.obj BinTemp\win_x64_vs2013_profile\Code\Framework\GridMate\GridMate\Carrier\StreamSocketDriver.cpp.13.obj BinTemp\win_x64_vs2013_profile\Code\Framework\GridMate\GridMate\Carrier\Utils.cpp.13.obj BinTemp\win_x64_vs2013_profile\Code\Framework\GridMate\GridMate\Drillers\CarrierDriller.cpp.13.obj BinTemp\win_x64_vs2013_profile\Code\Framework\GridMate\GridMate\Drillers\ReplicaDriller.cpp.13.obj BinTemp\win_x64_vs2013_profile\Code\Framework\GridMate\GridMate\Drillers\SessionDriller.cpp.13.obj BinTemp\win_x64_vs2013_profile\Code\Framework\GridMate\GridMate\GridMate.cpp.13.obj BinTemp\win_x64_vs2013_profile\Code\Framework\GridMate\GridMate\Leaderboard\LeaderboardService.cpp.13.obj BinTemp\win_x64_vs2013_profile\Code\Framework\GridMate\GridMate\Replica\DataSet.cpp.13.obj BinTemp\win_x64_vs2013_profile\Code\Framework\GridMate\GridMate\Replica\Interest\BitmaskInterestHandler.cpp.13.obj BinTemp\win_x64_vs2013_profile\Code\Framework\GridMate\GridMate\Replica\Interest\BvDynamicTree.cpp.13.obj BinTemp\win_x64_vs2013_profile\Code\Framework\GridMate\GridMate\Replica\Interest\InterestManager.cpp.13.obj BinTemp\win_x64_vs2013_profile\Code\Framework\GridMate\GridMate\Replica\Interest\ProximityInterestHandler.cpp.13.obj BinTemp\win_x64_vs2013_profile\Code\Framework\GridMate\GridMate\Replica\MigrationSequence.cpp.13.obj BinTemp\win_x64_vs2013_profile\Code\Framework\GridMate\GridMate\Replica\RemoteProcedureCall.cpp.13.obj BinTemp\win_x64_vs2013_profile\Code\Framework\GridMate\GridMate\Replica\Replica.cpp.13.obj BinTemp\win_x64_vs2013_profile\Code\Framework\GridMate\GridMate\Replica\ReplicaChunk.cpp.13.obj BinTemp\win_x64_vs2013_profile\Code\Framework\GridMate\GridMate\Replica\ReplicaChunkDescriptor.cpp.13.obj BinTemp\win_x64_vs2013_profile\Code\Framework\GridMate\GridMate\Replica\ReplicaMgr.cpp.13.obj BinTemp\win_x64_vs2013_profile\Code\Framework\GridMate\GridMate\Replica\ReplicaStatus.cpp.13.obj BinTemp\win_x64_vs2013_profile\Code\Framework\GridMate\GridMate\Replica\ReplicaTarget.cpp.13.obj BinTemp\win_x64_vs2013_profile\Code\Framework\GridMate\GridMate\Replica\SystemReplicas.cpp.13.obj BinTemp\win_x64_vs2013_profile\Code\Framework\GridMate\GridMate\Replica\Tasks\ReplicaMarshalTasks.cpp.13.obj BinTemp\win_x64_vs2013_profile\Code\Framework\GridMate\GridMate\Replica\Tasks\ReplicaProcessPolicy.cpp.13.obj BinTemp\win_x64_vs2013_profile\Code\Framework\GridMate\GridMate\Replica\Tasks\ReplicaUpdateTasks.cpp.13.obj BinTemp\win_x64_vs2013_profile\Code\Framework\GridMate\GridMate\Serialize\Buffer.cpp.13.obj BinTemp\win_x64_vs2013_profile\Code\Framework\GridMate\GridMate\Serialize\CompressionMarshal.cpp.13.obj BinTemp\win_x64_vs2013_profile\Code\Framework\GridMate\GridMate\Session\LANSession.cpp.13.obj BinTemp\win_x64_vs2013_profile\Code\Framework\GridMate\GridMate\Session\Session.cpp.13.obj -> BinTemp\win_x64_vs2013_profile\Code\Framework\GridMate\GridMate.lib
[ 387/2298] cstlib (win_x64_vs2013|profile): BinTemp\win_x64_vs2013_profile\Code\Framework\GridMate\GridMate\Carrier\Carrier.cpp.14.obj BinTemp\win_x64_vs2013_profile\Code\Framework\GridMate\GridMate\Carrier\DefaultHandshake.cpp.14.obj BinTemp\win_x64_vs2013_profile\Code\Framework\GridMate\GridMate\Carrier\DefaultSimulator.cpp.14.obj BinTemp\win_x64_vs2013_profile\Code\Framework\GridMate\GridMate\Carrier\DefaultTrafficControl.cpp.14.obj BinTemp\win_x64_vs2013_profile\Code\Framework\GridMate\GridMate\Carrier\SocketDriver.cpp.14.obj BinTemp\win_x64_vs2013_profile\Code\Framework\GridMate\GridMate\Carrier\StreamSocketDriver.cpp.14.obj BinTemp\win_x64_vs2013_profile\Code\Framework\GridMate\GridMate\Carrier\Utils.cpp.14.obj BinTemp\win_x64_vs2013_profile\Code\Framework\GridMate\GridMate\Drillers\CarrierDriller.cpp.14.obj BinTemp\win_x64_vs2013_profile\Code\Framework\GridMate\GridMate\Drillers\ReplicaDriller.cpp.14.obj BinTemp\win_x64_vs2013_profile\Code\Framework\GridMate\GridMate\Drillers\SessionDriller.cpp.14.obj BinTemp\win_x64_vs2013_profile\Code\Framework\GridMate\GridMate\GridMate.cpp.14.obj BinTemp\win_x64_vs2013_profile\Code\Framework\GridMate\GridMate\Leaderboard\LeaderboardService.cpp.14.obj BinTemp\win_x64_vs2013_profile\Code\Framework\GridMate\GridMate\Replica\DataSet.cpp.14.obj BinTemp\win_x64_vs2013_profile\Code\Framework\GridMate\GridMate\Replica\Interest\BitmaskInterestHandler.cpp.14.obj BinTemp\win_x64_vs2013_profile\Code\Framework\GridMate\GridMate\Replica\Interest\BvDynamicTree.cpp.14.obj BinTemp\win_x64_vs2013_profile\Code\Framework\GridMate\GridMate\Replica\Interest\InterestManager.cpp.14.obj BinTemp\win_x64_vs2013_profile\Code\Framework\GridMate\GridMate\Replica\Interest\ProximityInterestHandler.cpp.14.obj BinTemp\win_x64_vs2013_profile\Code\Framework\GridMate\GridMate\Replica\MigrationSequence.cpp.14.obj BinTemp\win_x64_vs2013_profile\Code\Framework\GridMate\GridMate\Replica\RemoteProcedureCall.cpp.14.obj BinTemp\win_x64_vs2013_profile\Code\Framework\GridMate\GridMate\Replica\Replica.cpp.14.obj BinTemp\win_x64_vs2013_profile\Code\Framework\GridMate\GridMate\Replica\ReplicaChunk.cpp.14.obj BinTemp\win_x64_vs2013_profile\Code\Framework\GridMate\GridMate\Replica\ReplicaChunkDescriptor.cpp.14.obj BinTemp\win_x64_vs2013_profile\Code\Framework\GridMate\GridMate\Replica\ReplicaMgr.cpp.14.obj BinTemp\win_x64_vs2013_profile\Code\Framework\GridMate\GridMate\Replica\ReplicaStatus.cpp.14.obj BinTemp\win_x64_vs2013_profile\Code\Framework\GridMate\GridMate\Replica\ReplicaTarget.cpp.14.obj BinTemp\win_x64_vs2013_profile\Code\Framework\GridMate\GridMate\Replica\SystemReplicas.cpp.14.obj BinTemp\win_x64_vs2013_profile\Code\Framework\GridMate\GridMate\Replica\Tasks\ReplicaMarshalTasks.cpp.14.obj BinTemp\win_x64_vs2013_profile\Code\Framework\GridMate\GridMate\Replica\Tasks\ReplicaProcessPolicy.cpp.14.obj BinTemp\win_x64_vs2013_profile\Code\Framework\GridMate\GridMate\Replica\Tasks\ReplicaUpdateTasks.cpp.14.obj BinTemp\win_x64_vs2013_profile\Code\Framework\GridMate\GridMate\Serialize\Buffer.cpp.14.obj BinTemp\win_x64_vs2013_profile\Code\Framework\GridMate\GridMate\Serialize\CompressionMarshal.cpp.14.obj BinTemp\win_x64_vs2013_profile\Code\Framework\GridMate\GridMate\Session\LANSession.cpp.14.obj BinTemp\win_x64_vs2013_profile\Code\Framework\GridMate\GridMate\Session\Session.cpp.14.obj -> BinTemp\win_x64_vs2013_profile\Code\Framework\GridMateForTools\GridMateForTools.lib
[ 389/2298] cstlib (win_x64_vs2013|profile): BinTemp\win_x64_vs2013_profile\Code\CryEngine\CryAction\FlowSystem\AutoFlowNode.cpp.22.obj -> BinTemp\win_x64_vs2013_profile\Code\CryEngine\CryAction\CryAction_AutoFlowNode.lib
[ 580/2303] create_rc_file (win_x64_vs2013|profile): BinTemp\win_x64_vs2013_profile\Code\Launcher\WindowsLauncher\OnwarWindowsLauncher_rc\OnwarWindowsLauncher.auto_gen.rc
[ 581/2303] cxx (win_x64_vs2013|profile): Code\Launcher\WindowsLauncher\Main.cpp -> BinTemp\win_x64_vs2013_profile\Code\Launcher\WindowsLauncher\Main.cpp.3104.obj
[1503/2459] pch_msvc (win_x64_vs2013|profile): Onwar\Gem\Code\Source\Onwar_precompiled.cpp -> BinTemp\win_x64_vs2013_profile\Onwar\Gem\Code\Source\Onwar_precompiled.150.obj BinTemp\win_x64_vs2013_profile\Onwar\Gem\Code\Source\Onwar_precompiled.150.pch
[1506/2459] qxx (win_x64_vs2013|profile): Code\Framework\AzQtComponents\AzQtComponents\Components\FilteredSearchWidget.cpp -> BinTemp\win_x64_vs2013_profile\Code\Framework\AzQtComponents\AzQtComponents\Components\FilteredSearchWidget.cpp.6.obj
[1506/2459] qxx (win_x64_vs2013|profile): Code\Framework\AzQtComponents\AzQtComponents\Components\StyledDetailsTableView.cpp -> BinTemp\win_x64_vs2013_profile\Code\Framework\AzQtComponents\AzQtComponents\Components\StyledDetailsTableView.cpp.6.obj
[1506/2459] cstlib (win_x64_vs2013|profile): BinTemp\win_x64_vs2013_profile\Code\Framework\AzFramework\AzFramework\Application\Application_win.cpp.4.obj BinTemp\win_x64_vs2013_profile\Code\Framework\AzFramework\AzFramework\Application\Application.cpp.4.obj BinTemp\win_x64_vs2013_profile\Code\Framework\AzFramework\AzFramework\Asset\AssetSystemComponentHelper.cpp.4.obj BinTemp\win_x64_vs2013_profile\Code\Framework\AzFramework\AzFramework\Asset\AssetCatalog.cpp.4.obj BinTemp\win_x64_vs2013_profile\Code\Framework\AzFramework\AzFramework\Asset\AssetCatalogComponent.cpp.4.obj BinTemp\win_x64_vs2013_profile\Code\Framework\AzFramework\AzFramework\Asset\AssetProcessorMessages.cpp.4.obj BinTemp\win_x64_vs2013_profile\Code\Framework\AzFramework\AzFramework\Asset\AssetRegistry.cpp.4.obj BinTemp\win_x64_vs2013_profile\Code\Framework\AzFramework\AzFramework\Asset\AssetSystemComponent.cpp.4.obj BinTemp\win_x64_vs2013_profile\Code\Framework\AzFramework\AzFramework\Asset\SimpleAsset.cpp.4.obj BinTemp\win_x64_vs2013_profile\Code\Framework\AzFramework\AzFramework\CommandLine\CommandLine.cpp.4.obj BinTemp\win_x64_vs2013_profile\Code\Framework\AzFramework\AzFramework\Components\BootstrapReaderComponent.cpp.4.obj BinTemp\win_x64_vs2013_profile\Code\Framework\AzFramework\AzFramework\Components\ConsoleBus.cpp.4.obj BinTemp\win_x64_vs2013_profile\Code\Framework\AzFramework\AzFramework\Components\TransformComponent.cpp.4.obj BinTemp\win_x64_vs2013_profile\Code\Framework\AzFramework\AzFramework\Driller\DrillToFileComponent.cpp.4.obj BinTemp\win_x64_vs2013_profile\Code\Framework\AzFramework\AzFramework\Driller\RemoteDrillerInterface.cpp.4.obj BinTemp\win_x64_vs2013_profile\Code\Framework\AzFramework\AzFramework\Entity\BehaviorEntity.cpp.4.obj BinTemp\win_x64_vs2013_profile\Code\Framework\AzFramework\AzFramework\Entity\EntityContext.cpp.4.obj BinTemp\win_x64_vs2013_profile\Code\Framework\AzFramework\AzFramework\Entity\GameEntityContextComponent.cpp.4.obj BinTemp\win_x64_vs2013_profile\Code\Framework\AzFramework\AzFramework\FileFunc\FileFunc.cpp.4.obj BinTemp\win_x64_vs2013_profile\Code\Framework\AzFramework\AzFramework\IO\FileOperations.cpp.4.obj BinTemp\win_x64_vs2013_profile\Code\Framework\AzFramework\AzFramework\IO\LocalFileIO.cpp.4.obj BinTemp\win_x64_vs2013_profile\Code\Framework\AzFramework\AzFramework\Input\Channels\InputChannel.cpp.4.obj BinTemp\win_x64_vs2013_profile\Code\Framework\AzFramework\AzFramework\Input\Channels\InputChannelAnalog.cpp.4.obj BinTemp\win_x64_vs2013_profile\Code\Framework\AzFramework\AzFramework\Input\Channels\InputChannelAnalogWithPosition2D.cpp.4.obj BinTemp\win_x64_vs2013_profile\Code\Framework\AzFramework\AzFramework\Input\Channels\InputChannelAxis1D.cpp.4.obj BinTemp\win_x64_vs2013_profile\Code\Framework\AzFramework\AzFramework\Input\Channels\InputChannelAxis2D.cpp.4.obj BinTemp\win_x64_vs2013_profile\Code\Framework\AzFramework\AzFramework\Input\Channels\InputChannelAxis3D.cpp.4.obj BinTemp\win_x64_vs2013_profile\Code\Framework\AzFramework\AzFramework\Input\Channels\InputChannelDelta.cpp.4.obj BinTemp\win_x64_vs2013_profile\Code\Framework\AzFramework\AzFramework\Input\Channels\InputChannelDeltaWithSharedPosition2D.cpp.4.obj BinTemp\win_x64_vs2013_profile\Code\Framework\AzFramework\AzFramework\Input\Channels\InputChannelDigital.cpp.4.obj BinTemp\win_x64_vs2013_profile\Code\Framework\AzFramework\AzFramework\Input\Channels\InputChannelDigitalWithPosition2D.cpp.4.obj BinTemp\win_x64_vs2013_profile\Code\Framework\AzFramework\AzFramework\Input\Channels\InputChannelDigitalWithSharedModifierKeyStates.cpp.4.obj BinTemp\win_x64_vs2013_profile\Code\Framework\AzFramework\AzFramework\Input\Channels\InputChannelDigitalWithSharedPosition2D.cpp.4.obj BinTemp\win_x64_vs2013_profile\Code\Framework\AzFramework\AzFramework\Input\Channels\InputChannelId.cpp.4.obj BinTemp\win_x64_vs2013_profile\Code\Framework\AzFramework\AzFramework\Input\Channels\InputChannelQuaternion.cpp.4.obj BinTemp\win_x64_vs2013_profile\Code\Framework\AzFramework\AzFramework\Input\Devices\Gamepad\InputDeviceGamepad.cpp.4.obj BinTemp\win_x64_vs2013_profile\Code\Framework\AzFramework\AzFramework\Input\Devices\Gamepad\InputDeviceGamepad_win.cpp.4.obj BinTemp\win_x64_vs2013_profile\Code\Framework\AzFramework\AzFramework\Input\Devices\InputDevice.cpp.4.obj BinTemp\win_x64_vs2013_profile\Code\Framework\AzFramework\AzFramework\Input\Devices\InputDeviceId.cpp.4.obj BinTemp\win_x64_vs2013_profile\Code\Framework\AzFramework\AzFramework\Input\Devices\Keyboard\InputDeviceKeyboard.cpp.4.obj BinTemp\win_x64_vs2013_profile\Code\Framework\AzFramework\AzFramework\Input\Devices\Keyboard\InputDeviceKeyboard_win.cpp.4.obj BinTemp\win_x64_vs2013_profile\Code\Framework\AzFramework\AzFramework\Input\Devices\Motion\InputDeviceMotion.cpp.4.obj BinTemp\win_x64_vs2013_profile\Code\Framework\AzFramework\AzFramework\Input\Devices\Motion\InputDeviceMotion_none.cpp.4.obj BinTemp\win_x64_vs2013_profile\Code\Framework\AzFramework\AzFramework\Input\Devices\Mouse\InputDeviceMouse.cpp.4.obj BinTemp\win_x64_vs2013_profile\Code\Framework\AzFramework\AzFramework\Input\Devices\Mouse\InputDeviceMouse_win.cpp.4.obj BinTemp\win_x64_vs2013_profile\Code\Framework\AzFramework\AzFramework\Input\Devices\Touch\InputDeviceTouch.cpp.4.obj BinTemp\win_x64_vs2013_profile\Code\Framework\AzFramework\AzFramework\Input\Devices\Touch\InputDeviceTouch_none.cpp.4.obj BinTemp\win_x64_vs2013_profile\Code\Framework\AzFramework\AzFramework\Input\Devices\VirtualKeyboard\InputDeviceVirtualKeyboard.cpp.4.obj BinTemp\win_x64_vs2013_profile\Code\Framework\AzFramework\AzFramework\Input\Devices\VirtualKeyboard\InputDeviceVirtualKeyboard_none.cpp.4.obj BinTemp\win_x64_vs2013_profile\Code\Framework\AzFramework\AzFramework\Input\Events\InputChannelEventFilter.cpp.4.obj BinTemp\win_x64_vs2013_profile\Code\Framework\AzFramework\AzFramework\Input\Events\InputChannelEventListener.cpp.4.obj BinTemp\win_x64_vs2013_profile\Code\Framework\AzFramework\AzFramework\Input\Events\InputChannelEventSink.cpp.4.obj BinTemp\win_x64_vs2013_profile\Code\Framework\AzFramework\AzFramework\Input\Events\InputTextEventListener.cpp.4.obj BinTemp\win_x64_vs2013_profile\Code\Framework\AzFramework\AzFramework\Input\System\InputSystemComponent.cpp.4.obj BinTemp\win_x64_vs2013_profile\Code\Framework\AzFramework\AzFramework\Logging\LogFile.cpp.4.obj BinTemp\win_x64_vs2013_profile\Code\Framework\AzFramework\AzFramework\Logging\LoggingComponent.cpp.4.obj BinTemp\win_x64_vs2013_profile\Code\Framework\AzFramework\AzFramework\Logging\StartupLogSinkReporter.cpp.4.obj BinTemp\win_x64_vs2013_profile\Code\Framework\AzFramework\AzFramework\Math\MathUtils.cpp.4.obj BinTemp\win_x64_vs2013_profile\Code\Framework\AzFramework\AzFramework\Network\AssetProcessorConnection.cpp.4.obj BinTemp\win_x64_vs2013_profile\Code\Framework\AzFramework\AzFramework\Network\InterestManagerComponent.cpp.4.obj BinTemp\win_x64_vs2013_profile\Code\Framework\AzFramework\AzFramework\Network\NetBindable.cpp.4.obj BinTemp\win_x64_vs2013_profile\Code\Framework\AzFramework\AzFramework\Network\NetBindingComponent.cpp.4.obj BinTemp\win_x64_vs2013_profile\Code\Framework\AzFramework\AzFramework\Network\NetBindingComponentChunk.cpp.4.obj BinTemp\win_x64_vs2013_profile\Code\Framework\AzFramework\AzFramework\Network\NetBindingSystemComponent.cpp.4.obj BinTemp\win_x64_vs2013_profile\Code\Framework\AzFramework\AzFramework\Network\NetBindingSystemImpl.cpp.4.obj BinTemp\win_x64_vs2013_profile\Code\Framework\AzFramework\AzFramework\Network\NetworkContext.cpp.4.obj BinTemp\win_x64_vs2013_profile\Code\Framework\AzFramework\AzFramework\Network\SocketConnection.cpp.4.obj BinTemp\win_x64_vs2013_profile\Code\Framework\AzFramework\AzFramework\Physics\CollisionFilter.cpp.4.obj BinTemp\win_x64_vs2013_profile\Code\Framework\AzFramework\AzFramework\Physics\Material.cpp.4.obj BinTemp\win_x64_vs2013_profile\Code\Framework\AzFramework\AzFramework\Physics\SystemComponent.cpp.4.obj BinTemp\win_x64_vs2013_profile\Code\Framework\AzFramework\AzFramework\Physics\WorldBody.cpp.4.obj BinTemp\win_x64_vs2013_profile\Code\Framework\AzFramework\AzFramework\Script\ScriptComponent.cpp.4.obj BinTemp\win_x64_vs2013_profile\Code\Framework\AzFramework\AzFramework\Script\ScriptDebugMsgReflection.cpp.4.obj BinTemp\win_x64_vs2013_profile\Code\Framework\AzFramework\AzFramework\Script\ScriptMarshal.cpp.4.obj BinTemp\win_x64_vs2013_profile\Code\Framework\AzFramework\AzFramework\Script\ScriptNetBindings.cpp.4.obj BinTemp\win_x64_vs2013_profile\Code\Framework\AzFramework\AzFramework\Script\ScriptRemoteDebugging.cpp.4.obj BinTemp\win_x64_vs2013_profile\Code\Framework\AzFramework\AzFramework\StringFunc\StringFunc.cpp.4.obj BinTemp\win_x64_vs2013_profile\Code\Framework\AzFramework\AzFramework\TargetManagement\NeighborhoodAPI.cpp.4.obj BinTemp\win_x64_vs2013_profile\Code\Framework\AzFramework\AzFramework\TargetManagement\TargetManagementComponent.cpp.4.obj -> BinTemp\win_x64_vs2013_profile\Code\Framework\AzFramework\AzFramework\AzFramework.lib
FilteredSearchWidget.cpp
g:\Lumberyard\1.12.0.1\dev\Code\Framework\AzQtComponents\AzQtComponents/Components/FilteredSearchWidget.h(56) : error C2440: 'default argument' : cannot convert from 'initializer-list' to 'QVariant'
No constructor could take the source type, or constructor overload resolution was ambiguous
g:\Lumberyard\1.12.0.1\dev\Code\Framework\AzQtComponents\AzQtComponents/Components/FilteredSearchWidget.h(62) : error C2440: 'default argument' : cannot convert from 'initializer-list' to 'QVariant'
No constructor could take the source type, or constructor overload resolution was ambiguous
g:\Lumberyard\1.12.0.1\dev\Code\Framework\AzQtComponents\AzQtComponents/Components/FilteredSearchWidget.h(62) : fatal error C1903: unable to recover from previous error(s); stopping compilation
Build failed
<++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++>
Compilation failed - File: 'FilteredSearchWidget.cpp.6.obj', Module: 'AzQtComponents', Configuration: 'win_x64_vs2013|profile', error code 2
Input Files: 'g:\Lumberyard\1.12.0.1\dev\Code\Framework\AzQtComponents\AzQtComponents\Components\FilteredSearchWidget.cpp'
Output Files: 'g:\Lumberyard\1.12.0.1\dev\BinTemp\win_x64_vs2013_profile\Code\Framework\AzQtComponents\AzQtComponents\Components\FilteredSearchWidget.cpp.6.obj'
Command: 'D:\Programas\Visual Studio 2013\VC\BIN\amd64\CL.exe /nologo /WX /MP /Gy /GF /Gm- /fp:fast /Zc:wchar_t /Zc:forScope /Gd /wd4530 /wd4351 /Ox /Ob2 /Ot /Oi /Oy- /FS /Zo /bigobj /showIncludes /MD /W4 /wd4127 /Z7 /GR- /Ig:\Lumberyard\1.12.0.1\dev\BinTemp\win_x64_vs2013_profile\Code\Framework\AzQtComponents\AzQtComponents /Ig:\Lumberyard\1.12.0.1\dev\Code\Framework\AzQtComponents\AzQtComponents /Ig:\Lumberyard\1.12.0.1\dev\Code\CryEngine\CryCommon /Ig:\Lumberyard\1.12.0.1\dev\BinTemp\win_x64_vs2013_profile\Code\Framework\AzQtComponents /Ig:\Lumberyard\1.12.0.1\dev\Code\Framework\AzQtComponents /Ig:\Lumberyard\1.12.0.1\dev\BinTemp\win_x64_vs2013_profile\Code\Framework\AzToolsFramework /Ig:\Lumberyard\1.12.0.1\dev\Code\Framework\AzToolsFramework /Ig:\Lumberyard\1.12.0.1\dev\BinTemp\win_x64_vs2013_profile\Code\Framework\AzFramework /Ig:\Lumberyard\1.12.0.1\dev\Code\Framework\AzFramework /Ig:\Lumberyard\1.12.0.1\dev\BinTemp\win_x64_vs2013_profile\Code\Framework\GridMate /Ig:\Lumberyard\1.12.0.1\dev\Code\Framework\GridMate /Ig:\Lumberyard\1.12.0.1\dev\BinTemp\win_x64_vs2013_profile\Code\Framework\AzCore /Ig:\Lumberyard\1.12.0.1\dev\Code\Framework\AzCore /Ig:\Lumberyard\1.12.0.1\dev\BinTemp\win_x64_vs2013_profile\qt5\AzQtComponents.6 /ID:\Programas\Visual Studio 2013\VC\INCLUDE /ID:\Programas\Visual Studio 2013\VC\ATLMFC\INCLUDE /IC:\Program Files (x86)\Windows Kits\8.1\include\shared /IC:\Program Files (x86)\Windows Kits\8.1\include\um /IC:\Program Files (x86)\Windows Kits\8.1\include\winrt /Ig:\Lumberyard\1.12.0.1\dev\Code\Sandbox\SDKs\Qt\msvc2013_64\include /Ig:\Lumberyard\1.12.0.1\dev\Code\Sandbox\SDKs\Qt\msvc2013_64\include\QtCore /Ig:\Lumberyard\1.12.0.1\dev\Code\Sandbox\SDKs\Qt\msvc2013_64\include\QtCore\5.6.2 /Ig:\Lumberyard\1.12.0.1\dev\Code\Sandbox\SDKs\Qt\msvc2013_64\include\QtCore\5.6.2\QtCore /Ig:\Lumberyard\1.12.0.1\dev\Code\Sandbox\SDKs\Qt\msvc2013_64\include\QtGui /Ig:\Lumberyard\1.12.0.1\dev\Code\Sandbox\SDKs\Qt\msvc2013_64\include\QtGui\5.6.2 /Ig:\Lumberyard\1.12.0.1\dev\Code\Sandbox\SDKs\Qt\msvc2013_64\include\QtWidgets /Ig:\Lumberyard\1.12.0.1\dev\Code\Sandbox\SDKs\Qt\msvc2013_64\include\QtWidgets\5.6.2 /Ig:\Lumberyard\1.12.0.1\dev\Code\Sandbox\SDKs\Qt\msvc2013_64\include\QtWidgets\5.6.2\QtWidgets /Ig:\Lumberyard\1.12.0.1\dev\Code\SDKs\rapidjson\include /Ig:\Lumberyard\1.12.0.1\dev\Code\SDKs\rapidxml /Ig:\Lumberyard\1.12.0.1\dev\Code\SDKs\Lua /Ig:\Lumberyard\1.12.0.1\dev\Code\SDKs\zlib-common\include /Ig:\Lumberyard\1.12.0.1\dev\Code\Tools\SDKs /D_WIN32 /D_WIN64 /DCODE_BASE_FOLDER="g:/Lumberyard/1.12.0.1/dev/Code/" /D_PROFILE /DPROFILE /DNDEBUG /DSCRIPTCANVAS_ERRORS_ENABLED /DQT_QML_DEBUG /DAZ_QT_COMPONENTS_EXPORT_SYMBOLS /D_MT /D_DLL /DBINFOLDER_NAME="Bin64vc120" /DPLATFORM_SUPPORTS_AWS_NATIVE_SDK /DUSE_WINDOWS_DLL_SEMANTICS /DLY_BUILD=532402 /DRESOURCE_COMPILER /DFORCE_STANDARD_ASSERT /DNOT_USE_CRY_MEMORY_MANAGER /D_CRT_SECURE_NO_DEPRECATE=1 /D_CRT_NONSTDC_NO_DEPRECATE=1 /DWIN32 /DWIN64 /DKDAB_MAC_PORT /DAZ_ENABLE_TRACING /DAZ_ENABLE_DEBUG_TOOLS /DQT_CORE_LIB /DQT_GUI_LIB /DQT_WIDGETS_LIB /DEXE_VERSION_INFO_0=1 /DEXE_VERSION_INFO_1=12 /DEXE_VERSION_INFO_2=0 /DEXE_VERSION_INFO_3=1 g:\Lumberyard\1.12.0.1\dev\Code\Framework\AzQtComponents\AzQtComponents\Components\FilteredSearchWidget.cpp /c /Fo g:\Lumberyard\1.12.0.1\dev\BinTemp\win_x64_vs2013_profile\Code\Framework\AzQtComponents\AzQtComponents\Components\FilteredSearchWidget.cpp.6.obj'
Output:
FilteredSearchWidget.cpp
g:\Lumberyard\1.12.0.1\dev\Code\Framework\AzQtComponents\AzQtComponents/Components/FilteredSearchWidget.h(56) : error C2440: 'default argument' : cannot convert from 'initializer-list' to 'QVariant'
No constructor could take the source type, or constructor overload resolution was ambiguous
g:\Lumberyard\1.12.0.1\dev\Code\Framework\AzQtComponents\AzQtComponents/Components/FilteredSearchWidget.h(62) : error C2440: 'default argument' : cannot convert from 'initializer-list' to 'QVariant'
No constructor could take the source type, or constructor overload resolution was ambiguous
g:\Lumberyard\1.12.0.1\dev\Code\Framework\AzQtComponents\AzQtComponents/Components/FilteredSearchWidget.h(62) : fatal error C1903: unable to recover from previous error(s); stopping compilation
<++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++>
Process failed with return code: 1
answered 6 years ago
0

Thank ya much! I've sent this to some of my peers for assistance. Stay tuned :)

answered 6 years ago
0

@REDACTEDUSER

Have you followed the steps on this page?

https://docs.aws.amazon.com/lumberyard/latest/userguide/configurator-projects.html

answered 6 years ago
0

:D Ty Guys

REMOVEDUPLOAD

answered 6 years ago
0

@REDACTEDUSER I fixed the problem.

answered 6 years ago
0

@REDACTEDUSER unchecking the options ''Compile the engine and asset pipeline'' and ''Compile the Lumberyard Editor and tools''

answered 6 years ago
0

Yes @REDACTEDUSER

answered 6 years ago
0

@REDACTEDUSER

What step worked for you? How did you solve the issue?

answered 6 years ago
0

@REDACTEDUSER

You can leave those options checked, but then you have to use one of the build commands for your version of VS:

  • lmbr_waf.bat build_win_x64_vs2013_profile -p all
  • lmbr_waf.bat build_win_x64_vs2015_profile -p all
answered 6 years ago
0

@VitorSantos2

At what point in the process are you getting this error. Can you describe your steps for me? For example, something like this would be helpful:

  1. I opened ProjectConfigurator.exe
  2. Clicked on Create new
  3. Named project
  4. Chose Default or Empty Project
  5. More information
  6. More Information The more details the better, thanks.
answered 6 years ago

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