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How can I set up Collision Lozenges for a character in EMotionFX?

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In the legacy animation system you can set up "Auxiliary Proxies" for your character as seen in this documenation:

"http://docs.aws.amazon.com/lumberyard/latest/userguide/char-attach-proxy.html

I need these collision shapes so that I can do efficient ray-casting against a character model and determine which part of the model was hit.

In EMotionFX, there is an option to display "Collision Meshes" but I can't find any documentation on how to create these collision meshes.

asked 5 years ago16 views
4 Answers
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Accepted Answer

Hi @REDACTEDUSER

answered 5 years ago
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It would be nice to get more info on the implementing collision part of the EmotionFX editor. I don't think the tutorial videos talked about it or showed it for the character (correct me if I am wrong, I might have missed it).

answered 5 years ago
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Hey @REDACTEDUSER

answered 5 years ago
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Gotcha -- let me see what I can find for ya :) Stay tuned!

answered 5 years ago

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