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RemoteCertificateNameMismatch error when using Gamelift generated certificat


When trying to securely connect a client through an Gamelift SSL generated certificate to a Game session we got an RemoteCertificateNameMismatch error. We are using a Websocket communication between game client based on Unity and the game session.

asked 17 days ago18 views
1 Answer
Accepted Answer

When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.

DNS name can be retrieved when getting GameSession object and is format following this pattern: <unique identifier>.<region identifier>

answered 17 days ago

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