getting error on fleet activation of gamelift
I am getting below error when in fleet activation status
Server process started correctly but did not call InitSDK() or ProcessReady() within 5 minutes, launchPath(/local/game/Woah.x86_64), arguments(null), instanceId(i-0c0c1ec4d69e87b9e)
Not sure what is the issue here. the uploaded build is running fine on my local machine.
From Kyle Somers "Have you reviewed your game session logs from GameLift? Typically they will provide some further details to help pinpoint why InitSDK() was not called properly. This video provides instructions for debugging with server logs which I would recommend reviewing to help you set this up if you have not done so already"
Your remote server log should have the answer to why your InitSDK call isn't happening. Mostly it's a dependency issue or just an error in the code (exception thrown) and the call to InitSDK is bypassed.
Failed to creat a fleet of GameLiftasked 3 months ago
AWS Gamelift Fleet Instance Capacity not updating on terminated fleetasked 5 months ago
Server works with Gamelift-local, breaks on fleet activationasked 3 years ago
Unable to reserver a process on fleet ( FleetCapacityExceededException)Accepted Answerasked 7 months ago
Strange error while creating fleetasked 3 years ago
getting error on fleet activation of gameliftasked 11 days ago
Using UE4 and Gamelift, It only gives me an SDK Timeout error?asked a year ago
Error! Cannot create the fleet. Reason: Current limit of fleets of 0 have been reachedasked 3 months ago
Debugging FAILED status in Fleetasked 2 years ago
Server process started correctly but did not call InitSDK() or ProcessReady() within 5 minutes.asked 14 days ago