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@REDACTEDUSER Fmod is nice as it allows for a free license for one game per year with no limits other than your game budget has to be under $500k which should fit most indie developers. If your budget goes over 500k then its $5000 and if your budget is over $1.5 million the license cost is $15,000. Personally I am interested because my budget is under $500,000 and also one game no limit on platforms works for me as I don't think you could honestly build a good quality project to release more than once a year though I could be wrong...
I really like that their is no sound limits or anything like that.
Wwise LTX, included with Lumberyard, is a totally free version of Wwise with a smaller feature set than the full product. There is no sound limit with LTX. The full version of Wwise can be used for free with a 200 sound limit. Check Audiokinetic's license page for details.
Currently we don't have an FMOD solution, but we are interested in hearing from the community to gauge the level of interest in adding support for it.
It would be nice to have realtime representations of positional sound falloff (if that's not already doable). I don't really mind wwise personally but I haven't delved too far into sound design other than the bare minimum. WWISE LTX so far as met my needs perfectly other than not having the realtime editor representation for falloff so that I can more accurately do soundscapes.
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