Can't create/open new project in 1.13

0

When creating either a "Default" or "Empty" project, it gets created, compiles, etc but on open of either in the editor I receive:


Error

Failed to load dynamic library at path "D:/ENGINES/lumberyard/dev/Bin64vc140/Gem.CryEntityRemoval.Editor.f3ae24a1635e4f849535f37ef9f4b4da.v0.1.0.dll".

OK

If I do a compile after the project has been created I get:

[WAF] 'build_win_x64_vs2015_profile' finished successfully

All the required sdk's are installed and I had no issues doing the same with 1.12, removing the CryEntityRemoval gem results in more errors.

I then decided to setup from github and got the same results.

After spending weeks experimenting and learning lumberyard with 1.12 and deciding to use lumberyard for my game, I'm thinking twice about it if basic things such as creating projects get broken on new updates :(

FYI: The StarterGame runs without any issues

asked 6 years ago180 views
4 Answers
0
Accepted Answer

I resolved the issue by doing a full compile with

lmbr_waf.bat configure

lmbr_waf.bat build_win_x64_vs2015_profile -p all

Now a new project loads in the editor without any errors with the CryEntityRemoval gem enabled.

answered 6 years ago
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I've had this issue since 1.12. For now, disabling the CryEntityRemoval gem in your project (via the Project Configurator) will solve the issue. I also had this issue with the Water gem, so be wary of that one too. Also, don't forget to run "lmbr_waf configure" and "lmbr_waf build_win_x64_vs2015_profile -p game" (assuming your using VS2015 and 64-bit Windows).

answered 6 years ago
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Thanks for your reply and help, I had no issues with 1.12, I recreated the projects and removed only the CryEntityRemoval gem, recompiled and the projects did load in the editor, the extra errors I got was from removing the CryLegacy gem.

answered 6 years ago
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Please read the answer I posted as it may work for the Water gem. I did a compile with just the gems enabled in a new project, it took 1h50m16.230s so I'm not keen to recompile just yet.

answered 6 years ago

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