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I used detail map so far always without export settings exporting them from substance designer as tif. What's actually the difference in processing the export settings triggers?
Interesting, I just use it in few cases as hdr textures to not get them converted to ldr.Probably I tool to edit export settings that don't require photoshop would be very useful.
@REDACTEDUSER
By generating the .exportsettings file, you are explicitly telling Lumberyard how to ingest your file. If you open this file up, in your favorite text editor, you will see that we have set parameters for autooptimize, mipgentype, reduce, and a few others.
You are correct, that it will work without this step but ideally all textures in your project should go through the process of generating the .exportsettings file. There are benefits to having this on a large team.
One use case would be to create a script that reduces the size of the textures in your project. The script could change the value of reduce=0 to reduce=2. This would make a 1024x1024 texture reduce by a factor two. Resulting in a file that is now 256x256. The original texture is not changed, but the asset processer will see the change to the .exportsettings file and generate a new .dds file at the reduced size.
BigMonetsGhost, excellent article thanks.
I have enabled the RC Shell Commands, but don't see the options when I right click in windows explorer. Not sure why. The following seems to work though and may be a useful tip for some:
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Create a desktop icon for rc.exe (the file is in the "\dev\Bin64vc\140\rc" directory).
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Right click on the icon to open its properties and in the "target" window add the switch "/Detail_MergedAlbedoNormalsSmoothness" (without quotes).
Can then process your detailed image file by dragging it onto the desktop icon. It will automatically run and produce the detail .dds file.
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This is great information. Thank you for putting it together and sharing!
TY for the information, but not alot of people , unless they get creative in finding it, can affford PS, some can't even afford $10 but are worthy and talented. It looks like it should port directly , but in the future making a point to note it works in free ** might be nice.
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