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Hi jacwilso. I think this question is individual for project and team. I haven't team and i am using only C++, no Lua. it's not about performance or some language better, just for me it more convenient and easy.
p.s.
Read here too: When to use FG/Lua/C++
i use both but there is a reason why there is lua built into the engine & it is for rapid development & i think reading & writing code is better than trying to fit, arrange, connect & figure out all them little boxes in the script canvas. Lua is a very fast language it was chosen by the devs at crytek for that reason & to speed up the development of their games, it can be hot loaded & the results can be seen almost instantly. i use C++ only if lua is to slow for what i want the engine to do for my game.
Hi @REDACTEDUSER
I using of Script Canvas Amazon Lumberyard 1.18 , this language is powerful & fast , I publishing new video tutorials for Script Canvas nodes , also Emotion Fx graphs , I invite you to my channel in youtube :-)
https://www.youtube.com/channel/UCN9MWr1LFeR7i5AdkyxVMbg/videos
Cheers
Ahmad Karami
a computer teacher / a solo developer/ a gameplay programmer / a debugger
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