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You may get a faster response on the Unreal/Steam forums.
Have you made sure you are setting a different port for each server instance and registering that with correctly with steam? ie
--runtime-configuration ServerProcesses="[{LaunchPath="/local/game/Server",Parameters="port:1935",ConcurrentExecutions=1}, \
{LaunchPath="/local/game/Server",Parameters="port:2401",ConcurrentExecutions=1}, \
{LaunchPath="/local/game/Server",Parameters="port:5999",ConcurrentExecutions=1}, \
{LaunchPath="/local/game/Server",Parameters="port:6251",ConcurrentExecutions=1}, \
See https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-multiprocess.html
answered 5 years ago
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