Need a Public Roadmap for Lumberyard & Tools/Tutorials Development

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We need a public Roadmap for Lumberyard (for engine and tool development, as well as Tutorials/Documentation development). The Roadmap for cryengine is currently public and it's very easy to see what is currently being worked on, and the direction that CryEngine is headed. It's very difficult to see (or even predict) where or what is going on with Lumberyard.

We need a Public Roadmap for Lumberyard (and Tools/Tutorial development). I really like the "concept" of Lumberyard (CryEngine with added AWS, updated netcode and Twitch support), but we need a "Public Roadmap" (with monthly releases) for Lumberyard to see where Lumberyard is currently headed.

Many of the things that CryEngine has done (and is currently working on) for CryEngine V is extremely interesting, and hopefully these same features will make their way into Lumberyard. Another area that I'm concerned with (that CryEngine is terrible at doing) is Tutorials, Documentation, and sample games/assets (and weekly videos) like Unreal Engine's weekly twitch tutorial videos. We need a public Roadmap (with monthly releases) for Lumberyard Engine, Tools, Tutorials and AAA-Game samples! (like a sample version of "Star Citizen" Game, with tools, assets, source code, tutorials, etc.)

The most important thing is "openness" and "community management". We need sample AAA-Games (i.e. "Sample version of Star Citizen Game", "StarEngine Gems", development tools, tutorials, etc.) that currently use Lumberyard. So users can learn the development pipeline, learn the tools, modify existing sample assets, and help learn (and create) content and AAA game creation (like Star Citizen or No Man's Sky) in Lumberyard.

Please work with CIG/Chris Roberts and bring these same tools/tech that CIG/Star Citizen is working on, and using (in their games) and bring these same tools/tech to Lumberyard. Work with CIG developers to make these tools/code/assets available as a "Amazon Gem" in Lumberyard.

Openness and Community Management definitely "make or break" a game engine's success. We need more "openness" and a large community that works together for Lumberyard to succeed.

Games can "easily" be created in Unreal Engine, and Unity (they both have extremely good resources, tutorials, source code, demo games/assets, and very large communities that develop assets/tools/code/samples that you can use in your own game.

It is extremely easy to find "volunteer talent" (interns/students) and "community assets" to help with the development of a Unity or UE4 game. These engines are very easy to "learn" and "start" development with. Weekly YouTube and twitch tutorial videos are also very nice.

For Lumberyard, we need "turn-key" AAA-Game Tutorials and full AAA-Game Samples (that users can download, and are FULL AAA-games with assets, code samples, vehicles, etc.)[Similar game/assets/tools/editors to Star Citizen] along with accompanying YouTube videos/tutorials from Amazon and the Lumberyard Community on how to create (and modify/use) content from the Sample packs/games for Lumberyard game development.

That type of dedication to Lumberyard would really "push" Lumberyard forward. We need more AAA-Game samples (and full AAA-game pipeline/tools/tutorials) to help content creators get started with and learn Lumberyard.

Unity and UE4 are the best at this sort of "community" and therefore are the most popular choices for game development. There is a wide range of books, classes and community content and games available for both Unity and Unreal Engine. We need the same for Lumberyard!

asked 6 years ago19 views
13 Answers
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Hey @REDACTEDUSER

With each Lumberyard release we publish quite a few tutorials with written and video examples to help with the development and learning process. We are working on getting more content and tutorials released on a quicker cadence and we've been fortunate enough to see the community start to step up and create tutorial content as well. You can find links all throughout the forums for that. Not sure if you saw some of the GDC coverage, but we do have a couple of new sample sets that we will be releasing soon (just doing some polish on them) that will be a good starting point and a lot more up-to-date than the current samples.

As for the roadmap, I hear you loud and clear and it is something that we plan to do, but we aren't quite ready yet. Trust me, I cannot wait to release the roadmap. I think it will help illustrate how much work the team actually does between updates and shows how the community feedback and input (like this post) matters in our decisions and planning.

And the Cloud Imperium comments I cannot really discuss as it is a business partnership with confidential terms. They do have some amazing tech and tools and Star Citizen is shaping up to be one amazing game.

Thank you so much for the feedback. Please keep it coming! It is feedback like this that helps us get better and drives the things we do.

answered 6 years ago
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Hi!

Indeed, the roadmap will be very usefull for all of Lumberyard followers to understand when and what functionality will be depreciated and how it will be replaced.

Can we expect any update in this direction in near future?

answered 5 years ago
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honestly, we probably wont get a roadmap, atleast not while we are still in beta...to many thing in the engine are constantly changing..I remember asking about a roadmap like day one of the engine release(or somewhere around that time) but from the response i got, ^ this is what i gathered.

answered 5 years ago
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Has a Public Roadmap been released yet? Also can you please add Visual Studio 2017 support, as well as 3ds Max 2018, 3ds Max 2017, and Maya 2018, and Maya 2017 tools support to Lumberyard? The development tools are really lagging behind 3-4 years, and it's extremely difficult to teach students (current tools) or create current curriculum, when the tools are so far behind. I'm hoping that 3ds Max 2018, and Maya 2018, and 3ds Max 2017, and Maya 2017, as well as Visual Studio 2017 support can be added to Lumberyard fairly quickly.

answered 5 years ago
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Star Citizen and Squadron 42 are in EARLY ALPHA (not even Beta) and they still have PUBLIC ROADMAPS!

This is something that ALL DEVELOPERS expect! Especially from a game engine! Also how long are you going to HIDE BEHIND the "beta" nomicker? Lumberyard has been in Alpha/Beta for 6+ years already, and has no intentions of EVER leaving "beta". It will NEVER be a PRODUCTION READY game engine, and not a single game has EVER been released based on Lumberyard!

The Lumberyard project is like a "herd of cats" with NO DIRECTION, and NO PUBLIC ROAD MAP, and NO CLUE what they are even doing, or even where they are heading. Just completely LOST, and aimless!

If you want to see CLEAR DIRECTION, then look at EPIC GAMES - Unreal Engine Public Roadmap: https://trello.com/b/TTAVI7Ny/ue4-roadmap

It's very clear what EPIC GAMES is working on with their Unreal Engine 4, and Unreal Engine 5!

Amazon and the Lumberyard Team are completely clueless and completely LOST! The whole community has NO CLUE what Amazon is even doing, and Amazon doesn't even know what Amazon is doing! This whole Lumberyard project has been a complete MESS for 6+ years already, and NOTHING IS GETTING ADDED/FIXED/UPDATED and we still have NO VISION and NO PUBLIC ROADMAP!

Where are our AAA-quality cinematic/photorealistic game sample projects? Global Illumination? Software-based Real-time Ray Tracing and Path Tracing? Virtual Textures? One-click builds? Build time improvements (get game builds down to one-click and builds down to under a minute like Unreal Engine 4.25)? RTGI? OpenXR Plugin? Translucency Improvements? (Colored Tint / Tinted Windows / Clear coat on vehicles) Clear Coat Shading Model Improvements (Clear coat on vehicles/aircraft/objects, etc.) Support for Anisotropic Materials? (Raster & Ray Trace) GTAO SSAO on Consoles and Windows? ARKit 3.0 Upgrade? Native Soundfield Ambisonics Rendering? Animation Streaming? Screen Space Global Illumination? Virtualized Geometry similar to UE's "Nanite" or NVIDIA's Asteroids Demo?

Amazon's Lumberyard Team seems like a large herd of "aimless cats" wandering around for 5-6 years wasting Jeff Bezo's money! We still don't have anything! You are working on a Game Engine from 2012 (CryEngine v3.8.1) in the year 2020! In 5+ years nothing has come of this project! Not even ONE single good photorealistic cinematic AAA-quality sample demo project that we can download or use!

I don't think anyone at Amazon/Lumberyard even knows the direction that Lumberyard is headed or even HOW to create a AAA-quality game engine or even use Atlassian or JIRA or even Trello!

We can see what EPIC GAMES (and Unreal Engine) are doing! Amazon is about 10-15 years BEHIND Epic Games!

See here: https://www.youtube.com/watch?v=qC5KtatMcUw

It's time to knock that rust off, and let's get it together! We need a production quality game engine (not an early Beta from 5+ years ago) that is still filled with bugs, and doesn't have any of the features of a modern engine like Unreal Engine 4.25 or Unreal Engine 5!

When are we going to see a nice cinematic quality game sample project such as this one above from the Lumberyard Team? Any ideas? 2050? 2075? 2095? Year 3000?

From what I can tell, NOBODY at Amazon is capable of producing a AAA-quality game sample (using Quixel Megascans and Quixel high-poly assets). When are photorealistic and cinematic 4K, 8K and 16K Brushify tools going to work with Lumberyard?

answered 3 years ago
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[quote="Binky_LMBR, post:2, topic:2449"] Not sure if you saw some of the GDC coverage, but we do have a couple of new sample sets that we will be releasing soon (just doing some polish on them) [/quote]

3+ years later, and the Lumberyard team is STILL "putting polish" on things, and NOTHING has ever been released yet! We still don't have ANY of the sample projects from GDC released, and still don't have ANY type of AAA-quality photorealistic/cinematic game project that we can download, and use (and learn from) with sample assets/project file.

We still don't have GI (Global Illumination) [similar to "Lumen"], we still don't have Virtual Texturing, and we still don't have any type of 8K texture and truly virtualized geometry (high-poly dynamic LOD) similar to NVIDIA's Asteroids demo, or Unreal Engine's "Nanite".

Something like this here: https://www.youtube.com/watch?v=qC5KtatMcUw

We NEED the features in Lumberyard! Why is it taking the Lumberyard developers so long to add features? They can't even keep up with Epic Games or Unreal Engine! Lumberyard is falling lightyears behind, and is not even in the same class or league of engine as Unreal Engine anymore!

answered 3 years ago
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Hi Mark,

Thank you for your continued interest in Lumberyard and your valuable feedback. I understand the desire for sharing more info regarding future developments on Lumberyard from you and the rest of the community, and I am actively pushing for this. To be sure, the dev team is aware and understands that need.

We are currently working on a more detailed overview of our plans for Lumberyard developments to share with the community so please keep an eye out for future announcements!

answered 2 years ago
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It takes 12+ days to get a response, and the only thing you do is BLOCK our posts and censor everything, huh?

Still no public roadmap? Still no decent game samples? Still don’t even have the 2016 GDC game sample released?

You just delete our posts and continue to IGNORE everything that we’ve been asking for? For 6 years?

answered 2 years ago
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REMOVEDUPLOAD

Is ANY of this stuff listed above on a current public roadmap that WE can actually see? Any ideas as to when we will actually see the above features in a production ready build of the Lumberyard game engine? Does ANYONE in Amazon Lumberyard leadership team have any clue when we will see a PUBLIC ROADMAP? Will it be this decade? 2030? 2050? Does anyone have ANY ideas?

answered 2 years ago
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[quote="Mark.Malewski, post:9, topic:2449"] The build times are completely ridiculous and Lumberyard is definitely not “one click build” like Unreal Engine. We have NONE of the features or content (Quixel Megascan Assets) and Amazon doesn’t seem to be focusing on photo realism, or Arch Viz or cinematic quality games or rendering.

Lumberyard just seems “completely LOST” with no clue what direction they are headed and no guidance, no leadership and just a big 6 year catastrophic FAILURE!

In 3 years we can’t even get a game sample from the 2016 GDC released, and we keep hearing “sometime later” and “maybe next year” or maybe even a decade or two from now we’ll see a GDC game sample released. [/quote]

Any ideas when we will see the 2016 GDC Game Sample released?

REMOVEDUPLOAD

Any ideas when we will see a AAA-quality game sample (similar to the original Crytek Game sample?) with working vehicles, working boats, destructible buildings, destructible vegetation? Destructible vehicles that you can drive, crash, damage and blow up?

Cars, trucks, planes, tanks, buses, boats?

It shouldn’t take more than SIX MONTHS for ONE good Environment Artist and ONE Level Designer to make a sample game level/project with ALL of the items mentioned above in photorealistic quality that we can use/re-use in our own games and to learn from.

Does Amazon just not have the talent or anyone that can make a AAA-quality game level?

Would love to see something, and in 6+ years we still have nothing! Any ideas as to what is going on? We still don’t have a public roadmap and nobody seems to have ANY clue as to what is going on or what is happening at Amazon Lumberyard. Any ideas? Can we expect to see anything anytime soon? Is this Amazon Lumberyard project completely dead?

answered 2 years ago
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When will we see Virtualized Geometry? When will we be able to IMPORT CINEMATIC quality assets (like Quixel Megascans cinematic quality assets) into Lumberyard without creating ANY LODs, and import 8K and 16K textures directly into Lumberyard and have nice photo realistic cinematic quality games that are rendered in real-time?

Look at Unreal Engine 5 here: https://youtu.be/qC5KtatMcUw

When can we see ALL of these SAME EXACT FEATURES in Lumberyard? Anytime soon? This year? When are we going to see a consistently updated PUBLIC ROADMAP on Trello that we can look at?

answered 2 years ago
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[quote="Binky_LMBR, post:2, topic:2449"] With each Lumberyard release we publish quite a few tutorials with written and video examples to help with the development and learning process. We are working on getting more content and tutorials released on a quicker cadence and we’ve been fortunate enough to see the community start to step up and create tutorial content as well. You can find links all throughout the forums for that. Not sure if you saw some of the GDC coverage, but we do have a couple of new sample sets that we will be releasing soon (just doing some polish on them) that will be a good starting point and a lot more up-to-date than the current samples. [/quote]

Unfortunately I haven’t seen ANY decent game samples in several years now. We are still waiting for the 2016 GDC samples to get released and all we hear is “waiting on polish” but NOTHING seems to EVER get released!

We keep waiting and waiting and waiting, but another 3 1/2 years have passed and absolutely NOTHING ever gets released and NOTHING seems to come to fruition! We still don’t even have the GDC game samples!

We’re still waiting on these game samples to be released!

It’s been 6+ years already and it’s been over 3 1/2 years since this original post, and we still don’t see any high quality cinematic quality game samples. It would be great to see a GDC trailer/game sample get released, but in 3+ years (since the last GDC demo) we still don’t have ANYTHING released to us and we still don’t have these game samples that we can look at, use and learn from!

Three years is a VERY VERY VERY LONG TIME, and it seems like NOBODY IS LISTENING!

Still no road map. Still no cinematic quality game samples!

The only game sample available looks like a 2-year old created it (in under a day) and doesn’t look like anything AAA-quality like the CryTek game samples or even many of the Unreal Engine game samples!

When will we see a working game sample with photorealistic cinematic quality tanks, cars, buses, trucks, aircraft, helicopters, spacecraft and tanks/APCs that can demonstrate what Lumberyard is capable of? That we can use and learn from?

Will we see anything this year? This decade? Is the Lumberyard project scrapped?

Should we just move back to Unreal Engine and focus our efforts on using a well-supported “production ready” game engine (like Unreal Engine) with cinematic quality assets and textures like Quixel Megascans?

Has Amazon completely given up on Lumberyard? In 6+ years we haven’t seen ANYTHING come of this Lumberyard project and it’s still not stable or production ready and doesn’t seem to have ANY of the features that Epic Games Unreal Engine has. Any ideas as to what is going on? Still no road map? Still no cinematic quality game samples that we can download and use?

answered 2 years ago
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4 different community managers have come and gone over the past 6 years, and ALL of them have been saying the same exact thing, that they are “pushing for this”, but over 6 years... we still have NOTHING. Same exact problems and nothing seems to change.

The problems are AT THE TOP and the Lumberyard leadership team needs to be COMPLETELY FIRED, and Amazon needs NEW LEADERSHIP that is going to LISTEN to it’s developers. In 6+ years absolutely NOTHING has come of this silly Lumberyard “experiment”. It’s been a BIG WASTE of Jeff Bezos’ money, but outside of that we have nothing!

Just a buggy early alpha, and in 6 years we still don’t have a “production ready” game engine that can even compare to Unreal Engine 4.25!

The build times are completely ridiculous and Lumberyard is definitely not “one click build” like Unreal Engine. We have NONE of the features or content (Quixel Megascan Assets) and Amazon doesn’t seem to be focusing on photo realism, or Arch Viz or cinematic quality games or rendering.

Lumberyard just seems “completely LOST” with no clue what direction they are headed and no guidance, no leadership and just a big 6 year catastrophic FAILURE!

In 3 years we can’t even get a game sample from the 2016 GDC released, and we keep hearing “sometime later” and “maybe next year” or maybe even a decade or two from now we’ll see a GDC game sample released.

The current game sample looks like a 2-yr old created it, and if we ask for a better game sample that is comparable to the original CryTek CryEngine game sample (from 6+ years ago), the Lumberyard team claims that they are CLUELESS and incapable of making a good quality photorealistic game sample with working vehicles, working boats, helicopter, aircraft, a train, cars, a bus, a taxi and just give us a good sample that we can use to look at, learn from and assets that we can use/re-use.

You should see some of the Amazing game samples available for Unreal Engine, and then look at what is available for Lumberyard, and you’ll see that Lumberyard has NOTHING!

No community. No marketplace. No monthly free assets! Just a garbage sample that looks like a 2-yr old created it! The older game samples (from 4-6 years ago were NEVER maintained or kept current, everything was deprecated and now we have NOTHING).

Just a garage “alpha” game engine that still isn’t production ready (after 6+ years) and we still don’t have any photorealistic game samples (like the original Forest/woodlands with boats, vehicles, destructible vegetation, helicopters, trains, cars, jeeps, trucks, tanks, etc). Give us an incredible working game sample that we can look at, and use! (And learn from).

After 6+ years we still don’t have anything anywhere close to what Unreal Engine is doing! Just a big waste of money, and still don’t have a production ready game engine after 6+ years, no AAA-quality game samples are available, no marketplace, no monthly free game assets, and we still don’t even have a public roadmap (3-4 different community managers later, and Lumberyard has gone no where). We’re still dealing with the same FAILED AMAZON LUMBERYARD LEADERSHIP!

Jeff Bezos NEEDS to FIRE EVERYONE (starting at the top) and get us some REAL LEADERSHIP like what we see over at EPIC GAMES and with Unreal Engine! REAL LEADERS that can develop a production ready game engine and release AAA quality games (like PUBG and Fortnite).

It’s amazing that in 6 years we still have NOTHING! 5 years we have been demanding a roadmap and good game samples and we still have NOTHING!

We just keep hearing the same thing “maybe next year” and community managers just keep “kicking the can” down the road, with NOTHING ever coming of this project or game engine. We still have no marketplace. We still don’t have a photorealistic game engine with a AAA-quality photorealistic game sample.

EPIC GAMES and Unreal Engine whips a new one out every few months and we still have NOTHING from the Lumberyard team!

I guess we’ll look back at this 3+ year old post in another 3 years from now, and be in the same exact position that we are today. With NOTHING! This is a systemic problem with FAILED LEADERSHIP and the ONLY WAY to FIX the problem is FIRE ALL OF THE LUMBERYARD LEADERSHIP! EVERYONE!

It’s the ONLY way to FIX the problem! 6 years and we still have NOTHING!?? What are you guys doing with Jeff Bezos’ money?

No clue... no direction, NO LEADERSHIP!

We still don’t even have Global Illumination, Virtual Textures, or ANY of the features that Unreal Engine already has! What is the Lumberyard team doing? Sleeping? Taking 13 hour naps? Is anyone even AWAKE at Amazon?

This whole team needs to be fired, and Jeff Bezos probably needs to just hire Tim Sweeney and learn from EPIC GAMES and Unreal Engine, as to HOW to create a game engine, HOW to create games and HOW to LISTEN to developers and give developers what they want and develop a strong community around a production ready game engine and great game samples and amazing photorealistic game assets and textures (like Quixel Megascans and Quixel Game Assets) which are FREE TO USE for anyone using Unreal Engine!

Look at where we are at with Lumberyard, and try not to laugh! Nobody is even taking this project seriously! NOBODY! 6 years and still NO PUBLIC ROADMAP? Just as clueless NOW as we were SIX years ago! #FailedLeadership

answered 2 years ago

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