FleetCapacityExceededException indicates that there are no healthy server processes available on your fleet to host a new game session. In the screenshot posted, Active servers is 0 which corresponds to the same.
- Have you verified that the server starts up correctly? You could potentially test your game server integration with GameLift locally using GameLift local.
- Have you verified your fleet events to check for events that could indicate issues with the server process crashing or terminating in an unexpected manner? You can look for this via the AWS Console or alternatively using the describe-fleet-events command.
FleetCapacityExceededException - Unable to reserve a process on fleetasked 3 years ago
"An error occurred (FleetCapacityExceededException) when calling the CreateGameSession operation: Unable to reserve a process on fleetasked 2 months ago
An error occurred (InvalidRequestException) when calling the CreateProvisioningTemplate operation: Access denied during validating provisioning hook, Hook: arn:aws:lambda:ap-southeast-2::fAccepted Answerasked 9 months ago
Server works with Gamelift-local, breaks on fleet activationasked 3 years ago
[ERROR] ClientError: An error occurred (AccessDenied) when calling the PutObjectTagging operation: Access DeniedAccepted Answerasked 4 months ago
(FleetCapacityExceededException) when calling the CreateGameSession operationasked 5 months ago
Running a "proxy" process on gameliftAccepted Answerasked 2 years ago
Unable to reserver a process on fleet ( FleetCapacityExceededException)Accepted Answerasked a year ago
Use built-in Target Based Auto Scaling of Fleet when an outside service (not custom) is managing sessions and matchmakingAccepted Answerasked 2 months ago
Unable to complete SSL connection on a gamelift fleet with Linux OSasked 3 years ago