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hey :-)
i would really appreciate if you could update this to LY 1.9.
I have tried it on my own, but without a proper API reference and editor it is to hard for me, because i do not know all the function names. (e.g. what do i have to call to get the parent via the transformbus? Where do i find the api-ref for the Transformbus? I checked the User+Dev Manual but did not find anything)
I just hope sth like intellisense is coming soon to the LUA editor :-) Then all this stuff would be so easy
Thanks in advance!
SH
Thanks!!
Sadly it does not work with 1.10 out of the box, i'm getting always this error:
I assume it has to do somehow with the gemsystem because for me all additionally enabled gems are not shown in the visual studio solution.
Anyway thanks for the update, i will use 1.9 then :)
Hey i have another question.
How can i achieve to have collision between the spawned pawns? Just adding a collision component doesnt work :(
yea that was the problem, lmbr_waf configure does not create a new vs solution. But whats about my second question? :P How can i achieve collision between those two pawns? And i tried using the chicken as a pawn, it works but the animations did not get synchronized, is there not a prebuild support for synchronizing the animation state? What do i have to do? I really wish we would have an easy understandable multiplayer project e.g. the starter-game as a multiplayer-project would be awesome i guess.
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