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Matchmaking groups players into a sesssion and then basically goes to create that session by using StartGameSessionPlacement on your queue.
If you provide the latency data, matchmaking will use it when making matches with players and then the session will be placed according to latency rules on the queue.
Quite a few forum posts related to this ie:
- https://forums.awsgametech.com/t/matchmaking-rule-including-latency/7355/2
- https://forums.awsgametech.com/t/how-players-with-latency-will-be-matched-with-players-without-latency/6506/2
To get the ping data, the recommended ways is to ping the GameLift regional endpoint of the region that you are calculating latency to from the game client and then include that information in the request to StartGameSessionPlacement.
You can find a list of the regional endpoints for GameLift here: http://docs.aws.amazon.com/general/latest/gr/rande.html#gamelift_region
Does that cover your question?
Gamelift god for unreal engine community is chrisgong and flopperam team
Hello chris.I am getting an error when i try to enter this url in postman
https://gamelift.ap-south-1.amazonaws.com
Can you find an alternative url to get ping for different aws services
I was able to ping on CLI:
> ping gamelift.us-west-2.amazonaws.com
PING gamelift.us-west-2.amazonaws.com (52.119.161.68): 56 data bytes
> ping gamelift.ap-south-1.amazonaws.com
PING gamelift.ap-south-1.amazonaws.com (52.95.80.229): 56 data bytes
Hello.Yeah i can get them in ping but when i am doing a get request it is giving error.What should i do to get Ping in json format
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