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FLEET_INITIALIZATION_FAILED - GameLift
Hello, I am trying to learn and explore AWS GameLift service, I don't have any gaming domain background, I went through the GameLift Service docs and trying to learn this new technology/service. I am following [this](https://aws-samples.github.io/aws-gamelift-sample/en/flexmatch/lab24/) workshop , I am facing issue while creating the fleet.Please refer to the screenshot below : REMOVEDUPLOAD It will be great if someone could help me to understand the root cause of the issue and solve it.
WAF Error problem I tried plenty of stuff it doesn't work please help
Hi can you please help me solve this waf error problem, I'm frusturated at this point and would like to ask a few questions as well. When I hit rebuild project I'm getting WAF error. I checked every solution on this topic in forums. I got VS 2019 and has that MPS or something package I can't remmember it's name but I got that, I tried changing code in WAF settings according to a post I read here, didn't worked, I uninstalled Lumberyard and reinstalled it and it just insists on not working. Unreal Engine 5 for instance, also in Early Access, you hit download, you hit install and boom, it just works. I like Lumberyard, I like it's UI, it's entity system, excellent renders but why install process has to be so counter-intuitive? If people are currently working on Lumberyard, they should work on improving initial installment before adding new features. I have not seen a worse installment process than Lumberyard, might as well building it myself from the source code seems like it would have been easier. This is ridiculous. Also what the hell WAF stands for anyway? I was going to upload screenshot but apparently "new users cannot upload files" So here's a drive link that includes log txt aswell. Only thing missing in "Install Software" section is Speedtree. It just doesn't work I tried a lot of stuff please help https://drive.google.com/file/d/18Pr5z8Z7pMusZg8oWcAn3FYmTNy5o7ih/view?usp=sharing Edit: Also I use VS2019 do I need VS2017 ??? Edit 2: Lumberyard is not installed on C instead it's intalled in ssd drive S should I move it to C ? Edit 3: Lumberyard Setup Assistant has a green check on everything required so why the hell this thing is not working?!?! 😃 Edit 4: > [WARN] Unable to copy s:\lumberyard\shared\3rdparty\qt\220.127.116.11-az\msvc2019_64\bin\qt5core.dll to c:\lumberyard\18.104.22.168\dev\bin64vc142\qt5core.dll: [Errno 13] Permission denied: 'c:\\lumberyard\\22.214.171.124\\dev\\bin64vc142\\qt5core.dll' > [WARN] Unable to copy s:\lumberyard\shared\3rdparty\qt\126.96.36.199-az\msvc2019_64\bin\qt5gui.dll to c:\lumberyard\188.8.131.52\dev\bin64vc142\qt5gui.dll: [Errno 13] Permission denied: 'c:\\lumberyard\\184.108.40.206\\dev\\bin64vc142\\qt5gui.dll' > [WARN] Unable to copy s:\lumberyard\shared\3rdparty\qt\220.127.116.11-az\msvc2019_64\bin\qt5network.dll to c:\lumberyard\18.104.22.168\dev\bin64vc142\qt5network.dll: [Errno 13] Permission denied: 'c:\\lumberyard\\22.214.171.124\\dev\\bin64vc142\\qt5network.dll' > [WARN] Unable to copy s:\lumberyard\shared\3rdparty\qt\126.96.36.199-az\msvc2019_64\bin\qt5qml.dll to c:\lumberyard\188.8.131.52\dev\bin64vc142\qt5qml.dll: [Errno 13] Permission denied: 'c:\\lumberyard\\184.108.40.206\\dev\\bin64vc142\\qt5qml.dll' > [WARN] Unable to copy s:\lumberyard\shared\3rdparty\qt\220.127.116.11-az\msvc2019_64\bin\qt5quick.dll to c:\lumberyard\18.104.22.168\dev\bin64vc142\qt5quick.dll: [Errno 13] Permission denied: 'c:\\lumberyard\\22.214.171.124\\dev\\bin64vc142\\qt5quick.dll' > [WARN] Unable to copy s:\lumberyard\shared\3rdparty\qt\126.96.36.199-az\msvc2019_64\bin\qt5svg.dll to c:\lumberyard\188.8.131.52\dev\bin64vc142\qt5svg.dll: [Errno 13] Permission denied: 'c:\\lumberyard\\184.108.40.206\\dev\\bin64vc142\\qt5svg.dll' > [WARN] Unable to copy s:\lumberyard\shared\3rdparty\qt\220.127.116.11-az\msvc2019_64\bin\qt5widgets.dll to c:\lumberyard\18.104.22.168\dev\bin64vc142\qt5widgets.dll: [Errno 13] Permission denied: 'c:\\lumberyard\\22.214.171.124\\dev\\bin64vc142\\qt5widgets.dll' > [WARN] Unable to copy s:\lumberyard\shared\3rdparty\qt\126.96.36.199-az\msvc2019_64\bin\qt5qmlmodels.dll to c:\lumberyard\188.8.131.52\dev\bin64vc142\qt5qmlmodels.dll: [Errno 13] Permission denied: 'c:\\lumberyard\\184.108.40.206\\dev\\bin64vc142\\qt5qmlmodels.dll' > [WARN] Unable to copy s:\lumberyard\shared\3rdparty\qt\220.127.116.11-az\msvc2019_64\bin\qt5qmlworkerscript.dll to c:\lumberyard\18.104.22.168\dev\bin64vc142\qt5qmlworkerscript.dll: [Errno 13] Permission denied: 'c:\\lumberyard\\22.214.171.124\\dev\\bin64vc142\\qt5qmlworkerscript.dll' > [WARN] Unable to copy s:\lumberyard\shared\3rdparty\qt\126.96.36.199-az\msvc2019_64\bin\qt5xml.dll to c:\lumberyard\188.8.131.52\dev\bin64vc142\qt5xml.dll: [Errno 13] Permission denied: 'c:\\lumberyard\\184.108.40.206\\dev\\bin64vc142\\qt5xml.dll' It says "Check the file permissions or any process that may be locking it." I did checked the file permissions, it is not read only, users have full access and I'm running Project Configurator admin mode. Edit 5: About Error no 13 Permission denied error in another post someone says restart fixes it so I restarted the PC and it's not solved. Lumberyard hates me 😃 I have tried so much stuff it just does't work. Edit 6: I revert folder properties of lumberyard, I uncheck "read only" but when I try to rebuild project it automaticall reverts back to read only and gives error. Edit 7: At this point, I don't know what else to do. I installed this QT software thinking maybe it would solve it. It didn't, why permission is denied? Who knows! I guess I have to prepare the perfect condition for it to run with scientific precision like as if I'm trying to discover higgs boson. Do I need a hadron collider to run this thing?
Sharing My Original Music and Sound FX - Over 2000 Tracks
Hi everyone, I've created over 2000 tracks of original music and sound fx that you re welcome to freely use in your games. All I ask is to be attributed as indicated on my website: soundimage.org/ I sincerely hope some of my work is helpful. :slight_smile:
Lumberyard Lua Tutorials
Hello Lumberyard Team. Just checked your official YouTube channel. Unfortunately I found no tutorials on how to use lua scripting with lumberyard . I know script canvas is an alternate option but I am the kind of person who prefers to write code instead of visual scripting . So I wish to see lua scripting with lumberyard tutorials.
[Dev Blog] Splitting The Atom: Introducing Lumberyard's New Photorealistic Renderer
Hello Lumbernauts! Checkout the latest Lumberyard dev blog at https://aws.amazon.com/blogs/gametech/splitting-the-atom-introducing-lumberyards-new-photorealistic-renderer/ We are planning a series of Lumberyard related dev blogs with lots of interesting topics so keep an eye out for those in the future! Let us know your thoughts and feedback regarding Lumberyard's new renderer by replying to this post!
How do I hide the info window in a prebuilt assembly?
How do I hide the info window in a prebuilt assembly (Export to Engine)? REMOVEDUPLOAD I don't need it to be visible to an ordinary player, because there is no point in that. And also, is it possible to leave only the FPS visibility and how to regulate it? I want to make sure that by pressing some keyboard key, you can show and hide the FPS value maybe there is some kind of console variable ...
Save Data for Script Canvas?
Hi I have been messing with trying to learn some c++ to work in LY, but to be honest I have never really touched it in my life, and script canvas is my favorite thing to do, my real question is when will script canvas have a save feature like to an xml file. I looked around and unreal's blueprints have a save feature, I know they are different and that cannot be a full explanation, but I also did some more looking and even Cryengine back in Cryengine 3 when LY was born it had a save system. Yes LY did have a save system right out on beta 1.0. Why is this not a feature yet for script canvas? I have been working on a game for over 6 months now and it is all going pretty well, lots of help from others as I build it, but I just recently realized my game is unplayable without this one feature. And flowgraph was taken out so any visual saving feature now is gone. I was looking at other posts and saw that someone working at LY was going to look into it and even put a sticky note on his pc, but that was in July and we are still here without it. I really hope this does not get overlooked, because I have been trying to use LY for a long time now, and my only other choice is to go to Unreal if necessary to continue my games progression. REMOVEDUPLOAD This is what flowgraph had back in 2016.
1.27 Error on New Project Build
Hello, Upon knowing about the new 1.27, I was excited to install it. I previously had 1.25. So I completely uninstalled it and deleted the installation folder that still remained after unintsallation. Finally I came to building a project, and I selected an empty project, rather than default option. And after I chose the required gems, I selected 'Rebuild Project'. And 50GB later, it finally completed. When I open the 'Lumberyard Editor Visual Studio 2019', The following errors came up... **ERROR 1:** An error occurred while loading gems. This can happen when new gems are added to a project, but those gems need to be built in order to function. This can also happen when switching to a different project, one which uses gems which are not yet built. To continue, please build the current project before attempting to run Asset Processor again. Full error text: Failed to load dynamic library at path "D:\Amazon\Lumberyard\220.127.116.11\dev\Bin64vc142\Gem.VideoPlayback.632473900ed84df3a2bad2887a3bff56.v0.1.0.dll". ***Solution: https://forums.awsgametech.com/t/lumberyard-installation-error-account-permissions-requested/8895/21?u=lokkkiii*** **ERROR 2:** An error occurred while loading gems. This can happen when new gems are added to a project, but those gems need to be built in order to function. This can also happen when switching to a different project, one which uses gems which are not yet built. To continue, please build the current project before attempting to run Asset Processor again. Full error text: Failed to load dynamic library at path "D:/Amazon/Lumberyard/18.104.22.168/dev/Bin64vc142/Gem.RADTelemetry.bdaf32823406492686e35200afc555b3.v0.1.0.dll". ***Solution: Disabling the RAD Telemetry Addon .. (Not solution, but temp work around)*** **ERROR 3:** ERROR: File "D:/Amazon/Lumberyard/22.214.171.124/dev/Gems/QtForPython/Editor/Scripts/bootstrap.py", line 42, in <module> ERROR: import az_qt_helpers ERROR: File "D:\Amazon\Lumberyard\126.96.36.199\dev\Gems\QtForPython\Editor\Scripts\az_qt_helpers.py", line 16, in <module> ERROR: from PySide2 import QtWidgets ERROR: ModuleNotFoundError ERROR: No module named 'PySide2' EXCEPTION: Detected script failure in Python script(D:/Amazon/Lumberyard/188.8.131.52/dev/Gems/QtForPython/Editor/Scripts/bootstrap.py); return code -1! ***Solution: Disabled the 'QTforPython' addon (Not solution, but temp work around) *** Finally, ERROR 4: In the Screenshot.... REMOVEDUPLOAD This error just refuses to go. What else can I do to start this engine????! Why is the installation so complicated always??? Pls dont tell me to reinstall this thing, as it takes more than 50-60GB ... I am already regretting using my mobile data for it...
How to check if a BehaviorClass inherits a class
In my game, I have the class ITreeGenerator(which purely virtual class) and I will like to find all the classes that inherit that class. I did find a way to find all the classes that have been reflected in the BehaviorContext(getting the BehaviorClass of all class). The end goal of this code is I am trying to create an object for all the classes that is registered to a ReflectContext that inherits ITreeGenerator