All Content tagged with Amazon GameLift

game server hosting solution that deploys, operates, and scales cloud servers for multiplayer games

Content language: English

Select up to 5 tags to filter
Sort by most recent
495 results
Hi, I am experiencing an issue with my GameLift fleet, and I would like to understand the cause of it. Here are the details: * GameLift Version: com.amazonaws.gameliftserver.sdk-5.1.2 on Unity *...
1
answers
0
votes
8
views
Minjun
asked 4 days ago
Hi, I use gamelift with my logic for creating game session. In my logic, send game session command first and get ip, port pair. And second, find previous fleet instance by ip-port pair in my DB. If...
Accepted AnswerAmazon GameLift
1
answers
0
votes
30
views
owen
asked 8 days ago
Hi folks, As the title says, whenever I try to get a new build/fleet working on gamelift I get that error ".x86_64 is not executable" and I can make it working in a normal EC2 instance. I don't know...
3
answers
0
votes
23
views
asked 9 days ago
Most GameLift resources I create in cloudformation allow me to specify tags (MatchmakingRuleSet, MatchmakingConfiguration, GameSessionQueue, Roles, Location, etc), but Fleets seem to be an exception...
1
answers
0
votes
18
views
Bryan
asked 17 days ago
I have been using Gamelift with a Unity build for my game logic for a while. I have also been using Lambda and DynamoDB together successfully for a while as well. I am now trying to save match...
0
answers
0
votes
20
views
Ded
asked 19 days ago
Hi, we are testing Gamelift ANywhere with our Gamelift Unreal Engine plugin game. The game is working fine in managed Gamelift. Inorder for it to work with Gamelift anywhere, we have started passing...
1
answers
0
votes
25
views
asked a month ago
Apparently, Google up their requirement to android 34 and you need to use unreal 5.44 for that. ![Enter image description here](/media/postImages/original/IMAp4xGxnbSoqH0gqn7yZfjQ) After upgrading...
0
answers
0
votes
20
views
asked a month ago
I am developing an FPS game using an Unreal dedicated server, and each game session needs to have a guaranteed runtime of about 20 minutes. Can this runtime be guaranteed when using GameLift spot...
1
answers
0
votes
29
views
mist
asked a month ago