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All Content tagged with Amazon GameLift
game server hosting solution that deploys, operates, and scales cloud servers for multiplayer games
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Hello,
How do I make multiple users that made simultaneous create game session requests to join into one game session? I am using lambda to handle requests.
Hello,
I am using Unreal Engine. I need to create game sessions automatically after game server process is ready. The reason is that when multiple players send join request at the same time, there is ...
Hi there,
i was wondering when the official GameLift plugin for Unreal Engine will be updated to support Unreal Engine 5.4.
Its been some time that 5.4 is out, they just released 5.5, and still the pl...
Hello.
Almost 3 weeks ago, I was still able to view the current hardware metrics of a fleet via the display. Now it is no longer displayed, no matter how long the fleet has been running. Activity metr...
Hey there,
I am looking to find all game sessions on a fleet/server using C++ with Unreal Engine and would like some direction on where to begin code-wise.
Checking the GameLiftSDK module from the ...
EXPERT
published 2 months ago0 votes207 views
Container support on Amazon GameLift, purpose-built for seamless global game server hosting.
Hi, we don't have matchmaking based on latency yet. While matchmaking, we would like to give the maximum priority to a specific instance fleets. How to achieve this? Will ordering those instances firs...
Hi, I’m getting this error when I try to create an alias for my fleet:
*1 validation error detected: Value 'arn:aws:gamelift:us-east-1:.......
/fleet-...........' at 'routingStrategy.fleetId' failed t...
Hello,
I am trying to search for GameLift game sessions using the SearchGameSessionsCommand. I want to filter the results using the "FilterExpression" field, and filter the results by the properties ...
Hi,
Is it possible to set up the GameLift FlexMatch ruleset to match players based on a game session's properties? For example, if I create a game session as follows:
```
create_response = gamelift....
Hello,
So I have a matchmaking ruleset that sets the minplayers to 1. When I do this, I noticed that if 2 players try to join a match with no active game sessions in a relatively short amount of time...
Hi, I am experiencing an issue when trying to deploy on a managed EC2 fleet. Everything works fine on the Anywhere fleet, but for the managed EC2 fleet, I am encountering the following error:
```
SE...