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All Content tagged with Amazon GameLift
game server hosting solution that deploys, operates, and scales cloud servers for multiplayer games
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Hi, I’m getting this error when I try to create an alias for my fleet:
*1 validation error detected: Value 'arn:aws:gamelift:us-east-1:.......
/fleet-...........' at 'routingStrategy.fleetId' failed t...
Hello,
I am trying to search for GameLift game sessions using the SearchGameSessionsCommand. I want to filter the results using the "FilterExpression" field, and filter the results by the properties ...
Hi,
Is it possible to set up the GameLift FlexMatch ruleset to match players based on a game session's properties? For example, if I create a game session as follows:
```
create_response = gamelift....
Hello,
So I have a matchmaking ruleset that sets the minplayers to 1. When I do this, I noticed that if 2 players try to join a match with no active game sessions in a relatively short amount of time...
Hi, I am experiencing an issue when trying to deploy on a managed EC2 fleet. Everything works fine on the Anywhere fleet, but for the managed EC2 fleet, I am encountering the following error:
```
SE...
Hello,
In the FlexMatch matchmaking configuration, I know that you can set the minPlayers value with the expansions, as follows:
```
"expansions": [{
"target": "teams[players].minPlayers...
EXPERT
published 2 months ago0 votes134 views
Amazon GameLift publishes a sample script to help with updating game server builds that are deployed on Amazon GameLift managed EC2 fleets in production.
Hi,
I am experiencing an issue with my GameLift fleet, and I would like to understand the cause of it. Here are the details:
* GameLift Version: com.amazonaws.gameliftserver.sdk-5.1.2 on Unity
* Fle...
Hi, I use gamelift with my logic for creating game session.
In my logic, send game session command first and get ip, port pair. And second, find previous fleet instance by ip-port pair in my DB. If th...
Hi folks,
As the title says, whenever I try to get a new build/fleet working on gamelift I get that error ".x86_64 is not executable" and I can make it working in a normal EC2 instance. I don't know ...
Most GameLift resources I create in cloudformation allow me to specify tags (MatchmakingRuleSet, MatchmakingConfiguration, GameSessionQueue, Roles, Location, etc), but Fleets seem to be an exception t...
I have been using Gamelift with a Unity build for my game logic for a while. I have also been using Lambda and DynamoDB together successfully for a while as well. I am now trying to save match result...