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All Content tagged with Amazon GameLift

game server hosting solution that deploys, operates, and scales cloud servers for multiplayer games

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AWS
EXPERT
published 3 months ago0 votes104 views
Amazon GameLift launches improvements to the C++ Server SDK websocket connection stability and adds logging capabilities for game servers developed on Unreal Engine.
Hi, we are testing Gamelift ANywhere with our Gamelift Unreal Engine plugin game. The game is working fine in managed Gamelift. Inorder for it to work with Gamelift anywhere, we have started passing S...
1
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68
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Apparently, Google up their requirement to android 34 and you need to use unreal 5.44 for that. ![Enter image description here](/media/postImages/original/IMAp4xGxnbSoqH0gqn7yZfjQ) After upgrading t...
1
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53
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asked 3 months ago
profile pictureAWS
EXPERT
published 3 months ago0 votes121 views
Amazon GameLift launches revamped fleet creation to improve transparency and accuracy during fleet creation.
I am developing an FPS game using an Unreal dedicated server, and each game session needs to have a guaranteed runtime of about 20 minutes. Can this runtime be guaranteed when using GameLift spot inst...
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65
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asked 3 months ago
AWS
EXPERT
published 3 months ago0 votes135 views
Amazon GameLift launches a docker based solution to generate C++ Server SDK binary and SSL libraries for the Amazon GameLift Unreal plugin for game servers using Unreal Engine 5.1, 5.2, and 5.3 that r...
Our project is currently using Unreal Engine 5.3. Our fleets fail to activate, with: **SERVER_PROCESS_SDK_INITIALIZATION_TIMEOUT** **The server process did not call InitSDK() within the time expecte...
1
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75
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asked 3 months ago
We've gone through the process of testing our builds using AWS GameLift Anywhere, and wanted to test uploading our builds. We're able to successfully upload builds and create fleets. However, I modif...
1
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72
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asked 3 months ago
Hello, our team using gamelift with unity engine(use gamelift sdk 5.1.2). I was always using GameLift well, but one day I sent a session creation request, and the session was created, but it ended rig...
1
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87
views
asked 3 months ago
Hi, our team implemented session based game with unity and use gamelift as well. But when we scale up the fleet manually(not waiting for target based auto scale up), some activated session suddenly sh...
Accepted AnswerAmazon GameLift
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0
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115
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asked 4 months ago
AWS
EXPERT
published 4 months ago0 votes545 views
Amazon GameLift launches a fast game server update tool for development fleets
My Flexmatch "GameLift Matchmaking Event" is giving an error that says "MatchmakingFailed" and reason is "PLACING_FAILED" with the following message that says "Game session reservation has failed post...
1
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0
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132
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asked 4 months ago