All Content tagged with Amazon GameLift
game server hosting solution that deploys, operates, and scales cloud servers for multiplayer games
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EXPERT
published 9 months ago0 votes1533 views
We are debugging some issues on our EC2 game servers where we get a GameLift event: SERVER_PROCESS_TERMINATED_UNHEALTHY, however we don't ever seem to receive the OnTerminate callback on the server....
EXPERT
published 10 months ago1 votes1155 views
im using unity multiplay service previously, but due to some limitation we decide to change to aws gamelift.
i have read some examples from github to integrate...
EXPERT
published 10 months ago0 votes1290 views
Hello,
I'm using Unreal, and trying to deploy an EC2 fleet from the plugin. I've filled out the profile, selected deployment scenario (FlexMatch fleet), and set the game parameters (double checked...
Hello,
I'm trying to figure out how to RDP to an EC2 instance of a GameLift fleet server (using SDK 5). I'm following this guide:
> https://awscloudsecvirtualevent.com/workshops/module1/rdp/
But i...
Hello,
I am using unreal engine, i've setup everything to support GameLift and tested on managed EC2 instances and everything is working fine.
Also I've setup Anywhere, followed all the steps from...
I am having a problem making a call to Aws.GameLift.Realtime.Client.Connect where it immediately returns a DISCONNECTED status and the Client.OnCloseEvent is called.
* I was expecting to receive a...
Hello,
Our fleet is configured to run a single instance with 4 `Concurrent processes`. However, the metrics for `Active server processes`, `Healthy server processes`, `Available game sessions`, and...
I've got several products running on GameLift using the 3.0.4 SDK, without any problems. We've now decided we want to utilize GameLift AnyWhere for quicker turnaround when testing and we have thus...