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All Content tagged with Amazon GameLift
game server hosting solution that deploys, operates, and scales cloud servers for multiplayer games
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EXPERT
published 5 months ago0 votes174 views
Amazon GameLift launches a docker based solution to generate C++ Server SDK binary and SSL libraries for the Amazon GameLift Unreal plugin for game servers using Unreal Engine 5.1, 5.2, and 5.3 that r...
Our project is currently using Unreal Engine 5.3.
Our fleets fail to activate, with:
**SERVER_PROCESS_SDK_INITIALIZATION_TIMEOUT**
**The server process did not call InitSDK() within the time expecte...
We've gone through the process of testing our builds using AWS GameLift Anywhere, and wanted to test uploading our builds.
We're able to successfully upload builds and create fleets.
However, I modif...
Hello, our team using gamelift with unity engine(use gamelift sdk 5.1.2).
I was always using GameLift well, but one day I sent a session creation request, and the session was created, but it ended rig...
Hi, our team implemented session based game with unity and use gamelift as well.
But when we scale up the fleet manually(not waiting for target based auto scale up), some activated session suddenly sh...
EXPERT
published 5 months ago0 votes576 views
Amazon GameLift launches a fast game server update tool for development fleets
My Flexmatch "GameLift Matchmaking Event" is giving an error that says "MatchmakingFailed" and reason is "PLACING_FAILED" with the following message that says "Game session reservation has failed post...
EXPERT
published 5 months ago0 votes836 views
Amazon GameLift launches updates to the console experience to now automatically apply your display preferences for tables, saved to your AWS user account, as well as fleet creation workflow to make it...
So my question is as stated, it seem to be two reference sdk and it is different syntax. Which one Should i use when programming server code on UE5.
// Server SDK Reference
https://docs.aws.amazon.co...
So i keep getting this annoying error saying "SERVER_PROCESS_CRASHED -- The server process exited without calling ProcessEnding(). Check your game session log to see why ProcessEnding() was not calle...
I was trying to setup GameLift for my Unreal Engine 5.3 game project. I started from here: [https://aws.amazon.com/gamelift/getting-started/]() and when I navigate to Unreal Engine link there ([https:...
Hi,
After upgrading to SDK version 5+, my server logs have stopped working.
I used to dump a file using a launch parameter in the Runtime Configuration (-logFile "serverOut.txt") and that worked per...