All Content tagged with Amazon GameLift
game server hosting solution that deploys, operates, and scales cloud servers for multiplayer games
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I'm on AWS Gamelift SDK version 5.1 and I'm getting this error when trying to deploy a fleet:
Server process started correctly but did not call InitSDK() or ProcessReady() within 5 minutes.
This is...
I just upload the build with install.sh to gamelift, but cause error"FLEET_INITIALIZATION_FAILED Cannot run program "/local/game/install.sh" (in directory "/local/game"): error=2, No such file or...
I'm planning to use FlexMatch as a matchmaking system for my chat app. It basically works like Omegle in which two authenticated users are matched based on its input interests. (e.g. they both have an...
I'm trying to remotely connect to a GameLift Managed EC2 Linux instance using SDK 5, without luck.
I'm getting the credentials with 'aws gamelift get-compute-access' and export them.
When I try to...
I'm using Amazon Gamelift Anywhere to run a server from my local machine attached to a custom location inside a fleet. My server is running fine, it calls InitSDK() and successfully connects to the...
Hi, I have a queue which do matchmaking and after successful matchmaking, it creates an automatic backfill request to fill remaining player slot. The backfill works fine until a player who was part of...
Hi, I would like to matchmaking only players with different factions.
That is, in my game there will be 3 factions and each user will be linked to one of them.
I don't want two users with the same...
Hello AWS devs,
I am starting a matchmaking request (using the StartMatchmaking function) from a client. This triggers a game session to start; in my game mode (server side), I call...
I have the Unreal Gamelift plugin for AWS integrated. I am able to setup my user with AdministratorAccess + GameLiftGameServerGroupPolicy successfully, but I cannot find any information on how to...
I see that by default, the flexmatch doesnt support duplicate playerId. However, In my game, I want duplicate playerId to be. Is there any way to allow matchmaking for the same playerId twice or even...
Hi, So I have a server in Gamelift that have 3 game modes. How can I spin up the server with the game mode for which Flexmatch created the session? Lets say FlexMatch created a match for "1v1", How...
I'm using the latest 5.1.2 version of the GameLift server SDK for C# and observing a buggy behavior in the SDK: Upon having a client connect, my server receives the player session ID from the client,...