All Content tagged with Amazon GameLift
game server hosting solution that deploys, operates, and scales cloud servers for multiplayer games
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Our project is currently using Unreal Engine 5.3.
Our fleets fail to activate, with:
**SERVER_PROCESS_SDK_INITIALIZATION_TIMEOUT**
**The server process did not call InitSDK() within the time...
We've gone through the process of testing our builds using AWS GameLift Anywhere, and wanted to test uploading our builds.
We're able to successfully upload builds and create fleets.
However, I...
Hello, our team using gamelift with unity engine(use gamelift sdk 5.1.2).
I was always using GameLift well, but one day I sent a session creation request, and the session was created, but it ended...
Hi, our team implemented session based game with unity and use gamelift as well.
But when we scale up the fleet manually(not waiting for target based auto scale up), some activated session suddenly...
EXPERT
published 2 months ago0 votes491 views
My Flexmatch "GameLift Matchmaking Event" is giving an error that says "MatchmakingFailed" and reason is "PLACING_FAILED" with the following message that says "Game session reservation has failed...
EXPERT
published 2 months ago0 votes772 views
So my question is as stated, it seem to be two reference sdk and it is different syntax. Which one Should i use when programming server code on UE5.
// Server SDK...
So i keep getting this annoying error saying "SERVER_PROCESS_CRASHED -- The server process exited without calling ProcessEnding(). Check your game session log to see why ProcessEnding() was not...
EXPERT
published 2 months ago0 votes578 views
I was trying to setup GameLift for my Unreal Engine 5.3 game project. I started from here: [https://aws.amazon.com/gamelift/getting-started/]() and when I navigate to Unreal Engine link there...
Hi,
After upgrading to SDK version 5+, my server logs have stopped working.
I used to dump a file using a launch parameter in the Runtime Configuration (-logFile "serverOut.txt") and that worked...