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All Content tagged with Amazon GameLift Streams

Deliver high frame rate, low-latency game streaming to more devices at global scale

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This article announces the availability of two new Microsoft Windows based stream classes that provide cost-efficient options for streaming casual games on Windows environments.
Amazon GameLift Streams now supports six more streaming locations: London, Stockholm, São Paulo, Mumbai, Seoul, and Sydney
This article outlines 2 new capabilities released by Amazon GameLift Streams: session performance statistics and improved session status reasons and error messaging.
This article highlights two new capabilities to help developers optimize performance and lower their costs on Amazon GameLift Streams.
Announcing a new blog post that demonstrates how AWS customers can build rich interactivity using data channels, for Unreal Engine.
Announcing a new blog post that demonstrates how AWS customers can run Unreal Engine 5.6 games with Proton on Amazon GameLift Streams Linux Runtime.
We are excited to announce that Amazon GameLift Streams now provides utilization metrics for service quota usage, giving customers enhanced visibility into their resource utilization.
We are excited to announce that Amazon GameLift Streams now helps customers proactively manage their streaming infrastructure through AWS Health notifications.
We are excited to announce that Amazon GameLift Streams now offers enhanced flexibility for managing default applications in stream groups.
We are excited to announce that Amazon GameLift Streams now offers Proton 9 as a managed runtime environment for improved compatibility with newer, Windows-based applications.
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