All Content tagged with Game Server Hosting & Backends

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So I have a queue based matchmaking system where I am lowering the minimum players needed every couple of seconds. What I am noticing is, sometimes matchmaking takes too much time and then I might upd...
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AWS
EXPERT
published 2 years ago0 votes1.9K views
Amazon GameLift now supports the latest generation of compute-optimized AWS Graviton instances. Graviton-based instances are powered by the latest AWS Graviton3 processors and deliver up to 25% higher...
I have noticed a few tickets are failing with status 'GameSessionError, server not in a state to accept player' once I stop backfill for the session. How can this issue be addresed? How can I ensure t...
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I have a matchmaking rule set for 100 players. i want backfill to have high priority over creating a new session. But I'm seeing that backfill priority is for only algorithm "extensivesearch". However...
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I am trying to understand how flexmatch works and I want a simple matchmaking ruleset where matchmaking should start with a maximum of 50 players. But if not enough players are available, I want the...
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AWS
EXPERT
published 2 years ago0 votes1.2K views
Amazon GameLift releases new Server SDK version with new features for Unity based game developers
I have one server instance which has started match based on matchmaking and lets say a few players have left. The queue should add more players to the session tight? Its not happening. What am I doing...
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My gamelift matchmaking queue is facing an issue. So the previous ticket is cancelled by the queue if a new ticket contain the same player id. When I check the ticket status of the previous ticket aft...
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We are sending invite links for the registration purpose to the users who are trying to sign up our application. So we are using SES from our backend application part which is hosted in ECS. While usi...
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asked 2 years ago
AWS
EXPERT
published 2 years ago0 votes1K views
AWS GameLift released a new version of the Server SDK 5 with improvements to the README installation instructions and better code samples
I have a game that can accomodate as much as 50 players. However, the loby window is for 2 minutes and match starts with whoever joined in the match and there are possibilities that the total players ...
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I have an unreal engine game and after the game, I am calling ProcessEnd function from gamelift which terminate the session. However, During termination, the game is always throwing error below in eve...
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