By using AWS re:Post, you agree to the AWS re:Post Terms of Use

All Content tagged with Game Server Hosting & Backends

Content language: English

Select up to 5 tags to filter
Sort by most recent
80 results
I'm using Gamelift as dedicated server for my multiplayer game. Everything works well, just one problem: in my game fleet dashboard, sometime for unknow reason, some game session are running forever,...
1
answers
0
votes
354
views
asked 2 years ago
Hello, We have a Battle Royale game supporting 10 teams of 3 players each for a total of 30 players per match. We want to be able to start matches with less than 10 teams if they have been waiting f...
1
answers
0
votes
392
views
asked 2 years ago
What is the best practice for securing and separating a UE4 server's ability—hosted via Gamelift—to update databases and perform other tasks that ***only*** the server should see and have access to? ...
1
answers
0
votes
430
views
asked 2 years ago
Hi all, I have an existing game using Unity for the frontend, but NodeJS for the backend. I can't port my backend over to Unity any time soon, so I've managed to get it working on GameLift in its curr...
2
answers
0
votes
651
views
profile picture
asked 2 years ago
Hello, Here is my setup: * Using GameLift to host custom server for my game * Server is a headless Unity app * Server (and, therefore, client) uses Photon Fusion for simulation * I've integrated the ...
3
answers
0
votes
660
views
asked 2 years ago
Hello, I'm having some issues while using the JavaScript SDK (S3.ManagedUpload) to dynamically upload images to an S3 Bucket. Right now I have a bucket that contains a folder for every resource, and ...
0
answers
0
votes
171
views
asked 2 years ago
I am running my Unity (2021.3.1f1) servers on ECS using Fargate. When I test the game, I run a single task with 1vCPU and 2GB of memory and I connect 2 clients to the server. The server tends to lag a...
1
answers
0
votes
422
views
asked 3 years ago
Hello everyone, I've been a software and game developer for well over a decade, and I feel very at home with C, C++ and C#/.NET. I've done a lot of programming with DirectX SDKs and Unity, as well as...
1
answers
0
votes
531
views
asked 3 years ago