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All Content tagged with Game Server Hosting & Backends
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SachinEXPERT
published 2 years ago0 votes1.1K views
AWS GameLift released a new version of the Server SDK 5 with improvements to the README installation instructions and better code samples
I have a game that can accomodate as much as 50 players. However, the loby window is for 2 minutes and match starts with whoever joined in the match and there are possibilities that the total players ...
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1
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340
views
asked 2 years ago
I have an unreal engine game and after the game, I am calling ProcessEnd function from gamelift which terminate the session. However, During termination, the game is always throwing error below in eve...
1
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0
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455
views
asked 2 years ago
Hey all, I've been following multiple online tutorials on Anywhere fleet and I can't seem to connect my game server to the provided websocket after supplying the AUTH_TOKEN, HOST_ID, FLEET_ID, and PID...
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0
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606
views
asked 2 years ago
Hello!
I have a complete simple GameLift Fleet + FlexMatch + Queue setup. Matches get created and users get connection IP and Port. But I need to find a way to pass GameSession Data like which map to...
1
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0
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374
views
asked 2 years ago
I've tested and tried everything I could imagine:
* I've tested my GameLift server SDK integration with GameLift Anywhere;
* I've tested my build running in 'amazonlinux' container;
* I've tried to fo...
1
answers
0
votes
701
views
asked 2 years ago
Hi, I am curious to know how to make sure a new server spins up when the current servers are in full throttle and a new player wants to join a game. Ideally a new server should spin up, create a game ...
1
answers
0
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376
views
asked 2 years ago
Hey, I have run into an issue that isn't allowing any players to create a game session on a fleet running API 5.02 WINDOWS_2016. On the Gamelift fleet side of things, everything seems to be working as...
1
answers
0
votes
375
views
asked 2 years ago
Hi, I am testing autoscaling for my gamelift game and I have set the min instances available to 1 and max to 9 in scaling section. I have set the buffer as 10%. But when I try to connect to game when ...
1
answers
0
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456
views
asked 2 years ago
Hello.
I'm using Unreal Engine 5.1 with Gamelift sdk version 5.0.2 and uploaded the build to EC2 Managed, but the fleet is not starting with the error "SERVER_PROCESS_SDK_INITIALIZATION_TIMEOUT".
I ...
1
answers
0
votes
1K
views
asked 2 years ago
##### Hello.
I have a project made in Unreal Engine 5.1.1 using the GameLiftSDK 5.0.0 and I'm facing a timeout problem during the call of InitSDK(serverParameters) function.
According to the documen...
2
answers
0
votes
1.7K
views
asked 2 years ago
Im using Gamelift for my UE5 game and have some gamelift server sdk code init. One among them is getting the session id using Aws::GameLift::AwsStringOutcome sessionIdAWS = Aws::GameLift::Server::GetG...
1
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0
votes
398
views
asked 2 years ago