All Content tagged with Game Server Hosting & Backends

Content language: English

Select tags to filter
Sort by most recent
88 results
Hey all, I've been following multiple online tutorials on Anywhere fleet and I can't seem to connect my game server to the provided websocket after supplying the AUTH_TOKEN, HOST_ID, FLEET_ID, and PID...
1
answers
0
votes
585
views
asked 2 years ago
Hello! I have a complete simple GameLift Fleet + FlexMatch + Queue setup. Matches get created and users get connection IP and Port. But I need to find a way to pass GameSession Data like which map to...
1
answers
0
votes
362
views
asked 2 years ago
I've tested and tried everything I could imagine: * I've tested my GameLift server SDK integration with GameLift Anywhere; * I've tested my build running in 'amazonlinux' container; * I've tried to fo...
1
answers
0
votes
656
views
profile picture
asked 2 years ago
Hi, I am curious to know how to make sure a new server spins up when the current servers are in full throttle and a new player wants to join a game. Ideally a new server should spin up, create a game ...
1
answers
0
votes
367
views
Hey, I have run into an issue that isn't allowing any players to create a game session on a fleet running API 5.02 WINDOWS_2016. On the Gamelift fleet side of things, everything seems to be working as...
1
answers
0
votes
363
views
asked 2 years ago
Hi, I am testing autoscaling for my gamelift game and I have set the min instances available to 1 and max to 9 in scaling section. I have set the buffer as 10%. But when I try to connect to game when ...
1
answers
0
votes
437
views
Hello. I'm using Unreal Engine 5.1 with Gamelift sdk version 5.0.2 and uploaded the build to EC2 Managed, but the fleet is not starting with the error "SERVER_PROCESS_SDK_INITIALIZATION_TIMEOUT". I ...
1
answers
0
votes
981
views
asked 2 years ago
##### Hello. I have a project made in Unreal Engine 5.1.1 using the GameLiftSDK 5.0.0 and I'm facing a timeout problem during the call of InitSDK(serverParameters) function. According to the documen...
2
answers
0
votes
1.6K
views
asked 2 years ago
Im using Gamelift for my UE5 game and have some gamelift server sdk code init. One among them is getting the session id using Aws::GameLift::AwsStringOutcome sessionIdAWS = Aws::GameLift::Server::GetG...
1
answers
0
votes
385
views
asked 2 years ago
I am using GameLift through the Go version of Server SDK5. When I instantiante the fleet with 50 game server processes on an instance (there is only one instance), I get this error in game server proc...
1
answers
0
votes
461
views
asked 2 years ago
So I have a game session where maximum 20 players can join. Players join through lambda response from APIs. The lambda checks for available servers and see if players joined are less than the max play...
1
answers
0
votes
357
views
Greetings. I have been following the official [GameLift & Unreal](https://www.youtube.com/playlist?list=PLuGWzrvNze7LEn4db8h3Jl325-asqqgP2) tutorial and have been able to get it working in UE 5.1. I'...
1
answers
0
votes
833
views
asked 2 years ago