All Content tagged with Game Server Hosting & Backends
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SachinEXPERT
published a year ago0 votes237 views
Amazon GameLift launches Queue Location Override, a new feature to allow dynamically updating game session placement location for every game session placement request, overriding the static location o...
Hi everyone,
We are currently creating multiple game sessions on GameLift Managed EC2 fleets. For instance, in only one fleet, we are running 20 game sesssions concurrently and with scale policy, Gam...
1
answers
0
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272
views
asked 2 years ago
SachinEXPERT
published 2 years ago0 votes388 views
Amazon GameLift introduces the TerminateGameSession API to effortlessly resolve stuck game sessions, in order to boost game development efficiency and optimize resource utilization.
SachinEXPERT
published 2 years ago0 votes286 views
Amazon GameLift adds support to deploy and host game servers running on managed container fleets from the Unity and Unreal Engine plugins, and adds support for Unreal Engine V5.4 and V5.5 to the Unrea...
# Help Needed with Multiplayer Game Infrastructure: Matchmaking, NLB, and Scaling Questions
Hi everyone,
I'm working on a **multiplayer game infrastructure** and have several questions about the bes...
1
answers
0
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240
views
asked 2 years ago
Hey there,
I am looking to find all game sessions on a fleet/server using C++ with Unreal Engine and would like some direction on where to begin code-wise.
Checking the GameLiftSDK module from the ...
1
answers
0
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153
views
asked 2 years ago
markchoiEXPERT
published 2 years ago0 votes537 views
Container support on Amazon GameLift, purpose-built for seamless global game server hosting.
Hi, we don't have matchmaking based on latency yet. While matchmaking, we would like to give the maximum priority to a specific instance fleets. How to achieve this? Will ordering those instances firs...
2
answers
0
votes
162
views
asked 2 years ago
SachinEXPERT
published 2 years ago0 votes309 views
Amazon GameLift publishes a sample script to help with updating game server builds that are deployed on Amazon GameLift managed EC2 fleets in production.
Hi folks,
As the title says, whenever I try to get a new build/fleet working on gamelift I get that error ".x86_64 is not executable" and I can make it working in a normal EC2 instance. I don't know ...
3
answers
0
votes
330
views
asked 2 years ago
SachinEXPERT
published 2 years ago0 votes302 views
Amazon GameLift launches improvements to the C++ Server SDK websocket connection stability and adds logging capabilities for game servers developed on Unreal Engine.
markchoiEXPERT
published 2 years ago0 votes288 views
Amazon GameLift launches revamped fleet creation to improve transparency and accuracy during fleet creation.