All Content tagged with Game Server Hosting & Backends
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We currently hosting our UE5.0 game dedicated server on GameLift with the SDK version of 3.3.3. We're able to create game session successfully and is now live.
Now we're updating our game to use...
I was creating a multi-player experience for quest using unreal engine and AWS because I saw https://aws.amazon.com/blogs/spatial/building-an-openxr-enabled-unreal-engine-vr-server-on-aws/ .
I...
Hello, I have a question for you, I have decided that my website will have PHP as a backend, probably on Laravel and later on my own CMS system. I have purchased a domain, what other services would...
Hello,
2 month ago, we implemented GameLift to our Unity project.
Worked perfectly, we tested it for a couple of weeks with multiple devices.
We were able to create game and player sessions through...
So we have a game that we are soon going to roll out for beta testing and would like to know how to enable the autoscaling feature? Right now, Under scaling section for the fleet in Frankfurt region,...
So, I have a few server sessions that got crashed and would like to know how to save logs in Gamelift. Right now, when I downloaded the logs for the sessions that crashed, the readme file inside zip...
I'm trying to understand the proper protocol for uploading new server builds to gamelift. My understanding is as follows
1. Package the server locally
2. Upload a build to gamelift
3. Delete existing...
Hello,
An expansion to an original question:...
I would like to know the Gamelift server SDK function that can be used to terminate a session if all the players in the game exits or say the game has been finished. Right now, I have a session that I...
I'm using Gamelift as dedicated server for my multiplayer game.
Everything works well, just one problem: in my game fleet dashboard, sometime for unknow reason, some game session are running forever,...
Hello,
We have a Battle Royale game supporting 10 teams of 3 players each for a total of 30 players per match.
We want to be able to start matches with less than 10 teams if they have been waiting...
What is the best practice for securing and separating a UE4 server's ability—hosted via Gamelift—to update databases and perform other tasks that ***only*** the server should see and have access...