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Aws::GameLift::Server::Model::DescribePlayerSessionsRequest DescribePlayerSessionsRequest;
DescribePlayerSessionsRequest.SetGameSessionId(TCHAR_TO_ANSI(*sessionId));
DescribePlayerSessionsRequest.SetP...
5
answers
0
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1K
views
asked 2 years ago
Hello,
I am trying to run my gamelift fleet on Arm64 devices.But when i compile the c++ sdk i am getting .so file which i am putting in x86 folder(only this folder exist in unreal plugin in thirdpart...
1
answers
0
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714
views
asked 2 years ago
Let's say a new player is joining via backfill. I want to update him to the matchbackfill data with StartMatchBackFill method. How can I get his matchmaking attributes such as team, skill attributes e...
1
answers
0
votes
650
views
asked 2 years ago
I am using Gamelift with Unreal Engine and the c++ server sdk documentation for 3.x is very ambiguous. I am trying to call the startMatchBackFill() method from the server SDK and not able to find a p...
2
answers
0
votes
602
views
asked 2 years ago
One of the API call from my gamelift server is failing due to certificate issue. I tried installing certificate using:
certutil -addstore CA C:\game\PATH\Certificates\###.####.crt.
However, the co...
1
answers
0
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738
views
asked 2 years ago
So I have a queue based matchmaking system where I am lowering the minimum players needed every couple of seconds. What I am noticing is, sometimes matchmaking takes too much time and then I might upd...
1
answers
0
votes
631
views
asked 2 years ago
SachinEXPERT
published 2 years ago0 votes2K views
Amazon GameLift now supports the latest generation of compute-optimized AWS Graviton instances. Graviton-based instances are powered by the latest AWS Graviton3 processors and deliver up to 25% higher...
I have noticed a few tickets are failing with status 'GameSessionError, server not in a state to accept player' once I stop backfill for the session. How can this issue be addresed? How can I ensure t...
0
answers
0
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369
views
asked 2 years ago
I have a matchmaking rule set for 100 players. i want backfill to have high priority over creating a new session. But I'm seeing that backfill priority is for only algorithm "extensivesearch". However...
1
answers
0
votes
704
views
asked 2 years ago
I am trying to understand how flexmatch works and I want a simple matchmaking ruleset where matchmaking should start with a maximum of 50 players. But if not enough players are available, I want the...
1
answers
0
votes
685
views
asked 2 years ago
SachinEXPERT
published 2 years ago0 votes1.2K views
Amazon GameLift releases new Server SDK version with new features for Unity based game developers
I have one server instance which has started match based on matchmaking and lets say a few players have left. The queue should add more players to the session tight? Its not happening. What am I doing...
1
answers
0
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623
views
asked 2 years ago