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Hi!
I've tried to follow these guides: https://docs.aws.amazon.com/gamelift/latest/developerguide/unreal-plugin-anywhere.html for setting up Testing on a local machine and https://docs.aws.amazon.com/...
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published a year ago0 votes1.6K views
Amazon GameLift releases an update to the public API to now allow adding game properties to an existing game session. Customers can now add and update game session properties such as a map or difficul...
EXPERT
published a year ago1 votes1.2K views
Amazon GameLift announces support for the Infrastructure as Code (IaC) platform, which includes Terraform and Pulumi, powered by AWS Cloud Control API. This update makes it easy for developers to mana...
im using unity multiplay service previously, but due to some limitation we decide to change to aws gamelift.
i have read some examples from github to integrate gamelift.
https://github.com/aws-samples...
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published a year ago0 votes1.3K views
Amazon GameLift releases a major update to the standalone plugin for Unity game engine on GitHub that now supports the latest versions of Unity Long Term Support (LTS) and Amazon GameLift Server SDK
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published a year ago0 votes1.1K views
The new Amazon GameLift shared credentials feature allows applications that are deployed on GameLift managed EC2 fleets to interact with other AWS resources.
hello
please help me to enable audio and narrator features on my windows server instance on lightsail.
I am blind, so it is not possible for me to be enabled myself
EXPERT
published a year ago0 votes1.2K views
Amazon GameLift releases a standalone plugin for Unreal Engine (UE) on GitHub that allows UE game developers to quickly access and integrate with Amazon GameLift. The plugin is compatible with UE5.0, ...
Aws::GameLift::Server::Model::DescribePlayerSessionsRequest DescribePlayerSessionsRequest;
DescribePlayerSessionsRequest.SetGameSessionId(TCHAR_TO_ANSI(*sessionId));
DescribePlayerSessionsRequest.SetP...
Hello,
I am trying to run my gamelift fleet on Arm64 devices.But when i compile the c++ sdk i am getting .so file which i am putting in x86 folder(only this folder exist in unreal plugin in thirdpart...
Let's say a new player is joining via backfill. I want to update him to the matchbackfill data with StartMatchBackFill method. How can I get his matchmaking attributes such as team, skill attributes e...
I am using Gamelift with Unreal Engine and the c++ server sdk documentation for 3.x is very ambiguous. I am trying to call the startMatchBackFill() method from the server SDK and not able to find a p...