Skip to content

All Content tagged with Game Server Hosting & Backends

Content language: English

Filter content
Select tags to filter
Sort by
Sort by most recent
108 results
The new Amazon GameLift shared credentials feature allows applications that are deployed on GameLift managed EC2 fleets to interact with other AWS resources.
hello please help me to enable audio and narrator features on my windows server instance on lightsail. I am blind, so it is not possible for me to be enabled myself
2
answers
1
votes
531
views

asked 3 years ago

AWS

SachinEXPERT

published 3 years ago0 votes1.3K views

Amazon GameLift releases a standalone plugin for Unreal Engine (UE) on GitHub that allows UE game developers to quickly access and integrate with Amazon GameLift. The plugin is compatible with UE5.0, ...
Aws::GameLift::Server::Model::DescribePlayerSessionsRequest DescribePlayerSessionsRequest; DescribePlayerSessionsRequest.SetGameSessionId(TCHAR_TO_ANSI(*sessionId)); DescribePlayerSessionsRequest.SetP...
5
answers
0
votes
1.1K
views
Hello, I am trying to run my gamelift fleet on Arm64 devices.But when i compile the c++ sdk i am getting .so file which i am putting in x86 folder(only this folder exist in unreal plugin in thirdpart...
1
answers
0
votes
906
views

asked 3 years ago

Let's say a new player is joining via backfill. I want to update him to the matchbackfill data with StartMatchBackFill method. How can I get his matchmaking attributes such as team, skill attributes e...
1
answers
0
votes
745
views
I am using Gamelift with Unreal Engine and the c++ server sdk documentation for 3.x is very ambiguous. I am trying to call the startMatchBackFill() method from the server SDK and not able to find a p...
2
answers
0
votes
669
views
One of the API call from my gamelift server is failing due to certificate issue. I tried installing certificate using: certutil -addstore CA C:\game\PATH\Certificates\###.####.crt. However, the co...
1
answers
0
votes
843
views
So I have a queue based matchmaking system where I am lowering the minimum players needed every couple of seconds. What I am noticing is, sometimes matchmaking takes too much time and then I might upd...
1
answers
0
votes
814
views
Amazon GameLift now supports the latest generation of compute-optimized AWS Graviton instances. Graviton-based instances are powered by the latest AWS Graviton3 processors and deliver up to 25% higher...
I have noticed a few tickets are failing with status 'GameSessionError, server not in a state to accept player' once I stop backfill for the session. How can this issue be addresed? How can I ensure t...
0
answers
0
votes
471
views
I have a matchmaking rule set for 100 players. i want backfill to have high priority over creating a new session. But I'm seeing that backfill priority is for only algorithm "extensivesearch". However...
1
answers
0
votes
821
views
  • 1
  • •••
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • Page size
    12 / page