Questions tagged with Game Server Hosting & Backends

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I am using GameLift through the Go version of Server SDK5. When I instantiante the fleet with 50 game server processes on an instance (there is only one instance), I get this error in game server...
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373
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asked a year ago
So I have a game session where maximum 20 players can join. Players join through lambda response from APIs. The lambda checks for available servers and see if players joined are less than the max...
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278
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asked a year ago
Greetings. I have been following the official [GameLift & Unreal](https://www.youtube.com/playlist?list=PLuGWzrvNze7LEn4db8h3Jl325-asqqgP2) tutorial and have been able to get it working in UE 5.1....
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617
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asked a year ago
We currently hosting our UE5.0 game dedicated server on GameLift with the SDK version of 3.3.3. We're able to create game session successfully and is now live. Now we're updating our game to use...
1
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516
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asked a year ago
I was creating a multi-player experience for quest using unreal engine and AWS because I saw https://aws.amazon.com/blogs/spatial/building-an-openxr-enabled-unreal-engine-vr-server-on-aws/ . I...
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435
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asked a year ago
Hello, I have a question for you, I have decided that my website will have PHP as a backend, probably on Laravel and later on my own CMS system. I have purchased a domain, what other services would...
2
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430
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asked a year ago
Hello, 2 month ago, we implemented GameLift to our Unity project. Worked perfectly, we tested it for a couple of weeks with multiple devices. We were able to create game and player sessions through...
3
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388
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asked 2 years ago
So we have a game that we are soon going to roll out for beta testing and would like to know how to enable the autoscaling feature? Right now, Under scaling section for the fleet in Frankfurt region,...
1
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333
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asked 2 years ago
So, I have a few server sessions that got crashed and would like to know how to save logs in Gamelift. Right now, when I downloaded the logs for the sessions that crashed, the readme file inside zip...
1
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445
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asked 2 years ago
I'm trying to understand the proper protocol for uploading new server builds to gamelift. My understanding is as follows 1. Package the server locally 2. Upload a build to gamelift 3. Delete existing...
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535
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Vedgy
asked 2 years ago
I would like to know the Gamelift server SDK function that can be used to terminate a session if all the players in the game exits or say the game has been finished. Right now, I have a session that I...
1
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1058
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asked 2 years ago