AWS announces preview of AWS Interconnect - multicloud
AWS announces AWS Interconnect – multicloud (preview), providing simple, resilient, high-speed private connections to other cloud service providers. AWS Interconnect - multicloud is easy to configure and provides high-speed, resilient connectivity with dedicated bandwidth, enabling customers to interconnect AWS networking services such as AWS Transit Gateway, AWS Cloud WAN, and Amazon VPC to other cloud service providers with ease.
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SachinEXPERT
published a year ago0 votes172 views
Amazon GameLift launches Queue Location Override, a new feature to allow dynamically updating game session placement location for every game session placement request, overriding the static location o...
Hi everyone,
We are currently creating multiple game sessions on GameLift Managed EC2 fleets. For instance, in only one fleet, we are running 20 game sesssions concurrently and with scale policy, Gam...
1
answers
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214
views
asked a year ago
SachinEXPERT
published a year ago0 votes312 views
Amazon GameLift introduces the TerminateGameSession API to effortlessly resolve stuck game sessions, in order to boost game development efficiency and optimize resource utilization.
SachinEXPERT
published a year ago0 votes211 views
Amazon GameLift adds support to deploy and host game servers running on managed container fleets from the Unity and Unreal Engine plugins, and adds support for Unreal Engine V5.4 and V5.5 to the Unrea...
I am a Computer Science student. I am really excited about "Win Probability" and "Gold Difference" powered by AWS being used in LOL
I have a presentation in school next month to introduce AWS, and I ...
1
answers
1
votes
150
views
asked a year ago
Hey there,
I am looking to find all game sessions on a fleet/server using C++ with Unreal Engine and would like some direction on where to begin code-wise.
Checking the GameLiftSDK module from the ...
1
answers
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votes
97
views
asked a year ago
markchoiEXPERT
published a year ago0 votes465 views
Container support on Amazon GameLift, purpose-built for seamless global game server hosting.
Jimmy T - AWSEXPERT
published a year ago0 votes164 views
The intention of this documentation is to provide the building blocks to create critical CloudWatch alarms which are fit for onboarding to Incident Detection and Response. It contains specific alarm b...
SachinEXPERT
published a year ago0 votes261 views
Amazon GameLift publishes a sample script to help with updating game server builds that are deployed on Amazon GameLift managed EC2 fleets in production.
Hi folks,
As the title says, whenever I try to get a new build/fleet working on gamelift I get that error ".x86_64 is not executable" and I can make it working in a normal EC2 instance. I don't know ...
3
answers
0
votes
210
views
asked a year ago
SachinEXPERT
published a year ago0 votes220 views
Amazon GameLift launches improvements to the C++ Server SDK websocket connection stability and adds logging capabilities for game servers developed on Unreal Engine.
markchoiEXPERT
published a year ago0 votes229 views
Amazon GameLift launches revamped fleet creation to improve transparency and accuracy during fleet creation.