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Let's say a new player is joining via backfill. I want to update him to the matchbackfill data with StartMatchBackFill method. How can I get his matchmaking attributes such as team, skill attributes e...
I am using Gamelift with Unreal Engine and the c++ server sdk documentation for 3.x is very ambiguous. I am trying to call the startMatchBackFill() method from the server SDK and not able to find a p...
One of the API call from my gamelift server is failing due to certificate issue. I tried installing certificate using:
certutil -addstore CA C:\game\PATH\Certificates\###.####.crt.
However, the co...
So I have a queue based matchmaking system where I am lowering the minimum players needed every couple of seconds. What I am noticing is, sometimes matchmaking takes too much time and then I might upd...
EXPERT
published a year ago0 votes1.8K views
Amazon GameLift now supports the latest generation of compute-optimized AWS Graviton instances. Graviton-based instances are powered by the latest AWS Graviton3 processors and deliver up to 25% higher...
I have noticed a few tickets are failing with status 'GameSessionError, server not in a state to accept player' once I stop backfill for the session. How can this issue be addresed? How can I ensure t...
Looking for any new or old Lua code samples that still work in O3DE. I have been struggling to find the correct syntax when writing scripts.
Even the old lumberyard samples are missing. For example, I...
I have a matchmaking rule set for 100 players. i want backfill to have high priority over creating a new session. But I'm seeing that backfill priority is for only algorithm "extensivesearch". However...
Lets say I have my own local servers which I want to use with flexmatch for matchmaking. Is this possible?
I am trying to understand how flexmatch works and I want a simple matchmaking ruleset where matchmaking should start with a maximum of 50 players. But if not enough players are available, I want the...
EXPERT
published a year ago0 votes1.1K views
Amazon GameLift releases new Server SDK version with new features for Unity based game developers
I have one server instance which has started match based on matchmaking and lets say a few players have left. The queue should add more players to the session tight? Its not happening. What am I doing...