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Announcing a new blog post that demonstrates how AWS customers can build rich interactivity using data channels, for Unreal Engine.
Deploy a complete, production ready solution for event driven game session placement using Amazon GameLift Queues, featuring automated deployment with AWS CDK.
Announcing a new blog post that demonstrates how AWS customers can run Unreal Engine 5.6 games with Proton on Amazon GameLift Streams Linux Runtime.
Get personalized guidance for game server deployments with Amazon Q Developer integration.
Test Endpoint / Object URL: https://cau-ca-van-can-apk.s3.ap-southeast-1.amazonaws.com/index.html Hello AWS Game Tech community, I am currently deploying a mobile game deployment package on Amazon S...
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274
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asked 20 days ago
Hi team, I'm running into a strange issue with a specific object I'm hosting on S3 for a game launcher I'm testing. This is the object I'm having trouble with: https://s3.ap-southeast-1.amazonaws.co...
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5.5K
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asked 23 days ago
We are excited to announce that Amazon GameLift Streams now provides utilization metrics for service quota usage, giving customers enhanced visibility into their resource utilization.
Hi! I read the article and examples here: https://aws.amazon.com/gamelift/servers/pricing/flexmatch-pricing/ The pricing is understandable if there are a lot of players who can be matched. However, ...
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58
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asked a month ago
We are excited to announce that Amazon GameLift Streams now helps customers proactively manage their streaming infrastructure through AWS Health notifications.
Greetings! I am currently working on matchmaking using the FlexMatch service and GameLift Anywhere. I have a third-party server hosting solution that is connected to the GameLift Anywhere Fleet. Ther...
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99
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asked 2 months ago
View and connect to your GameLift fleet instances right from the console
Amazon GameLift Servers now supports Dallas Local Zone for ultra-low latency
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