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I have a matchmaking rule set for 100 players. i want backfill to have high priority over creating a new session. But I'm seeing that backfill priority is for only algorithm "extensivesearch". However...
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Lets say I have my own local servers which I want to use with flexmatch for matchmaking. Is this possible?
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I am trying to understand how flexmatch works and I want a simple matchmaking ruleset where matchmaking should start with a maximum of 50 players. But if not enough players are available, I want the...
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Amazon GameLift releases new Server SDK version with new features for Unity based game developers
I have one server instance which has started match based on matchmaking and lets say a few players have left. The queue should add more players to the session tight? Its not happening. What am I doing...
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My gamelift matchmaking queue is facing an issue. So the previous ticket is cancelled by the queue if a new ticket contain the same player id. When I check the ticket status of the previous ticket aft...
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Hi, I'm following the 'Serverless Analytics for Games' and Game Analytics Pipeline documentation to create Kinesis events and data streaming through Unity. I have encountered an issue where initiali...
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asked 2 years ago
AWS
SachinEXPERT
published 2 years ago1 votes949 views
You can now track hardware performance metrics for your Amazon GameLift managed fleets in the Amazon GameLift console. These metrics include EC2 instance metrics for CPU utilization, network traffic v...
AWS
SachinEXPERT
published 2 years ago0 votes1.1K views
AWS GameLift released a new version of the Server SDK 5 with improvements to the README installation instructions and better code samples
I have a game that can accomodate as much as 50 players. However, the loby window is for 2 minutes and match starts with whoever joined in the match and there are possibilities that the total players ...
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We recently upgraded to the C# 5.0 SDK in order to use Anywhere Fleets for internal testing, when following the documentation at https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-creat...
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asked 2 years ago
Hey all, I've been following multiple online tutorials on Anywhere fleet and I can't seem to connect my game server to the provided websocket after supplying the AUTH_TOKEN, HOST_ID, FLEET_ID, and PID...
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asked 2 years ago
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