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Aws::GameLift::Server::Model::DescribePlayerSessionsRequest DescribePlayerSessionsRequest; DescribePlayerSessionsRequest.SetGameSessionId(TCHAR_TO_ANSI(*sessionId)); DescribePlayerSessionsRequest.SetP...
5
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0
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1K
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Hello, I am trying to run my gamelift fleet on Arm64 devices.But when i compile the c++ sdk i am getting .so file which i am putting in x86 folder(only this folder exist in unreal plugin in thirdpart...
1
answers
0
votes
714
views
asked 2 years ago
Hello, I am new to game development, but a 15 year software development vet and I've built an entire gameplay system for backend services for my game. I've decided that I'll run one server per map in ...
1
answers
0
votes
632
views
asked 2 years ago
We are setting up a Gamelift FlexMatch rule set with expansion on minPlayers. What we want to achieve: - at the beginning, minPlayers as 4 - give first step 30s to have more chance to group 4 players ...
1
answers
0
votes
679
views
asked 2 years ago
Hey all, we are running into an issue when upgrading our engine from Unreal 5.2-5.3 where it is not compiling seemingly because of the way C++20 handles header includes and possibly other features. Is...
1
answers
0
votes
653
views
asked 2 years ago
Let's say a new player is joining via backfill. I want to update him to the matchbackfill data with StartMatchBackFill method. How can I get his matchmaking attributes such as team, skill attributes e...
1
answers
0
votes
650
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I am using Gamelift with Unreal Engine and the c++ server sdk documentation for 3.x is very ambiguous. I am trying to call the startMatchBackFill() method from the server SDK and not able to find a p...
2
answers
0
votes
602
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One of the API call from my gamelift server is failing due to certificate issue. I tried installing certificate using: certutil -addstore CA C:\game\PATH\Certificates\###.####.crt. However, the co...
1
answers
0
votes
738
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So I have a queue based matchmaking system where I am lowering the minimum players needed every couple of seconds. What I am noticing is, sometimes matchmaking takes too much time and then I might upd...
1
answers
0
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631
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Amazon GameLift now supports the latest generation of compute-optimized AWS Graviton instances. Graviton-based instances are powered by the latest AWS Graviton3 processors and deliver up to 25% higher...
I have noticed a few tickets are failing with status 'GameSessionError, server not in a state to accept player' once I stop backfill for the session. How can this issue be addresed? How can I ensure t...
0
answers
0
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369
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Looking for any new or old Lua code samples that still work in O3DE. I have been struggling to find the correct syntax when writing scripts. Even the old lumberyard samples are missing. For example, I...
1
answers
0
votes
754
views
asked 2 years ago
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