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I managed to include the AWS GameLift Plugin in a UE 4.27.2 C++ Sample Project and deployed my first GameServer to the Cloud, which is pretty awesome :-) Kudos to the team who made this plugin, it is ...
Hi!
I've tried to follow these guides: https://docs.aws.amazon.com/gamelift/latest/developerguide/unreal-plugin-anywhere.html for setting up Testing on a local machine and https://docs.aws.amazon.com/...
EXPERT
published a year ago0 votes1.6K views
Amazon GameLift releases an update to the public API to now allow adding game properties to an existing game session. Customers can now add and update game session properties such as a map or difficul...
EXPERT
published a year ago1 votes1.2K views
Amazon GameLift announces support for the Infrastructure as Code (IaC) platform, which includes Terraform and Pulumi, powered by AWS Cloud Control API. This update makes it easy for developers to mana...
im using unity multiplay service previously, but due to some limitation we decide to change to aws gamelift.
i have read some examples from github to integrate gamelift.
https://github.com/aws-samples...
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published a year ago0 votes1.3K views
Amazon GameLift releases a major update to the standalone plugin for Unity game engine on GitHub that now supports the latest versions of Unity Long Term Support (LTS) and Amazon GameLift Server SDK
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published a year ago0 votes1.1K views
The new Amazon GameLift shared credentials feature allows applications that are deployed on GameLift managed EC2 fleets to interact with other AWS resources.
EXPERT
published a year ago0 votes1.2K views
Amazon GameLift releases a standalone plugin for Unreal Engine (UE) on GitHub that allows UE game developers to quickly access and integrate with Amazon GameLift. The plugin is compatible with UE5.0, ...
Aws::GameLift::Server::Model::DescribePlayerSessionsRequest DescribePlayerSessionsRequest;
DescribePlayerSessionsRequest.SetGameSessionId(TCHAR_TO_ANSI(*sessionId));
DescribePlayerSessionsRequest.SetP...
Hello,
I am trying to run my gamelift fleet on Arm64 devices.But when i compile the c++ sdk i am getting .so file which i am putting in x86 folder(only this folder exist in unreal plugin in thirdpart...
Hello,
I am new to game development, but a 15 year software development vet and I've built an entire gameplay system for backend services for my game. I've decided that I'll run one server per map in ...
We are setting up a Gamelift FlexMatch rule set with expansion on minPlayers. What we want to achieve:
- at the beginning, minPlayers as 4
- give first step 30s to have more chance to group 4 players ...