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Hi AWS community, I'm working on a personal machine learning project focused on object and environmental analysis within the game world of Grand Theft Auto: San Andreas. The goal is to build a model ...
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asked a year ago

Hi there, as stated in title, I'm trying to connect through RDP on the windows app on my phone, I had one working the other day, but then it gave me a capacity error and wouldnt run, after I had alrea...
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asked a year ago

Amazon GameLift Servers SDKs for C++, C#, and Go are now truly open source with improved onboarding and faster integration for game developers worldwide.
Amazon GameLift Servers announces .NET 8 support for the C# Server SDK 5. This update ensures continued security patches and technical support, offering developers a seamless path to maintain secure a...
Hi there, i have been trying to run an Unreal Engine game on gamelift for quite some time but i cannot get past one issue. If i start the server locally (manually clicking on the .exe file) everything...
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asked a year ago

GameLift expands support with additional EC2 instance families
Onboarding to Amazon GameLift Servers just got faster! The Amazon GameLift Servers Game Server Wrapper is an open-source tool that eliminates the need for server SDK integration, significantly reducin...
Faster multiplayer hosting with containers on Amazon GameLift Servers
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CGuoEXPERT

published a year ago0 votes348 views

We are excited to announce that Amazon GameLift is now Amazon GameLift Servers. With this update, we are proud to introduce Amazon GameLift Streams.
Amazon GameLift launches Queue Location Override, a new feature to allow dynamically updating game session placement location for every game session placement request, overriding the static location o...
Hi everyone, We are currently creating multiple game sessions on GameLift Managed EC2 fleets. For instance, in only one fleet, we are running 20 game sesssions concurrently and with scale policy, Gam...
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asked 2 years ago

Amazon GameLift introduces the TerminateGameSession API to effortlessly resolve stuck game sessions, in order to boost game development efficiency and optimize resource utilization.
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