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im using unity multiplay service previously, but due to some limitation we decide to change to aws gamelift. i have read some examples from github to integrate...
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957
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kena
asked a year ago
Hello, I am trying to run my gamelift fleet on Arm64 devices.But when i compile the c++ sdk i am getting .so file which i am putting in x86 folder(only this folder exist in unreal plugin in...
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602
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sanjay
asked a year ago
Hello, I am new to game development, but a 15 year software development vet and I've built an entire gameplay system for backend services for my game. I've decided that I'll run one server per map in...
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575
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Farcell
asked a year ago
We are setting up a Gamelift FlexMatch rule set with expansion on minPlayers. What we want to achieve: - at the beginning, minPlayers as 4 - give first step 30s to have more chance to group 4 players...
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591
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Anson
asked a year ago
Hey all, we are running into an issue when upgrading our engine from Unreal 5.2-5.3 where it is not compiling seemingly because of the way C++20 handles header includes and possibly other features. Is...
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591
views
asked a year ago
Let's say a new player is joining via backfill. I want to update him to the matchbackfill data with StartMatchBackFill method. How can I get his matchmaking attributes such as team, skill attributes...
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582
views
asked a year ago