AWS announces preview of AWS Interconnect - multicloud
AWS announces AWS Interconnect – multicloud (preview), providing simple, resilient, high-speed private connections to other cloud service providers. AWS Interconnect - multicloud is easy to configure and provides high-speed, resilient connectivity with dedicated bandwidth, enabling customers to interconnect AWS networking services such as AWS Transit Gateway, AWS Cloud WAN, and Amazon VPC to other cloud service providers with ease.
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SachinEXPERT
published 2 years ago0 votes1.5K views
Amazon GameLift releases a major update to the standalone plugin for Unity game engine on GitHub that now supports the latest versions of Unity Long Term Support (LTS) and Amazon GameLift Server SDK

AWS OFFICIALUpdated 2 years ago0 votes29 views
Game developers are embracing industry-wide transformation, with studios pushing the latest technology boundaries and delivering continuously updated gaming experiences that scale to tens of millions ...
SachinEXPERT
published 2 years ago0 votes1.3K views
The new Amazon GameLift shared credentials feature allows applications that are deployed on GameLift managed EC2 fleets to interact with other AWS resources.
SachinEXPERT
published 2 years ago0 votes1.3K views
Amazon GameLift releases a standalone plugin for Unreal Engine (UE) on GitHub that allows UE game developers to quickly access and integrate with Amazon GameLift. The plugin is compatible with UE5.0, ...
Aws::GameLift::Server::Model::DescribePlayerSessionsRequest DescribePlayerSessionsRequest;
DescribePlayerSessionsRequest.SetGameSessionId(TCHAR_TO_ANSI(*sessionId));
DescribePlayerSessionsRequest.SetP...
5
answers
0
votes
1K
views
asked 2 years ago
Hello,
I am trying to run my gamelift fleet on Arm64 devices.But when i compile the c++ sdk i am getting .so file which i am putting in x86 folder(only this folder exist in unreal plugin in thirdpart...
1
answers
0
votes
741
views
asked 2 years ago
Hello,
I am new to game development, but a 15 year software development vet and I've built an entire gameplay system for backend services for my game. I've decided that I'll run one server per map in ...
1
answers
0
votes
651
views
asked 2 years ago
We are setting up a Gamelift FlexMatch rule set with expansion on minPlayers. What we want to achieve:
- at the beginning, minPlayers as 4
- give first step 30s to have more chance to group 4 players ...
1
answers
0
votes
704
views
asked 2 years ago
Hey all, we are running into an issue when upgrading our engine from Unreal 5.2-5.3 where it is not compiling seemingly because of the way C++20 handles header includes and possibly other features. Is...
1
answers
0
votes
670
views
asked 2 years ago
Let's say a new player is joining via backfill. I want to update him to the matchbackfill data with StartMatchBackFill method. How can I get his matchmaking attributes such as team, skill attributes e...
1
answers
0
votes
669
views
asked 2 years ago
I am using Gamelift with Unreal Engine and the c++ server sdk documentation for 3.x is very ambiguous. I am trying to call the startMatchBackFill() method from the server SDK and not able to find a p...
2
answers
0
votes
610
views
asked 2 years ago
One of the API call from my gamelift server is failing due to certificate issue. I tried installing certificate using:
certutil -addstore CA C:\game\PATH\Certificates\###.####.crt.
However, the co...
1
answers
0
votes
763
views
asked 2 years ago